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Zombie Rotter

Medium undead, neutral evil.

Challenge: 1/4 (50 XP)

Armor Class: 8 Saving Throws: Wis +0
Hit Points: 22 (3d8+9) Damage Immunities: Poison
Speed: 20 ft. Condition Immunities: Poisoned
Senses: Darkvision 60 ft, passive Perception 8 Languages: All it knew in life (can't speak)
STR 13 (+1) DEX 6 (-2) CON 16 (+3) INT 3 (-4) WIS 6 (-2) CHA 5 (-3)
  • Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Slam: Melee weapon attack, +3 to Hit, reach 5 ft, one target. Hit: 4 (1d6+1) blugeoning damage.
dd5/zombies.txt · Last modified: 2015/07/25 22:54 by jason