Character Sheet
Attributes
Primary
Mental | Physical | Social |
Intelligence: | 2 | Strength: | 2 | Presence: | 3 |
Wits: | 2 | Dexterity: | 3 | Manipulation: | 2 |
Resolve: | 2 | Stamina: | 2 | Composure: | 3 |
Secondary
Initiative | Dexterity 3 + Composure 3 | 6 |
Speed | Strength 2 + Dexterity 3 + Size 5 | 10 |
Defense | ([Lowest: Wits 2, Dexterity 3] = 3) - Encumbrance 1 | 2 |
Armor | Armor 2 + Spirit 4 | 6 |
Health | ([Highest: Resolve 2, Stamina 2] = 2) + Size 5 + Eminence 3 | 10 |
Willpower | Resolve 2 + Composure 3 | 5 |
Mana | 2 x ([Eminence 3 on MtA-76] = 12) | 24 |
Longbow | Dex 3 + Archery 4 + Item bonus = Str 2 + Archery Merit 1 | 10 |
| Subtract target's armor, not defense, and any concealment penalties | |
Range | Str 2 + Archery 4 + Bow Size 4 + Archery Merit 1 x2 yards | 22 |
Penalties | -2 medium range (23-44 yards), -4 long range (45-88 yards) | |
Current XP | 0 | Spent XP | 44 | Lifetime XP | 44 |
Skills
Mental | Physical | Social |
Medicine: | 2 | Archery: (Bow) | 3 | Animal Ken: | 2 |
Occult: | 3 | Athletics: | 3 | Intimidation | 2 |
| | Ride (airship): | 2 | Persuasion: | 2 |
| | Stealth: (Forest) | 2 | | |
| | Survival:(Forest) | 3 | | |
Merits
Magical Traits
Emminence: 3
Arcana (affinity):
–Spirit (* * * * *)
–Prime (* * * - -)
–Death (* - - - -)
Manifest Weapon: Spirit Staff - a translucent, ghostly staff composed of coalescing ectoplasm.
Rotes:
Control Spirit: Presence (3) + Intimidation (2) + Spirit (5). Spirit resists; rolls Resistance reflexively. Trent's dominion over spirits has strengthened through repeated contact. Spirit will perform one service for Trent per success. Simple commands like “Flee!” or “Attack!” require 1 service, while more complex commands like “Go to Castle Borgia and steal the Queen's diamond necklace.” may require 3 services.
Counterspell: Composure (3) + Occult (3) + Prime (3). Successes are subtracted from spell's Potency. Spells with Potency ⇐ 0 have no effect. Can be cast on spells of any arcana, Obvious or not, without Trent needing Mage Sight active.
Greater Spirit Summons: Presence (3) + Persuasion (2) + Spirit (5). Forces a spirit to come to Trent at fastest speed possible and remain in Trent's presence for the duration of the spell (1 scene). Instand and contested; target rolls Resistance reflexively.
Create Fetish: Presence (3) + Persuasion (2) + Spirit (5) vs Resistance. Binds a spirit into an object. Examples include binding a fire spirit to a bow to shoot fiery arrows.
Shape Spirit: Intelligence (2) + Occult (3) + Spirit (5) vs Resistance (if contested). Creates or alters a spirit.
Nimbus Resonance | Effect |
1-2 | Trent smells faintly of pine |
3-4 | Voice softens and sounds like rustling leaves |
5-6 | Trees within (Nimbus) yards of Trent sway, blossom, or stretch toward him |
7-8 | “Motes” of lesser forest spirits swirl about Trent; babbling, weeping, singing |
9-10 | Forest Spirit Form - all the above traits, plus ghostly Cedar superimposed over his form |
Alignment: