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Any | Description |
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Aura of Greatness | Choose one social skill (Leadership, Empathy, Persuasion). Add +2e bonus once per session to |
Born to be Kings | The first time each Scene that the character would add points to the Momentum pool, they instead add 2 |
Scent the Divine | You may detect another Scion, God, Legendary Creature (etc) of a particular pantheon (implied Reflexive Action) |
Somebody's Watching Me | When in danger, their parent sends in reinforcements (two Mooks or one Professional) to assist. These allies leave at the end of the scene |
Heroic | Description |
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Innate Toolkit | |
Perfect Rendition | |
Reverse Engineer | |
Flawlessly Platonic Ideal | |
The Unlimited Quartermaster | |
We Go All Night | |
Wireless Interface |
Immortal | Description |
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Afternoon of Fortnights | |
Lifted From Dust | |
Raise the Pillars of the Earth | |
Touch of the Muses |
Heroic | Description |
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A Fortress | |
A Purpose | |
A Sentinel | |
A Talisman | |
A Vigil | |
A Warning |
Immortal | Description |
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By Your Side | |
Eternal Guardian | |
Living Pillar | |
They Cannot Be Touched |
Heroic | Description |
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The Bare Minimum | |
Combat Medic | |
Damage Conversion | |
Doctor's Kit | |
Immunization Booster | |
Instant Diagnosis | |
Surgeon with the Hands of God |
Immortal | Description |
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Breath of Life | |
Internal Refinery | |
Panacea | |
Reconstruction |
Heroic | Description |
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Apex Predator | |
Eyes in the Blinds | |
Internal Compass | |
Keen-Eyed Predator | |
Most Dangerous Prey | |
Silence in the Woods | |
Worrying Hound |
Immortal | Description |
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Always There | |
Perfect Camouflage | |
Relentless | |
Send the Pack |
Heroic | Description |
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Eye for an Eye | |
Indisputable Analysis | |
Lie Detector | |
Objection! | |
On the Case | |
Quick Study | |
The Truth Arises |
Immortal | Description |
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Bound by Oath | |
I Am the Law | |
The Pain of Dishonesty | |
Terror of the Guilty |
Heroic | Description |
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Captain of Industry | |
Cloak of Dread | |
Good Listener | |
Grand Entrance | |
Inspirational Aura | |
Lighthouse of Society | |
Perfect Poise |
Immortal | Description |
---|---|
Fearless Presence | |
Invulnerable Monster | |
Masterful Efficiency | |
Not Today, Friends |
Heroic | Description |
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Beyond Memory | |
Complete Privacy | |
Experienced Traveler | |
Flatlander | |
Neither the Minute nor the Hour | |
Unerring Delivery | |
Unobtrusive Visitor |
Immortal | Description |
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Enforcing the Boundary | |
The Long Road to Anywhere | |
Pierce the Veil | |
Step Sideways |
Heroic | Description |
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Fluid Appeal | |
I am a Fire | |
Lover's Intuition | |
On Your Side | |
Not a Fighter | |
Perfect Partner | |
Soothing Presence |
Immortal | Description |
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Center of Attention | |
For You, I Will | |
Hearts Aflame | |
Lover's Oath |
Heroic | Description |
---|---|
Blockade of Reason | |
Master of the World | |
Palace of Memory | |
Presence of Magic | |
Office Hours | |
Omniglot Translation | |
Speed Reading |
Immortal | Description |
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Cipher | |
Eternal Genius | |
Immortal Mastermind | |
Otherworld Knowledge |
Heroic | Description |
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Blather and Skite | |
In Sheep's Clothing | |
Light Fingered | |
Rumor Miller | |
Smoke and Mirrors | |
Takes One to Know One | |
Wasn't Me |
Immortal | Description |
---|---|
Doppelganger | |
One Man's Trash | |
Surprise! | |
Woven From Lies |
Heroic | Description |
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The Biggest Threat | On show of force or intimidate, roll Knack Skill. On success, the target must focus its efforts on dealing with you first, suffering +2 Difficulty to attack anyone else. |
Close the Gap | The first time you make a combat movement roll, make a Knack Skill roll instead. Spend successes on the following Stunts for the rest of the fight. 1. Charge! (1s): You make a rush action without needing to make an opposed roll (limited by the Tier rule). 2. Inescapable (1s): Opponents of a lower Tier than you who are engaged with you in combat may not make a Disengage action. You must spend a success on this Stunt each time a different opponent would try to escape you but you only need to apply it once per target. 3. Sure-Footed (1s) Apply this Stunt to a combat movement action; Difficult Terrain does not apply to this movement. |
Death by Teacup | Improvised weapon turns into something appropriately sized that is a weapon and can be used as a weapon (dagger, brass knuckles, etc). This benefit lats until you no longer hold the object or until it breaks, or until you are no longer using the object with any Warrior Skill – whichever is first. A hurtled shoe strikes with the force of a tomahawk. Compatible with Master of Weapons. |
Enhanced Impact | Whenever you successfully deal Injury with your Knack Skill, you also knock the target back one Range Band. This does not do any extra damage but can put someone in a tight spot. |
Master of Weapons | At the beginning of the session, choose one of your weapons to be your favored weapon. When you use this weapon, add a number of additional Tag points to it up to your Warrior Calling. These do not have to fit the weapon's existing profile (a sword can strike at range). Spend Momentum to switch the benefit to another weapon. Negative cost Tags cannot be purchased with this Knack. |
Trick Shot | When showing off with a ranged weapon, convert any Difficulty imposed because of showmanship into Enhancement instead which may be spent on any Ranged Attack Stunt besides Inflict Damage. This applies before your roll. |
Tempered | When you wear no armor, you are considered to have the Armored Tag. This benefit stacks with the increased difficulty of the Inflict Damage Stunt granted by any other armor you wear when you fight lesser foes (minor characters, or anyone a Tier lower than you) |
Immortal | Description |
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Army of One | No penalties or difficulty increases for fighting outnumbered. Gain half Legend (round up) as Enhancement bonus to all attacks so long as your band is outnumbered. When fighting a greater force as a Feat of Scale, invoke your Legendary Title and imbue Legend instead of spending it. |
Hurl to the Moon | Imbue a point of Legend instead of spending Legend to lift/throw objects with a Size rating higher than yours when performing a brute force Feat of Scale. Objects thrown this way can be hurled to Medium Range. All Thrown attacks become Long Range regardless of weapon. Roll the attack as normal for Thrown. |
Perfect Defense | Once per fight, declare that an attack made against you by an enemy of equal or lower Tier does not affect you. The second time, spend Momentum. This may not be used more than 2x per fight. |
They're Everywhere | The Field you are fighting in becomes divine territory. When an enemy enters, you have the option to make one attack against them regardless of range and which may not be boosted by any Knacks that allow you to make extra attacks. Use this ability even if you've already taken your action this round, and may do so no matter how many enemies enter your divine territory. Only one attack per enemy. |