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exalted:cheat_sheet:mass_combat [2011/06/29 18:16] – created taraexalted:cheat_sheet:mass_combat [2011/06/29 18:17] (current) – [Mass Combat] tara
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 +====== Mass Combat ======
  
 +[ [[exalted:cheat_sheet|Back]] ]\\ 
 +===== Unit Attributes =====
 +
 +**Magnitude:** Unit size\\ 
 +**Drill:** How well trained\\ 
 +**Endurance:** How fit/fresh/rested/well-fed etc the troops are\\ 
 +**Might:** Supernatural power of the unit\\ 
 +**Close Combat/Ranged Attack Rating:** Average Attack of the unit members\\ 
 +**Close Combat/Ranged Attack Damage:** Average Damage of the unit members\\ 
 +**Armor:** Average Armor of the unit members\\ 
 +**Morale:** How gung-ho the unit is\\ 
 +**Special Characters:** Exalted, heroic mortals, etc among ranks (not the unit commander)\\ 
 +**Formation:** How orderly and attentive the unit is\\ 
 +\\ \\ 
 +**Magnitude** 
 +
 +^^ Rank ^^ Count ^^
 +||  0  ||  1 (solo, any type)  ||
 +||  1  ||  2 - 10  ||
 +||  2  ||  11 - 75  ||
 +||  3  ||  76 - 150  ||
 +||  4  ||  151 - 300  ||
 +||  5  ||  301 - 650  ||
 +||  6  ||  651 - 1250  ||
 +||  7  ||  1251 - 2500  ||
 +||  8  ||  2501 - 5000  ||
 +||  9  ||  5001 - 10k  ||
 +\\ 
 +
 +
 +===== Solo Units =====
 +NOTE: round up for all partials
 +
 +**Magnitude:** 0\\ 
 +**Drill:** 0\\ 
 +**Endurance:** STA + RESIS\\ 
 +**Might:** 0\\ 
 +**Close Combat/Ranged Attack Rating:** 0\\ 
 +**Close Combat/Ranged Attack Damage:** 0\\ 
 +**Armor:** Normal hardness, normal soak\\ 
 +**Morale:** valor rating\\ 
 +**Special Characters:** N/A\\ 
 +**Formation:** 0 (w/speed multiplier x100)\\ 
 +\\ 
 +**Initiative:** WITS + Awareness\\ 
 +**Health Levels:** Character's health levels\\ 
 +**DV:** Normal DV rating\\ 
 +**Normal Attack:** normal attack dice (limited by war skill)\\ 
 +**Normal Damage:** normal damage dice\\ 
 +\\ 
 +
 +===== Normal Units =====
 +NOTE: round down for all partials except ATTACK DAMAGE RATING
 +
 +**Magnitude:** 1 - 9, see table above\\ 
 +**Drill:** 0 - 5 (0 = undrilled)\\ 
 +**Endurance:** Drill + STA\\ 
 +**Might:** 0 - 5 (higher than 2 is very unlikely)\\ 
 +**Close Combat/Ranged Attack Rating:** Commander's attack pool (limited by war skill) + (Might + ([unit DEX + relevant combat ability] / 2, capped by commander's War ability) AS SUCCESSES +/- Magnitude difference up to 3, AS SUCCESSES)\\ 
 +**Close Combat/Ranged Attack Damage:** Commander's damage pool + ([unit STR + weapon dmg] / 3) dice; minimum dice = MAGNITUDE\\ 
 +**Armor:** Soak: Commander's soak + (avg[lethal soak] / 3), Hardness: avg[unit hardness rating]\\ 
 +**Morale:** lower of: avg[unit valor rating] or commander's valor\\ 
 +**Special Characters:** Magnitude x 2 special characters in any given unit\\ 
 +**Formation:** unordered (drill 0), skirmish (drill 1), relaxed (drill 1), close (drill 2)\\ 
 +\\ 
 +**Initiative:** [Commander's WITS + War] - Unit Magnitude\\ 
 +**Health Levels:** Commander's health levels\\ 
 +**DV:** Commander's DV rating + (Close Combat, Ranged Attack Rating / 2)\\ 
 +**Normal Attack:** see Close Combat/Ranged Attack Rating above\\ 
 +**Normal Damage:** see Close Combat/Ranged Attack Damage above\\ 
 +\\ 
 +-------------
 +\\ 
 +^^  ^^ Unit of Extras ^^ Average Unit ^^
 +^^magnitude || 5|| 5 || 
 +^^drill || 0|| 3 ||
 +^^endurance || 0 + 2 = 2|| 3 + 3 = 6 || 
 +^^might || 0|| 1 ||
 +^^Atk || 6 dice + (2 + 3 = 5) successes || 11 dice + (1 + 3 + 3 = 7) successes ||
 +^^Dmg || 6 + 2 = 8 (min 5) dice || 10 + 4 = 14 (min 5) dice ||
 +^^Armor || 6L || 7L ||
 +^^Morale || 2 || 3 ||
 +^^Initiative || 0 || 3 ||
 +^^HL/mag || 3 || 7 || 
 +^^HL total || 15 || 35 || 
 +^^DV || 3 || 6 ||