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apotheosis:protagonists:tara:character_sheet:to_buy

To Buy

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TO BUY - Short List
ITZLI
Boon Rank Description
Maguey Sting 1 Take 1 Lethal damage to regain 1 Legend, can only do this as often as once a day.
TO BUY - Short List
WITS
Knack Cost Book Description
Social Chameleon N/A H Can fit in with any crowd/culture/etc as long as your dress is appropriate.
Perfect Imposter N/A DG Can discern with preternatural quickness how the people who think you're someone else expect that someone else to react. Storyteller simply informs him of what the unsuspecting characters’ expectations are, and the player chooses his imposter’s reactions accordingly.
Psychic Profiler N/A ?? Within seconds, the character with this Knack can size up a character with a lesser Legend rating than his own. Just by looking at the person, he can tell her weight, height, age, sex (if it’s unclear to casual inspection) and whether she has a divine heritage or not. With just a few lines of conversation, he can also tell the subject’s Nature, calling and primary Virtue (if any). Finally, if the subject is Fatebound to someone and is acting out a Fatebound Role, he can figure out what that role is. He might not know to whom it applies, but he can probably figure it out from context if he watches the person long enough.
MANIPULATION
Knack Cost Book Description
Secondhand Persuasion N/A ?? With this Knack, a character spends a point of Legend and becomes able to use her Epic Manipulation through the typed or written word. She must specifically address her attempted persuasion through a Manipulation-based roll to a single person—whether it’s in an e-mail, a registered letter or just a piece of graffiti with the victim’s name attached—and the person resists with the standard (Willpower + Integrity + Legend) roll. The written communication gets only one chance to supernaturally influence its victim, and the victim gets only one chance to resist, regardless of how many times the victim might read the missive thereafter.
CHARISMA
Knack Cost Book Description
Engender Love 1L ?? Prerequisite Knack: Charmer (Scion: Hero, p. 130) Being able to charm someone is always helpful, but it doesn’t always make getting what you want from that person easy. A charmed person can still think clearly, question one’s motives and turn someone down if something about what she’s saying doesn’t feel quite right. Not so the person affected by this Knack. The character who uses it spends one Legend point as his player rolls (Charisma + Presence + Legend). The victim’s player contests this effect with a (Willpower + Integrity + Legend) roll. If the victim’s roll fails to garner the necessary successes, the victim falls madly, unquestioningly in love with the user of the Knack for a number of days equal to the user’s threshold successes. The victim is blindly enthralled and will do anything in her power to please the object of her affection. This Knack works regardless of the relative Legend disparity between the user and his victim. Using it unwisely against a more powerful character is ill advised, however. Fool Odin once, shame on him. Fool him twice, wolves on you.
Boys Will Be Boys 1L ?? This Knack, alternatively known as Girls Just Wanna Have Fun, is a character’s trusty Get Out of Jail Free card. When the character gets into trouble with some angry witness or authority figure—be it the police, a mortal parent, one’s long-suffering spouse, etc.—he need only shrug haplessly, grin foolishly or do likewise. (His player also spends a point of Legend.) At that, the offended party decides that whatever the character did wasn’t really that bad. The character gets a slap on the wrist, a stern warning or no punishment at all, depending on when he chooses to use it. This Knack doesn’t work on anyone with a higher Legend rating, though. Also, if the character wants to use it against someone with an equal Legend rating, his player must roll (Charisma + Presence + Legend) against a roll of the potential victim’s (Willpower + Integrity + Legend).
Blame James 2L ?? Prerequisite Knack: Boys Will Be Boys (Scion: God, p. 68) Some Scions are just too likable to take the heat. When the Scion invokes Boys Will Be Boys in order to calm the anger of an authority figure after a disaster, the player can choose to spend two additional Legend points and invoke Blame James as well. Then, the Scion just glances at someone else, makes a brief comment about “Well, it wasn’t my idea…” or somehow gives the impression that the narrowly-averted trouble was the result of someone else’s malfeasance. So impressive is the Scion’s demeanor that the disciplinary authority figure becomes convinced that the named individual had something to do with the event, and is in some way culpable. This Knack only functions if the use of Boys Will Be Boys also functioned; if that attempt fails, then this Knack also fails, although the Legend points are still spent
apotheosis/protagonists/tara/character_sheet/to_buy.txt · Last modified: 2011/07/26 13:07 by tara