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Kyliethryn Snowtreader

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May (?) 2020: Upgraded to Pathfinder

Feb 4, 2020: Kylie made a career change - new sheet is right here (will take the other down once I'm sure this was all done right).

Fundamentals

Name Kyliethryn Snowtreader Quick Summary reserved, ambitious, hot-tempered, curious
Notes Willing to help, wants to experience the world, trying to prove herself, loyal to friends and kin
Current Class Scout Career Pathfinder Rank Silver 1
Completed Class N/A Career N/A Rank N/A

I have not updated this sheet in ages, but I don't want to remove all the markup / formatting. Use the spreadsheet above or check R20 for charsheet.

Characteristics

WS BS S T I Ag Dex Int WP Fel
Initial 33 41 26 38 51 40 49 39 43 37
Advances 0 0 5 5 0 0 5 0 0 0
Current
Bonus

Skills

Basic Skills Basic Skills
s c Name Characteristic Adv Skill s c Name Characteristic Adv Skill
Art Dex 0 Gossip Fel 0
Athletics Ag 6 Haggle Fel 0
Bribery Fel 0 Intimidate S 6
Charm Fel 0 Intuition I 0
Charm Animal WP 6 Leadership Fel 0
Climb S 6 Melee (Basic) WS 6
Cool WP 0 Melee WS 0
Consume Alcohol T 0 Navigation I 0
Dodge Ag 0 Outdoor Survival Int 6
Drive Ag 0 Perception I 6
Endurance T 6 Ride Ag 0
Entertain (sing) Fel 6 Row S 0
Gamble Int 0 Stealth Ag 0
Advanced Skills
s c Name Characteristic Adv Skill
Language (Eltharian) Int 0
Ranged (bow) BS 6
Track I 6
Lore (Beasts) Int 6
Stealth (rural) Ag 6
Set Trap Dex 6

Talents

s c Name Ranks Description
Acute Sense (sight) 0 Sight is highly developed, allowing you to spot what others miss. Requires perception test to detect normally imperceptible details. Max: Initiative Bonus
Second Sight 0 You can perceive the shifting Winds of Magic that course through the Chaos Gates; you now have the Sight (p. 233 - never turns itself off; GM may require tests to see if you can find something even if you're not actively looking); Max: Initiative Bonus
Night Vision 0 Perception test in low-light conditions; can see well in natural darkness. Max: Initiative Bonus
Read / Write 0 Can read / write all of the languages you can speak. Max: 1
Rover 0 At home roaming the wild places. Bystanders do not get passive Perception tests while in a rural environment (can only be seen if on look-out or watching for hidden spies); Max: Agility Bonus
Hardy 0 Gain permanent addition to Wounds, equal to Toughness Bonus. Wounds increase with Toughness Bonus increases.
Strider (any) 0 Experience in traversing difficult ground; ignore all movement penalties when crossing over / through a specified terrain; Max: Agility Bonus
Trapper 0 Skilled at spotting & using traps; can take perception test to spot traps without having to tell the GM of intention; GM may allow some of these tests to be in private; Max: Initiative

Resource Tracking

Maximum Depleted Remaining
Experience Points 350 160
Fate 1 Fortune Points 0
Resilience 1 Resolve Points 0

Derived Statistics

Value Bonus Tot Calculation
Initiative 0 I + I Adv + Bonus
Dodge 0 Ag + Ag Adv + Dodge Adv + Bonus
Parry (Basic) 0 WS + WS Adv + Melee (Basic) Adv + Bonus
Parry (something) 0 WS + WS Adv + Melee (something) Adv + Bonus
Humans
Move 4 Walk 8 Run 16

Armor, Weapons, and Wounds

Group Enc Rng Dmg Calc Dmg Qualities
Unarmed basic 0 Per +SB Undamaging
Dagger basic 0 VS +SB+2
Sword basic 0 VS +SB+4
Location Range TB Armor Value Total Soak
Head 01-09 0
Left Arm 10-24 0
Right Arm 25-44 0
Body 45-79 0
Left Leg 80-89 0
Right Leg 90-00 0
Calc (humans, elves, dwarves) Value
+SB
+TBx2
+WPB
+Hardy
Max Current Damage
=Wound Levels 0

Equipment (Trappings)

Name Rarity Value Enc Desc
Dagger common 16/- 0 Very Short range. Damage +SB+2
Pouch common 4d 0 Carries (1)
Cloak common 10/- 0
Clothing common 6/- 0
Sling bag common ?? 0 Carries(2) - has 1 day rations
Animal traps common 2/6 1
Sword common 2 gc 1 Damage +SB+4
Sturdy boots common 5/- 0
Matches common 1d 0 x4 (bought 1st ep)
Rope common 8/4 0 normally 1 enc, but wearing around torso

Supernatural

Spells

Blessings

Miracles

Experience

Chargen Bonus Point (50) Audit

XP Accrual

XP Audit

Spent at beginning of Session 02: