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May (?) 2020: Upgraded to Pathfinder
Feb 4, 2020: Kylie made a career change - new sheet is right here (will take the other down once I'm sure this was all done right).
Name | Kyliethryn Snowtreader | Quick Summary | reserved, ambitious, hot-tempered, curious | ||
---|---|---|---|---|---|
Notes | Willing to help, wants to experience the world, trying to prove herself, loyal to friends and kin | ||||
Current Class | Scout | Career | Pathfinder | Rank | Silver 1 |
Completed Class | N/A | Career | N/A | Rank | N/A |
I have not updated this sheet in ages, but I don't want to remove all the markup / formatting. Use the spreadsheet above or check R20 for charsheet.
WS | BS | S | T | I | Ag | Dex | Int | WP | Fel | |
---|---|---|---|---|---|---|---|---|---|---|
Initial | 33 | 41 | 26 | 38 | 51 | 40 | 49 | 39 | 43 | 37 |
Advances | 0 | 0 | 5 | 5 | 0 | 0 | 5 | 0 | 0 | 0 |
Current | ||||||||||
Bonus |
Basic Skills | Basic Skills | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
s | c | Name | Characteristic | Adv | Skill | s | c | Name | Characteristic | Adv | Skill | ||
Art | Dex | 0 | Gossip | Fel | 0 | ||||||||
✓ | Athletics | Ag | 6 | Haggle | Fel | 0 | |||||||
Bribery | Fel | 0 | ✓ | Intimidate | S | 6 | |||||||
Charm | Fel | 0 | Intuition | I | 0 | ||||||||
✓ | Charm Animal | WP | 6 | Leadership | Fel | 0 | |||||||
✓ | ✓ | Climb | S | 6 | ✓ | Melee (Basic) | WS | 6 | |||||
Cool | WP | 0 | Melee | WS | 0 | ||||||||
Consume Alcohol | T | 0 | Navigation | I | 0 | ||||||||
Dodge | Ag | 0 | ✓ | ✓ | Outdoor Survival | Int | 6 | ||||||
Drive | Ag | 0 | ✓ | ✓ | Perception | I | 6 | ||||||
✓ | ✓ | Endurance | T | 6 | Ride | Ag | 0 | ||||||
✓ | Entertain (sing) | Fel | 6 | Row | S | 0 | |||||||
Gamble | Int | 0 | ✓ | Stealth | Ag | 0 |
Advanced Skills | ||||||
---|---|---|---|---|---|---|
s | c | Name | Characteristic | Adv | Skill | |
✓ | Language (Eltharian) | Int | 0 | |||
✓ | ✓ | Ranged (bow) | BS | 6 | ||
✓ | Track | I | 6 | |||
✓ | Lore (Beasts) | Int | 6 | |||
✓ | Stealth (rural) | Ag | 6 | |||
✓ | Set Trap | Dex | 6 |
s | c | Name | Ranks | Description |
---|---|---|---|---|
✓ | Acute Sense (sight) | 0 | Sight is highly developed, allowing you to spot what others miss. Requires perception test to detect normally imperceptible details. Max: Initiative Bonus | |
✓ | Second Sight | 0 | You can perceive the shifting Winds of Magic that course through the Chaos Gates; you now have the Sight (p. 233 - never turns itself off; GM may require tests to see if you can find something even if you're not actively looking); Max: Initiative Bonus | |
✓ | Night Vision | 0 | Perception test in low-light conditions; can see well in natural darkness. Max: Initiative Bonus | |
✓ | Read / Write | 0 | Can read / write all of the languages you can speak. Max: 1 | |
✓ | ✓ | Rover | 0 | At home roaming the wild places. Bystanders do not get passive Perception tests while in a rural environment (can only be seen if on look-out or watching for hidden spies); Max: Agility Bonus |
✓ | Hardy | 0 | Gain permanent addition to Wounds, equal to Toughness Bonus. Wounds increase with Toughness Bonus increases. | |
✓ | Strider (any) | 0 | Experience in traversing difficult ground; ignore all movement penalties when crossing over / through a specified terrain; Max: Agility Bonus | |
✓ | Trapper | 0 | Skilled at spotting & using traps; can take perception test to spot traps without having to tell the GM of intention; GM may allow some of these tests to be in private; Max: Initiative |
Maximum | Depleted | Remaining | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Experience Points | 350 | 160 | ||||||||||
Fate | 1 | Fortune Points | 0 | |||||||||
Resilience | 1 | Resolve Points | 0 |
Value | Bonus | Tot | Calculation | |
---|---|---|---|---|
Initiative | 0 | I + I Adv + Bonus | ||
Dodge | 0 | Ag + Ag Adv + Dodge Adv + Bonus | ||
Parry (Basic) | 0 | WS + WS Adv + Melee (Basic) Adv + Bonus | ||
Parry (something) | 0 | WS + WS Adv + Melee (something) Adv + Bonus |
Humans | |||||
---|---|---|---|---|---|
Move | 4 | Walk | 8 | Run | 16 |
Group | Enc | Rng | Dmg Calc | Dmg | Qualities | |
---|---|---|---|---|---|---|
Unarmed | basic | 0 | Per | +SB | Undamaging | |
Dagger | basic | 0 | VS | +SB+2 | ||
Sword | basic | 0 | VS | +SB+4 |
Location | Range | TB | Armor Value | Total Soak |
---|---|---|---|---|
Head | 01-09 | 0 | ||
Left Arm | 10-24 | 0 | ||
Right Arm | 25-44 | 0 | ||
Body | 45-79 | 0 | ||
Left Leg | 80-89 | 0 | ||
Right Leg | 90-00 | 0 |
Calc (humans, elves, dwarves) | Value | ||
---|---|---|---|
+SB | |||
+TBx2 | |||
+WPB | |||
+Hardy | |||
Max | Current | Damage | |
=Wound Levels | 0 |
Name | Rarity | Value | Enc | Desc |
---|---|---|---|---|
Dagger | common | 16/- | 0 | Very Short range. Damage +SB+2 |
Pouch | common | 4d | 0 | Carries (1) |
Cloak | common | 10/- | 0 | |
Clothing | common | 6/- | 0 | |
Sling bag | common | ?? | 0 | Carries(2) - has 1 day rations |
Animal traps | common | 2/6 | 1 | |
Sword | common | 2 gc | 1 | Damage +SB+4 |
Sturdy boots | common | 5/- | 0 | |
Matches | common | 1d | 0 | x4 (bought 1st ep) |
Rope | common | 8/4 | 0 | normally 1 enc, but wearing around torso |
Chargen Bonus Point (50) Audit
XP Accrual
XP Audit
Spent at beginning of Session 02: