Academics (Smarts) – Formerly a Knowledge discipline
Athletics (Agility) – Throwing, Climbing, Swimming, and other stuff
Battle (Smarts) – Formerly a Knowledge discipline
Boating (Agility)
Common Knowledge (Smarts) – Now a skill roll, no longer a raw Smarts roll
Driving (Agility)
Electronics (Smarts) – Formerly a Knowledge discipline
Faith (Spirit)
Fighting (Agility)
Focus (Spirit)
Gambling (Smarts)
Hacking (Smarts) – Formerly a Knowledge discipline
Healing (Smarts)
Intimidation (Spirit)
Language (Smarts) – Formerly a Knowledge discipline
Notice (Smarts)
Occult (Smarts) – Formerly a Knowledge discipline
Performance (Spirit)
Persuasion (Spirit)
Piloting (Agility)
Psionics (Smarts)
Repair (Smarts)
Research (Smarts) – Formerly Investigation
Riding (Agility)
Science (Smarts) – Formerly a Knowledge discipline
Shooting (Agility)
Spellcasting (Smarts)
Stealth (Agility)
Streetwise – now an Edge
Survival (Smarts) – Includes Tracking now
Taunt (Smarts)
Thievery (Agility) – Lockpicking, Sleight-of-Hand, Safe-Cracking, Sabotage, Subterfuge, Traps
Weird Science (Smarts)