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Kobold Peon

Small humanoid (kobold), lawful evil.

Challenge: 1/8 (25 XP)

Armor Class: 12 Skills:
Hit Points: 5 (2d6-2) Senses: Darkvision 60 ft., Passive Perception 8
Speed: 30 ft. Languages: Common, Draconic
STR 7 (-2) DEX 15 (+2) CON 9 (-1) INT 8 (-1) WIS 7 (-2) CHA 8 (-1)
  • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

  • Dagger: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
  • Sling: Ranged weapon attack, +4 to Hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Kobold Swarmfighter

Small humanoid (kobold), lawful evil.

Challenge: 1/4 (50 XP)

Armor Class: 12 Skills:
Hit Points: 5 (2d6-2) Senses: Darkvision 60 ft., Passive Perception 8
Speed: 30 ft. Languages: Common, Draconic
STR 7 (-2) DEX 15 (+2) CON 9 (-1) INT 8 (-1) WIS 7 (-2) CHA 8 (-1)
  • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Swarmfighting: The kobold can occupy a friendly creature's space that also has the Swarmfighting trait and is smaller than Medium size. While occupying another creature's space in this way, the kobold deals an additional 3 (1d6) damage with melee weapon attacks, all attacks against the kobold have Advantage, and the kobold has Disadvantage on Dexterity saves. Up to four Small creatures can occupy the same space in this way.

Actions

  • Dagger: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Kobold Sharpshooter

Small humanoid (kobold), lawful evil.

Challenge: 1/2 (100 XP)

Armor Class: 15 (leather) Skills: Perception +2
Hit Points: 15 (6d6-6) Senses: Darkvision 60 ft., Passive Perception 12
Speed: 30 ft. Languages: Common, Draconic
STR 7 (-2) DEX 18 (+4) CON 9 (-1) INT 8 (-1) WIS 10 (+0) CHA 8 (-1)
  • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Archery Specialist: The kobold does not have Disadvantage on ranged attack rolls when attacking at long range. The kobold also gains a +2 bonus when making ranged attacks with a bow (included in the attack).

Actions

  • Shortbow: Ranged weapon attack, +8 to Hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.
  • Dagger: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.

Kobold Dragonshield

Small humanoid (kobold), lawful evil.

Challenge: 1 (200 XP)

Armor Class: 17 (chain shirt, shield) Saving Throws: Con +3
Hit Points: 27 (6d6+6) Senses: Darkvision 60 ft., Passive Perception 8
Speed: 30 ft. Languages: Common, Draconic
STR 9 (-1) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 7 (-2) CHA 8 (-1)
  • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

  • Multiattack: Make two shortsword attacks. The second attack has Disadvantage.
  • Shortsword: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Sling: Ranged weapon attack, +4 to Hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Reactions

  • Warding Shield: When a creature the kobold can see attacks another target within 5 ft., the kobold can impose Disadvantage on the attack roll. The kobold must be wielding a shield.

Kobold Sorcerer

Small humanoid (kobold), lawful evil.

Challenge: 2 (450 XP)

Armor Class: 15 (natural armor) Skills: Perception +2, Persuasion +5
Hit Points: 27 (5d6+9) Senses: Darkvision 60 ft., Passive Perception 12
Speed: 30 ft. Languages: Common, Draconic
STR 7 (-2) DEX 15 (+2) CON 12 (+1) INT 8 (-1) WIS 10 (+0) CHA 16 (+3)
  • Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Spellcasting: The kobold is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The kobold has the following sorcerer spells known:
  • Quickened Spell (2/Long Rest): The kobold may change a spell's casting time from an Action to a Bonus Action.

Actions

  • Dagger: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
dd5/kobolds.txt · Last modified: 2016/08/20 19:42 by jason