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rifts:carlos:charsheet

Carlos

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Hero's Journey

+ New Powers
+ Rapid Recharge (10 PPs/hour)

Power modifiers:

+ Celestial Silver
+ Gift of life
+ Soul Blast

Edges:

+ Arcane Background(Miracles)
+ Master of Magic (rifts 78, access all mega power modifiers)
+ Power Points PPE
+ Arcane Background(Psionics)
+ Major Psionic (rifts 77, 2 ISP -> +1, 4 ISP -> +2)
+ Alertness
+ Danger sense
+ New Power (Racial)

Hindrance

+ Vow of Poverty (c) -- keep no money
+ All Thumbs (minor)
+ Phobia: Locusts (minor)
+ Curious (major)

Stats

+ Agility     4 |
+ Smarts      4 | 6 8 10
+ Spirit      4 | 6 8 10
+ Strength    4 |
+ Vigor       4 | 6 

Miracles (7)

+ Bolt (fire)
+ Protection
+ Boost / Lower
+ Confusion
+ Entangle (spiritual hands raise out of the ground)
+ Stun (blast of spiritual energy)
+ Summon Ally

Psi (3)

+ Heal
+ Empathy
+ Relief

Innate

+ Detect/Conceal Arcana

Skills

+ 4 = 0 + 4 Athletics
+ 4 = 0 + 4 Common Knowledge
+ 6 [+2 alert/+2 more for danger sense]= 2 + 4 Notice 
+ 10 = 3 + 4 Persuasion
+ 4 = 0 + 4 Stealth
+ 10 = 2 + Faith d6 (c) / 15 PP
+ 10 = 2 + Psionics d6 (c) / 20 PP
+ 6 = 2 Occult
+ 6 = 2 Healing
+ 6 = 2 Gambling

Derived:

Max Strain: 6
Pace: 6
Parry: 2
Toughness: 5

Equipment:

Tomahawk : Str + d6 / Weight 2
Adventure Survival Light Armor : Armor +4/Tough +1/Weight 5

Advancement:

  • 1st advance: Power Points(Faith) = +5 PPEs

Power:

PPEs: 13/20
ISPs: 20/20

Money:

350
rifts/carlos/charsheet.txt · Last modified: 2020/08/23 00:55 by chris