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purviews:fire_elemental_style

Fire Elemental Style

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Allows the user to affect fire in the following ways. Lasts for a scene by default, unless otherwise noted. Note that Aggravated damage infliction costs 1 Mana. This is considered a style of Martial Arts.

Die Pool: [Eminence] + PRES (+ Atheltics)
Pre-Requisite: None

Fire Shield

Effect [Level] Description
Fire Shield 1 Grants you immunity to fire wielded by your use of Fire Elemental Style Powers. For other fires, works as damage-reduction/shield against fire-based elements. At Fire +1 Level, grants these protections to other(s). You can target [Eminence] people with this spell at Eminence 2.




Summon/Banish Fire

Effect [Level] Description
Summon/Banish Fire 2 (Duration: Instant) Roll Die Pool and get a simple success to light or extinguish a match, candle, campfire, etc. You can light up anything even slightly flammable. Must have oxygen available and a fuel source. The size of the fire to be summoned/banished is up to ( successes ) in Size. At base level, your RANGE is touch, but at Eminence 3, your range is sensory (becomes Fireball since you can do it at a distance, see below for details). There is no Sympathetic version of this spell.
Fireball +1 This is does not need to be purchased separately from “Summon/Banish Fire”. At Eminence 3, when targeted on a person/object, this version of the Power deals BASHING damage to said object, (Duration: Instant), and subtracts target's -STA. The damage type increases to lethal at Eminence 4 and Aggie at Eminence 5. Inflicting of Aggravated damage costs 1 Mana.




Shape Fire

Effect [Level] Description
Shape Fire 3 Gain fine-tuned control or gross control over fire's appearance/movement. Make a campfire appear to be a dancing nymph (fine-tuned control, MANIP-based), or turn a bonfire into a wall of fire (gross control, RES-based). You can Shape a Fire of any size; however, this Power does NOT allow you to change the volume/size of the Fire (see “Heighten/Shrink Fire”).




Control Fire

Effect [Level] Description
Control Fire 4 Cost 1 Mana. Roll Die Pool and get a simple success. You can now move fire about in the air as desired; it does not need to be anchored to a fuel source or even need any fuel at all in order to burn. You can control a fire of any size/volume, however you cannot change its volume with this particular Power (see “Heighten/Shrink Fire”).




Heighten/Shrink Fire

Effect [Level] Description
Heighten/Shrink Fire 5 Cost 1 Mana, Instant Duration. Manipulate the size (volume) of a fire dramatically. Quell a forest fire or turn a campfire into a forest fire. Roll Die Pool and heighten/shrink fire by up to [Eminence] x 10 in Size.




Fire Elemental Form

Effect [Level] Description
Fire Elemental Form 6 Cost: [Eminence] in Mana. You channel the absolute mastery of the Fire Elemental through your body, and take on the form/features of a Fire Elemental for a scene, gaining the following benefits for the duration (the numbers in parens are the Minimum Eminence required in order to gain the power, plus you MUST have purchased the pre-requisite powers (if applicable) in order to gain the particular benefit). Usage of these Form-Power benefits do not count as a specific sub-Power activation, so you can still use the sub-Powers separately (e.g., you can cast “Fire Shield” on your comrades while this Form Power is up) for the purposes of multiple activation. Scrutiny by any version of Magic Sight shows a single Fire-Purview Manifest Power active no matter what of the following list of benefits you are currently using.
(0) Anyone who successfully lands a melee attack on you using a weapon takes ( Roll [Eminence] ) in fire damage, and anyone who successfully lands a brawl attack on you takes ( [Eminence], no roll ) in fire damage; both versions ignore mundane defense/armor. This provides no benefits against ranged attacks.
(1) You are now immune to any and all damage that comes from Fire (Prereq: “Fire Shield”). Note you are now extra-vulnerable to Water-based attacks, and take (2 * damage successes).
(2) You can now summon and extinguish fire at will (Prereq: “Summon/Banish Fire”).
(3) You can now Shape Fire (Prereq: “Shape Fire”) at will.
(4) You can now Control Fire (Prereq: “Control Fire”) at will (no Mana Cost).
(5) You can now heighten/shrink Fire (Prereq: “Heighten/Shrink Fire”) at will (no Mana Cost).
(6) You can now add a Fire element (Prereq: “Fireball”) of ( [Eminence] ) dice to any Melee or Ranged attack (or, if you prefer you can perform a “Fireball” as your attack action).




purviews/fire_elemental_style.txt · Last modified: 2010/04/21 21:07 by tara