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farne:rules:forces

Table of Contents

Purview

Electricity, gravity, kinetic energy, light, physics, radiation, sound, weather

Description

This is the Arcanum associated with light, heat, energy and the animation of the universe, the patterns of power that make the worlds to move in their orbits, stars to burn, and the cohesion that binds the cosmos together. It is a primal, powerful Arcanum, well suited to those with assertive overlooks on the world and who are confident of their own preeminent place within it. Those who master the Arcanum of Forces command storms, droughts, tides and even the power of the atom.

Forces is perhaps the most “classical wizardly” of the Arcana. With Forces, a mage can summon fire from his fingertips, overcome the power of gravity to take flight, levitate objects and even people with the power of his will alone, conjure up both darkness and light or cause the very earth to tremble. Those who seek to control this Arcanum are often unsubtle people, energetic and boisterous. They laugh heartily, weep openly and otherwise express themselves with honesty and passion in all things.

Tiers

  1. Initiate (Knowing/Compelling/Unveiling)
  2. Apprentice (Ruling/Veiling/Shielding)
  3. Disciple (Weaving/Fraying/Perfecting)
  4. Adept (Patterning/Unraveling)
  5. Master (Making/Unmaking)
farne/rules/forces.txt · Last modified: 2009/10/20 14:18 by mark