Table of Contents

Mechanics and Rules

[ Back ]

The Dice Basics

Extra Dice Basics

Mundane Systems

Supernatural Systems

Consolations

Stunts

Complex Actions

Milestones Investigation Race
2 An awkward case A short-distance course
3 A carefully hidden secret weakness A three-lap chariot race
4 A treasure hunt with four keys A rough and varied derby
5+ A multilayered conspiracy An incredible marathon

Difficulty

Difficulty Table Example - Pursuit
1 Minor You escape a pursuer
2 Notable You evaded a coordinated pursuit from trained cops
3 Significant You outran a police car on foot
4 Major You got away from a charge of the Wyld Hunt
5 Extreme You slipped from the clutches of a vengeful Fury

Complication

Complication Table Example - Negotiation
1 Minor You upset him
2 Notable He's worked out what you're really after
3 Significant You owe him one
4 Major An invisible spy overheard the discucssion
5 Extreme His seriously pissed at you; watch out

Enhancement

Enhancement Table Example - Melee Attack
1 Minor A finely balanced rapier
2 Notable An enchanted macuahuitl
3 Significant A genuine Masamune blade
4 Major A dagger made from the head of a Gungir
5 Extreme Excalibur

Drawbacks

Drawbacks Table
Add a Complication
Increase the Difficulty of another action
Antagonists get a free Enhancement bonus against you

Degree of Success

Degree of Success Example - Generic
0 Normal You succeeded; no more, no less
1 Competent You showed particular expertise or luck
2 Excellence You performed admirably; the Gods are smiling
3 Amazing Your feats leave others in awe
4+ Divine You'll be talked about for decades at least