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Ogrillon Brute

Large giant, chaotic evil.

Challenge: 1 (200 XP)

Armor Class: 12 (hide armor) Skills: -
Hit Points: 30 (4d10+8) Senses: Darkvision 60 ft., Passive Perception 9
Speed: 30 ft. Languages: Common, Giant, Orc
STR 17 (+3) DEX 10 (+0) CON 14 (+2) INT 7 (-2) WIS 9 (-1) CHA 10 (+0)

Actions

  • Battleaxe: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage if used with two hands.
  • Javelin: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6+3) piercing damage.

Ogrillon Gladiator

Large giant, chaotic evil.

Challenge: 5 (1800 XP)

Armor Class: 14 (studded leather, shield) Saving Throws: Str +7, Dex +3, Con +6
Hit Points: 102 (12d10+36) Skills: Athletics +10, Intimidation +5
Speed: 30 ft. Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Giant, Orc
STR 18 (+4) DEX 10 (+0) CON 16 (+3) INT 9 (-1) WIS 10 (+0) CHA 15 (+2)
  • Brave: The ogrillon has advantage on saving throws against being frightened.
  • Brute: A melee weapon deals one extra die of its damage when the ogrillon hits with it (included in the attack).

Actions

  • Multiattack: The ogrillon makes three melee attacks or two ranged attacks.
  • Spear: Melee or Ranged weapon attack, +7 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6+4) piercing damage in melee or 17 (3d8+4) piercing damage if used with two hands to make a melee attack, or 10 (2d6+3) piercing damage at range.
  • Shield Bash: Melee weapon attack, +7 to Hit, reach 5 ft., one target. Hit: 11 (3d4+4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

  • Parry: The ogrillon adds 3 to its AC against one melee attack that would hit it. To do so, the ogrillon must see the attacker and be wielding a melee weapon.
dd5/ogrillons.txt · Last modified: 2015/06/13 07:38 by jason