Table of Contents

Pauline Schneider

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Fundamentals

Name Pauline Schneider Quick Summary Naive, inexperienced, eager, positive, friendly, curious
Notes Hard-working, willing to pitch in, take-charge attitude in situations where she feels relevant, interested in stories of the wider world
Current Class Academics Career Physician Rank 2 (Silver 3)
Completed Class Burghers Career Artisan Rank 1 (Brass 2)
Completed Class Academics Career Apothecary Rank 1 (Brass 3)
Completed Class Academics Career Physician Rank 1 (Brass 4)
Completed Class Courtier Career Servant Rank 1 (Silver 1)

Characteristics

WS BS S T I Ag Dex Int WP Fel
Initial 36 32 37 35 33 32 38 31 39 38
Advances 0 0 8 5 0 8 10 10 11 5
Current
Bonus

Skills

Basic Skills Basic Skills
s c Name Characteristic Adv Skill s c Name Characteristic Adv Skill
Art Dex 0 Gossip Fel 5
Athletics Ag 5 Haggle Fel 5
Bribery Fel 5 Intimidate S 0
Charm Fel 5 Intuition I 5
Charm Animal WP 0 Leadership Fel 0
Climb S 5 Melee (Basic) WS 0
Cool WP 10 Melee (2H) WS 5
Consume Alcohol T 5 Navigation I 0
Dodge Ag 20 Outdoor Survival Int 0
Drive Ag 15 Perception I 10
Endurance T 14 Ride Ag 0
Entertain Fel 0 Row S 0
Gamble Int 0 Stealth Ag 0

Advanced Skills

Advanced Skills: Languages
s c Name Characteristic Adv Skill
Language (Bret) Int 5
Language (Classical) Int 5
Language (Elvish) Int 0
Language (Guilder) Int 10
Language (Kisl) Int 5
Language (Waste) Int 5
Advanced Skills: Lores
s c Name Characteristic Adv Skill
Lore (Anatomy) Int 5
Lore (Chemistry) Int 5
Lore (Medicine) Int 10
Lore (Plants) Int 5
Lore (Reikland) Int 3
Lore (Science) Int 0
Lore (Sylvania) Int 1
Advanced Skills: Trades
s c Name Characteristic Adv Skill
Trade (Apothecary) Dex 5
Trade (Artist) Dex 1
Trade (Barber) Dex 1
Trade (Jeweler) Dex 5
Trade (Metalsmith) Dex 5
Trade (Poisoner) Dex 5
Trade (Seamstress) Dex 10
Advanced Skills: Misc
s c Name Characteristic Adv Skill
Animal Care Fel 5
Evaluate Int 5
Heal Int 15
Ranged (crossbow) BS 1
Sleight of Hand Dex 5
Stealth (urban) Ag 5

