Table of Contents

John Doe

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Fundamentals

Name John Doe Quick Summary Crazy, trigger-happy, sociable, egotistical
IF Glitter Boy Subtype N/A
XP 0 Rank Novice

Attribute & Skills

Attr die Attr die Attr die Attr die Attr die
Smarts 4 Agility 4 Strength 4 Spirit 4 Vigor 4
Die Cap Die Cap Die Cap Die Cap Die Cap
Smarts Agility Strength Spirit Vigor
Skill d s Skill d s Skill d s Skill d s Skill d s
Academics Athletics 4 Faith
Battle Boating Focus
Comm. Know. 4 Driving Intimidation
Electronics Fighting 8 Performance
Gambling Piloting Persuasion 4
Hacking Riding
Healing Shooting
Notice 4 Stealth 4
Occult Thievery
Psionics
Repair
Research
Science
Spellcasting
Survival
Taunt
Weird Science

Special Skills

Die Cap Die Cap Die Cap Die Cap Die Cap
Smarts Agility Strength Spirit Vigor
Skill d s Skill d s Skill d s Skill d s Skill d s
Lang(Elvish) 4 Politics 4 4

Hindrances & Edges

Hindrance Type Effect
Code of Honor Major Will not act against code of honor.
Edge Source Effect
Foo race Something or other
Bar class What could it be
Baz subclass Hmmm
Qux table Errrrrp?
Zot XP Eeeeeep!

Magic Stuff

Equipment

Armor AP Notes
Something 8 +2 urban stealth
Weapon Range Damage AP ROF WT(lbs) Shots/Count Template Notes
Unarmed STR
Vibrosword STR+d10 4 9 Mega damage
Wilks 447 Rifle 40/80/160 3d6 2 1 5 20 Semi-auto
Frag Grenade 5/10/20 3d6 1 10 LBT Mega damage

Derived Statistics

Initiative Ace → Deuce
Armor Rating 8 Toughness
Pace 6 Run d6
Parry
Size 0
Encumbered At (lbs) Encumbrance Max (lbs)