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Half-Orc Thug

Medium humanoid (half-orc), chaotic evil.

Challenge: 1/2 (100 XP)

Armor Class: 12 (leather armor) Skills: Intimidation +2
Hit Points: 32 (5d8+10) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Orc
STR 15 (+2) DEX 12 (+1) CON 14 (+2) INT 9 (-1) WIS 11 (+0) CHA 10 (+0)
  • Relentless Endurance (Recharges after a Long Rest): When the half-orc is dropped to 0 hit points but not killed outright, it can drop to 1 hit point instead.
  • Pack Tactics: The half-orc has advantage on an attack roll against a creature if at least one of the half-orc's allies is within 5 feet of the creature and the ally is not incapacitated.

Actions

  • Multiattack: The half-orc makes two melee attacks.
  • Longsword: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.
  • Javelin: Melee or Ranged weapon attack, +4 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Half-Orc Veteren

Medium humanoid (half-orc), chaotic evil.

Challenge: 3 (700 XP)

Armor Class: 15 (studded leather) Skills: Athletics +5, Intimidation +2, Perception +2
Hit Points: 58 (9d8+18) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Orc
STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 9 (-1) WIS 11 (+0) CHA 10 (+0)
  • Relentless Endurance (Recharges after a Long Rest): When the half-orc is dropped to 0 hit points but not killed outright, it can drop to 1 hit point instead.

Actions

  • Multiattack: The half-orc makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
  • Longsword: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
  • Shortsword: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
  • Heavy Crossbow: Ranged weapon attack, +5 to Hit, range 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.

Reactions

  • Parry: The half-orc adds 3 to its AC against one melee attack that would hit it. To do so, the half-orc must see the attacker and be wielding a melee weapon.
dd5/half-orcs.txt · Last modified: 2015/12/05 23:56 by jason