Talents

s c Name Ranks Description
Doomed 1 If I die in this manner (“Murdered by a spurned lover”), add 1/2 XP of this character to new character.
Coolheaded 1 +5 Willpower (perma)
Suave 1 +5 Fellowship (perma)
Very Strong 1 +5 Strength (perma)
Attractive 1 Can choose to use 1s place of roll as degrees of success instead of actual degrees on a successful Charm roll.
Mimic 1 On a successful Entertain (acting) test, you may replicate any dialect/accent for “at least a day”. Text of this Talent is confusing and contradictory, see p141 when using.
Strong-Minded 1 Add your level in Strong Minded to your max resolve pool (max ranks WPB). p146
Field Dressing 3 (IntB) If you fail a Heal test, you may reverse the result if this will score a success, but this cannot give you higher than a +1 SL. p138
Surgery 3 (IntB) You can treat any Critical Wound marked as needing Surgery. This applies to Heal Tests outside combat rounds. Perform an extended healing test requiring a target SL determined by GM (usually 5-10). Surgery causes 1d10 wounds and 1 bleeding condition in the patient. After surgery, the patient must pass an Average (+20) Endurance Test or gain a Minor Infection. p146 (talent), p167 (conditions), p172 (injury), p181 (healing), p186 (disease & infection)
Concoct 1 (IntB) You may take one free Crafting Endeavor to use Trade (Apothecary) without need of a Workshop. Other Crafting Endeavors use the normal rules. p135
Strike to Stun 1 (Melee Test) You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the Pummel Quality (see p298). Further, you count all improvised weapons as having the Pummel Quality. p146
Beneath Notice 1 People of higher Status Tier ignore your presence given appropriate circumstances and gain no advantage in combat when winning tests against you. Stealth roll, maybe for the first one? (max ranks FB) p133
Fearless (vampires) 1 Cool tests to to ignore any Intimidate, Fear, or Terror effects from the specified enemy type are made with a single average (+20%) cool test. p137
Fearless (witches) 1 Ditto
Artistic 1 Gain any Trade(Artist) advanced skill, always available to any career. If career already has it, reduce XP purchase cost by 5 XP per Adv. p135
Craftsman (Seamstress) 1 Gain any Trade(x) advanced skill, always available to any career. If career already has it, reduce XP purchase cost by 5 XP per Adv. p135
Craftsman (Apothecary) 1 Gain any Trade(x) advanced skill, always available to any career. If career already has it, reduce XP purchase cost by 5 XP per Adv. p135
Craftsman (Jeweler) 1 Working with gems. Gain Trade(Jeweler) advanced skill, always available to any career. If career already has it, reduce XP purchase cost by 5 XP per Adv. p135
Craftsman (Metalsmith) 1 Working with metal for the purposes of adornments (jewelry and such). Gain Trade(Metalsmith) advanced skill, always available to any career. If career already has it, reduce XP purchase cost by 5 XP per Adv. p135

Resource Tracking

Maximum Spent Remaining
Gameplay XP 6100 6085
Chargen XP 70 70
Fate 4 Fortune Points 0
Resilience 3 Resolve Points 0
Maximum Acquired Remaining
Corruption 2
GC SS d
Money (rolled into group fund) 241 9 10

Equipment (Trappings)

[ Equipment List ] – moved due to length and not mechanically useful in the moment

Derived Statistics

Value Bonus Tot Calculation
Initiative 0 I + I Adv + Bonus
Dodge 0 Ag + Ag Adv + Dodge Adv + Bonus
Parry (Basic) 0 WS + WS Adv + Melee (Basic) Adv + Bonus
Value Bonus Tot/Max Calculation Current Overage?
Encumbrance 0 TB + SB (+ Talent Bonuses) 6
Items
Armor (2) + Warmace (3) + Backpack (2) + Sling bag (1)
Warmace (3) and Backpack (2) cannot be worn on back a the same time; one would have to be hand-carried
Humans
Move (hexes) 4 Walk 8 Run 16

Armor, Weapons, and Wounds

Group Enc Rng Dmg Calc Dmg Qualities
Unarmed basic 0 Per +SB Undamaging
Improvised Melee basic V V +SB V=Varies, Strike-to-Stun, Undamaging
Dagger basic 0 VS +SB+2
Mace basic 1 Avg +SB+4
Warmace 2H 3 Avg +SB+6 Damaging, Pummel, Fine 1, Durable 1, Practical
Improvised Thrown basic V SBx2/SBx3 +SL+0 0 V=Varies; Range is STRx3 if not awkward to throw like a cup or rock, or STRx2 othweriwse; Strike-to-Stun; Undamaging.
Repeater X-bow xbow 1 20/40/80 +SL+9 9 Lightweight, Fine 1, 6 Shots before reload, Reload 3, +20 in all range bands
Location Range TB Armor Value Total Soak
Head 01-09 3
Left Arm 10-24 3
Right Arm 25-44 3
Body 45-79 4
Left Leg 80-89 4
Right Leg 90-00 4
Calc (humans, elves, dwarves) Value
+SB
+TBx2
+WPB
+Hardy 0
Max Current Damage
=Wound Levels 0

Supernatural

Spells

Blessings

Miracles

Experience

[ XP Audit ]

[ XP Plan ]

XP Accrual