dd5:half-orcs
Table of Contents
Half-Orc Thug
Medium humanoid (half-orc), chaotic evil.
Challenge: 1/2 (100 XP)
Armor Class: | 12 (leather armor) | Skills: | Intimidation +2 |
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Hit Points: | 32 (5d8+10) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Orc |
STR | 15 (+2) | DEX | 12 (+1) | CON | 14 (+2) | INT | 9 (-1) | WIS | 11 (+0) | CHA | 10 (+0) |
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- Relentless Endurance (Recharges after a Long Rest): When the half-orc is dropped to 0 hit points but not killed outright, it can drop to 1 hit point instead.
- Pack Tactics: The half-orc has advantage on an attack roll against a creature if at least one of the half-orc's allies is within 5 feet of the creature and the ally is not incapacitated.
Actions
- Multiattack: The half-orc makes two melee attacks.
- Longsword: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.
- Javelin: Melee or Ranged weapon attack, +4 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Half-Orc Veteren
Medium humanoid (half-orc), chaotic evil.
Challenge: 3 (700 XP)
Armor Class: | 15 (studded leather) | Skills: | Athletics +5, Intimidation +2, Perception +2 |
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Hit Points: | 58 (9d8+18) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Orc |
STR | 16 (+3) | DEX | 16 (+3) | CON | 14 (+2) | INT | 9 (-1) | WIS | 11 (+0) | CHA | 10 (+0) |
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- Relentless Endurance (Recharges after a Long Rest): When the half-orc is dropped to 0 hit points but not killed outright, it can drop to 1 hit point instead.
Actions
- Multiattack: The half-orc makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
- Longsword: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
- Shortsword: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
- Heavy Crossbow: Ranged weapon attack, +5 to Hit, range 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.
Reactions
- Parry: The half-orc adds 3 to its AC against one melee attack that would hit it. To do so, the half-orc must see the attacker and be wielding a melee weapon.
dd5/half-orcs.txt · Last modified: 2015/12/05 23:56 by jason