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farne:rules:merits:social

WoD "Blue Book"

Resources

This Merit measures your character's material resources, both possessions and wealth. All characters are assumed to have a job or a source of income (trust fund, parents) that is sufficient to cover their basic needs: food, shelter and transportation. Dots in this Merit represent disposable income – wealth and assets that can be liquidated for more money in case of emergency. The number of dots indicates your character's general level of wealth.

  1. One dot suggests low disposable income: $500/month and approximately $1,000 worth of assets.
  2. Two dots suggest moderate disposable income: $1,000/month and approximately $5000 worth of assets.
  3. Three dots suggest significant disposable income: $2000/month and maybe $10,000 worth of assets.
  4. Four dots suggest substantial disposable income: $10,000/month and $500,000 worth of assets.
  5. Five dots suggest significant wealth: $50,000/month and as much as $5,000,000 worth of assets.

Resources can be used to determine if your character can reasonably afford a purchase or expenditure. Equipment, weapons and items throughout these rules are assigned costs in dots. The Storyteller can assign cost dots to other items during play based on what's here. If your character has the same or more dots in Resources, he can afford the item on his disposable income. That doesn't mean he has a blank check with which to buy everything he sees. He might be able to afford one or two items with a cost equal to his Resources dots in a single month. Items with lower costs can be acquired more often. The Storyteller has final say on what's too much or what's too often.

Your character's Resources dots aren't spent and don't go away. They represent available cash at any given moment. The only means by which your character's Resource dots might decrease is if story events conspire against them. Perhaps your character's fortune is wiped out, he loses his job or his company is subjected to a hostile takeover. The Storyteller therefore influences how your character's dots might decrease, and whether they can be salvaged.

Striking Looks

Your character is exceptionally attractive by modern standards; heads turn and conversations stop when she enters a room.

  1. n/a
  2. For two dots, your character gets a +1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others.
  3. n/a
  4. For four dots, your character's looks are angelic; she gets a +2 modifier.

Drawback: The more attractive your character is, the harder it is for her to avoid notice in public. Witnesses to any criminal acts are much more likely to remember your character's appearance, and easily recognize her in a lineup. Your character is also likely to receive a great degree of unwanted attention in social situations.

farne/rules/merits/social.txt · Last modified: 2009/10/26 16:51 by mark