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farne:rules:life

Table of Contents

Purview

Disease, evolution, healing, metamorphosis, vigor

Description

Life is the Arcanum of vital animation, that elusive spark that separates biological matter from base materials. It encompasses everything from viruses and bacteria to the most complex plants and animals. With the power of Life, a mage can cause or cure sickness, mend grievous injuries, and even create life forms from nothingness. She can bolster her own physical capabilities to levels far beyond those found in nature, or change her appearance (from superficial features to such inherent characteristics as height, weight, build, age and even gender) in whatever way she desires. The processes of life can be halted, accelerated, reversed or otherwise altered.

Mages who endeavor to master the Arcanum of Life are often one of two kinds of people. There are those who embrace the manifold splendors of the living world, who are so enamored with it that they are compelled to pursue its mysteries and thereby grow closer to it. These sorts of mages tend to leap headlong into both the best and the worst that life has to offer, with a fervor usually matched only among those who seek the secrets of Forces. The other kind if mage is driven to control, to impose order upon the great randomness of the living world. Unsatisfied with the existence of patterns she cannot see, this type of willworker wishes to become like a god, so that she need never again be subject to the unpredictable happenstance of sicknesses or pain.

Tiers

  1. Initiate (Knowing/Compelling/Unveiling)
  2. Apprentice (Ruling/Veiling/Shielding)
  3. Disciple (Weaving/Fraying/Perfecting)
  4. Adept (Patterning/Unraveling)
  5. Master (Making/Unmaking)
farne/rules/life.txt · Last modified: 2009/10/20 14:37 by mark