Table of Contents
Mass Combat
[ Back ]
Unit Attributes
Magnitude: Unit size
Drill: How well trained
Endurance: How fit/fresh/rested/well-fed etc the troops are
Might: Supernatural power of the unit
Close Combat/Ranged Attack Rating: Average Attack of the unit members
Close Combat/Ranged Attack Damage: Average Damage of the unit members
Armor: Average Armor of the unit members
Morale: How gung-ho the unit is
Special Characters: Exalted, heroic mortals, etc among ranks (not the unit commander)
Formation: How orderly and attentive the unit is
Magnitude
Rank | Count | ||
---|---|---|---|
0 | 1 (solo, any type) | ||
1 | 2 - 10 | ||
2 | 11 - 75 | ||
3 | 76 - 150 | ||
4 | 151 - 300 | ||
5 | 301 - 650 | ||
6 | 651 - 1250 | ||
7 | 1251 - 2500 | ||
8 | 2501 - 5000 | ||
9 | 5001 - 10k |
Solo Units
NOTE: round up for all partials
Magnitude: 0
Drill: 0
Endurance: STA + RESIS
Might: 0
Close Combat/Ranged Attack Rating: 0
Close Combat/Ranged Attack Damage: 0
Armor: Normal hardness, normal soak
Morale: valor rating
Special Characters: N/A
Formation: 0 (w/speed multiplier x100)
Initiative: WITS + Awareness
Health Levels: Character's health levels
DV: Normal DV rating
Normal Attack: normal attack dice (limited by war skill)
Normal Damage: normal damage dice
Normal Units
NOTE: round down for all partials except ATTACK DAMAGE RATING
Magnitude: 1 - 9, see table above
Drill: 0 - 5 (0 = undrilled)
Endurance: Drill + STA
Might: 0 - 5 (higher than 2 is very unlikely)
Close Combat/Ranged Attack Rating: Commander's attack pool (limited by war skill) + (Might + ([unit DEX + relevant combat ability] / 2, capped by commander's War ability) AS SUCCESSES +/- Magnitude difference up to 3, AS SUCCESSES)
Close Combat/Ranged Attack Damage: Commander's damage pool + ([unit STR + weapon dmg] / 3) dice; minimum dice = MAGNITUDE
Armor: Soak: Commander's soak + (avg[lethal soak] / 3), Hardness: avg[unit hardness rating]
Morale: lower of: avg[unit valor rating] or commander's valor
Special Characters: Magnitude x 2 special characters in any given unit
Formation: unordered (drill 0), skirmish (drill 1), relaxed (drill 1), close (drill 2)
Initiative: [Commander's WITS + War] - Unit Magnitude
Health Levels: Commander's health levels
DV: Commander's DV rating + (Close Combat, Ranged Attack Rating / 2)
Normal Attack: see Close Combat/Ranged Attack Rating above
Normal Damage: see Close Combat/Ranged Attack Damage above
Unit of Extras | Average Unit | ||||
---|---|---|---|---|---|
magnitude | 5 | 5 | |||
drill | 0 | 3 | |||
endurance | 0 + 2 = 2 | 3 + 3 = 6 | |||
might | 0 | 1 | |||
Atk | 6 dice + (2 + 3 = 5) successes | 11 dice + (1 + 3 + 3 = 7) successes | |||
Dmg | 6 + 2 = 8 (min 5) dice | 10 + 4 = 14 (min 5) dice | |||
Armor | 6L | 7L | |||
Morale | 2 | 3 | |||
Initiative | 0 | 3 | |||
HL/mag | 3 | 7 | |||
HL total | 15 | 35 | |||
DV | 3 | 6 |