rifts:combat
Global Power Modifiers
ARMOR PIERCING (+1/AP2) stacks x3 | |||||
FATIGUE (+2) gives 1 level of Fatigue | |||||
GLOW (+1) soft light in Small Blast radius around target, target -2 Stealth, -1 Illumination penalty | |||||
SHROUD (+1) attacks -1 vs obscured target, target +1 Stealth | |||||
HEAVY WEAPON (+2) counts as Heavy Weapon | |||||
HINDER (+1) target -2 Pace | |||||
HURRY (+1) target +2 Pace | |||||
LINGERING DAMAGE (+2) on target's next turn, take base damage again but -1 die type | |||||
RANGE (+1/+2) adds +100%/+200% to Power range | |||||
SELECTIVE (+1) Power ignores chosen targets within its area |
rifts/combat.txt · Last modified: 2020/02/24 23:27 by mark