Choose two Natures. These represent fundamental aspects of your personality.
You regain 1 Legend Point for non-combat actions which fulfill one of the following personality aspects.
Conviction: Winning converts, resisting persuasion that goes against beliefs, determine best course of action, commit heinous acts for beliefs.
Courage: Face powerful foes, resist supernatural fear and compulsion, take death defying risks.
Duty: Help those in need, build or repair on behalf of a community, uphold laws, serve authority in crisis.
Endurance: Resist fear, survive extended labor or deprivation.
Expression: Create art, repair art, assist in performances.
Harmony: Find a balanced solution, act to maintain balance or convince others to maintain it.
Intellect: Find new solutions, investigate mysteries, acquire knowledge, persuade others of your theories.
Loyalty: Aid friends.
Order: Investigate crimes, determine wrongdoing, assess penalties, pursue fugitives, deliver lawbreakers to justice.
Piety: Use tradition to solve problems, act in accordance with one's gods, uphold or impose tradition.
Valor: Defend the helpless, defeat those who prey on them, fight an honorable opponent, resist fear or fatigue.
Vengeance: Hunt and punish criminals, take an eye for an eye, find creative punishments for those who have sinned.
Unorthodox: Taking the unexpected path is sometimes the best plan.