dd5:hobgoblins
Table of Contents
Hobgoblin Soldier
Medium humanoid (goblinoid), lawful evil.
Challenge: 1/2 (100 XP)
Armor Class: | 18 (chainmail, shield) | Skills: | - |
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Hit Points: | 11 (2d8+2) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Goblin |
STR | 13 (+1) | DEX | 12 (+1) | CON | 12 (+1) | INT | 10 (+0) | WIS | 10 (+0) | CHA | 9 (-1) |
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- Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
- Longsword: Melee weapon attack, +3 to Hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands.
- Longbow: Ranged weapon attack, +3 to Hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
Hobgoblin Captain
Medium humanoid (goblinoid), lawful evil.
Challenge: 3 (700 XP)
Armor Class: | 17 (half plate) | Skills: | - |
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Hit Points: | 39 (6d8+12) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Goblin |
STR | 15 (+2) | DEX | 14 (+2) | CON | 14 (+2) | INT | 12 (+1) | WIS | 10 (+0) | CHA | 13 (+1) |
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- Martial Advantage: Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
- Multiattack: The hobgoblin makes two greatsword attacks.
- Greatsword: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
- Javelin: Melee or Ranged weapon attack, +4 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
- Leadership (Recharges after a Short or Long Rest): For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
dd5/hobgoblins.txt · Last modified: 2015/08/28 22:10 by jason