rifts:jc:chargen_audit
Table of Contents
Jacy Hunt // Chargen Audit
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Race // Human
- 1 x (Novice) Edge – Martial Artist
- 4 pts optional Hindrances
- 2 pts: Major Hindrance – Enemy (S Pharma Corp)
- 1 pt: Minor Hindrance – Cautious (being hunted)
- 1 pt: Minor Hindrance – Delusional (S Pharma Corp is developing a dangerous drug that will…)
- 4 pts choose Hindrance benefits
- 2 pts – Agility to d10
- 2 pts – Spirit to d6
IF // M.A.R.S
3 x Fortune & Glory table rolls (EE)- 2 x Fortune & Glory table rolls (AE update)
1: Roll on Ranged Weapon table- Moving this one to the HJ table rolls section as more appropriate than the Enchanted Items roll
4: Grenades!1d6 AP: 41d8 Frag: 71d6 High Explosive: 61d4 Plasma: 3
- 8: STR die upgrade (d6), Brawny Edge
- 10: Rich Edge, Connections Edge
- Rich: 2 rolls on choice of (Body Armor, Close Combat Weapons, Cybernetics, Enchanted Items & Mystic Gadgets, or Ranged Combat Weapon) tables
- Body Armor: 5 (+2 AP)
- Body Armor: 9 (+2 Stealth)
- 3 x Hero's Journey tables rolls
Enchanted Items: 10 – TW Shard Pistol- Removed this one as least thematically appropriate to character (AE update)
- Ranged Weapons: 4
- Moved from F&G section for AE update since this roll could apply to either section
- Grenades!
- 1d6 AP: 4
- 1d8 Frag: 7
- 1d6 High Explosive: 6
- 1d4 Plasma: 3
- Experience: 7 – Danger Sense Edge
- Training: 4 – Martial Warrior
+ Brawler Edges(AE removes Brawler half)
- 4 Advances: start at Seasoned (4)
- See main sheet
IF Subtype // Wilderness Scout
- Starting attribute dice upgrades
- +1 die type Vigor
- Starting skill dice upgrades (AE):
- Athletics d6
- Comm Know d6
- Notice d8
- Stealth d6
- Survival d8
- Fleet-Footed Edge (Pace +2, run increase 1 die type)
- Woodsman Edge (+2 Survival, +2 Stealth in the wild)
- Starting Gear: Standard, plus:
- Vibro-shortsword
- JA-11 Energy Rifle
- Money (Rich edge): 15k
- Common goods worth (2d4 x 500, rolled 6): 3k
- Common goods value (3k) + 1k out of funds to have: dosimeter, binocs, trauma kit (4k total)
Attributes
- Start with d4 in everything
- Class: STR die upgrade
- Subclass: Vigor starts at d6
- 5 pts to spend upgrading dice (chargen basic)
- 1 die upgrade (2 pts of Hindrances)
Attr | d4 | d6 | d8 | d10 | d12 |
---|---|---|---|---|---|
Agility | default | 3/5 | 4/5 | Hind | |
Smarts | default | 1/5 | 2/5 | 3/5 | |
Strength | default | MARS | XP | ||
Spirit | default | Hind | XP | ||
Vigor | default | WS |
Skills
- Start with d4 in Core Skills (AE): Athletics, Comm Know, Notice, Persuasion, Stealth
- Subclass (AE):
- Athletics d6
- Comm Know d6
- Notice d8
- Stealth d6
- Survival d8
- 15 pts to spend
- 15 pts to spend upgrading dice (chargen basic) (AE Rifts)
12 pts to spend upgrading dice (chargen basic)(AE core)2 pts extra from HindrancesThese are all going to Attributes instead
- XP: 2 upgrades
Skill | d4 | d6 | d8 | d10 | d12 |
---|---|---|---|---|---|
Academics | 1/15 | ||||
Athletics | core | WS | 2/15 | ||
Comm Know. | core | WS | |||
Fighting | 3/15 | 4/15 | 5/15 | ||
Healing | XP | ||||
Notice | core | WS | WS | ||
Persuasion | core | ||||
Repair | XP | ||||
Science | 6/15 | 7/15 | 8/15 | ||
Shooting | 9/15 | 10/15 | 11/15 | ||
Stealth | core | WS | 12/15 | ||
Survival | WS | WS | WS |
Special Skills
- Linguist Edge purchased with XP
- Smarts die/2 == 5 Languages at d6
- American is default for the game and setting
- This is given for free and doesn't have to be rolled (thus no dice)
Skill | d4 | d6 | d8 | d10 | d12 |
---|---|---|---|---|---|
Politics | 13/15 | 14/15 | 15/15 | ||
Lang(Dragon/Elf) | Edge | Edge | |||
Lang(Gobbley) | Edge | Edge | |||
Lang(Chinese) | Edge | Edge | |||
Lang(Spanish) | Edge | Edge | |||
Lang(Japanese) | Edge | Edge |
rifts/jc/chargen_audit.txt · Last modified: 2020/02/22 21:48 by tara