dd5:spells5_cleric
Table of Contents
Cleric Spells: Level 5
[ Back ] [ Level 2 Spells ]
Name | Cast Time | Range | Duration | Descrip |
---|---|---|---|---|
??? | 1 action | 30' | Instant | Some description |
Greater Restoration
- School: Abjuration
- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes)
- Duration: Instant
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target.:
- One effect that charmed or petrified the target
- One curse, including the target's attunement to a cursed magic item
- Any reduction to one of the target's ability scores
- One effect reducing the target's hit point maximum
Mass Cure Wounds
- School: Conjuration
- Casting Time: 1 action
- Range: 60'
- Components: V, S
- Duration: Instant
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30' radius sphere centered on that point. Each target regains hit points equal to 3d8+your spellcasting ability modifier. The spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
dd5/spells5_cleric.txt · Last modified: 2017/01/15 04:56 by tara