dd5:zombies
Zombie Rotter
Medium undead, neutral evil.
Challenge: 1/4 (50 XP)
Armor Class: | 8 | Saving Throws: | Wis +0 |
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Hit Points: | 22 (3d8+9) | Damage Immunities: | Poison |
Speed: | 20 ft. | Condition Immunities: | Poisoned |
Senses: | Darkvision 60 ft, passive Perception 8 | Languages: | All it knew in life (can't speak) |
STR | 13 (+1) | DEX | 6 (-2) | CON | 16 (+3) | INT | 3 (-4) | WIS | 6 (-2) | CHA | 5 (-3) |
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- Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
- Slam: Melee weapon attack, +3 to Hit, reach 5 ft, one target. Hit: 4 (1d6+1) blugeoning damage.
dd5/zombies.txt · Last modified: 2015/07/25 22:54 by jason