scion2:char_sheet
Table of Contents
Sample Character Sheet
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Fundamentals
- Tier: Mortal (Pre-Visitation) (of: Mortal, Hero, Demigod, God)
- Pantheon: Aesir (Norse)
- Skills: Close Combat, Occult, choose 3rd
- God: Tyr
- Callings: Judge, Leader, Warrior (for Knacks)
- Purviews: Epic Stamina, Order, Passion (Courage), War (for Boons)
- Calling Chosen (of 1): Leader
- Path:
- Origin: Rich, Suburban, Privileged (second)
- Skills: Academics, Integrity, Science (choose 3 - your choice)
- Connections: School Alumni, College Club Membership, Local Political Affiliates
- Role: SJW/Protester (first)
- Skills: Empathy, Leadership, or Persuasion (choose 3 - your choice)
- Connections: Government Officials, Movement Leaders, Lawyers Union
- Pantheon: The Greater Expanse (third)
- Skills: Close Combat, Occult (pantheon), Survival (choose one)
- Connections: ???
- Deeds:
- Short-Term: Loyalty: learn to trust someone
- Long-Term: Valor: stand up for yourself
- Band: Justice: right some wrong done against one or more of our members
Mundane
Physical | Social* | Mental | Arenas & Approaches | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Might | 1 | 0 | Presence | 5 | 0 | Intellect | 5 | 0 | Power | |||||||
Dexterity | 2 | 0 | Manipulation | 2 | 0 | Cunning | 2 | 0 | Finesse* | |||||||
Stamina | 3 | 0 | Composure | 2 | 0 | Resolve | 2 | 0 | Resistance |
Abilities (Skills) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
o | Academics | 2 | Firearms | r | Persuasion | 5 | causes | |||||||
Athletics | o | Integrity | 2 | Pilot | ||||||||||
p | Close Combat | 1 | r | Leadership | 5 | mobs | o | Science | 2 | |||||
Culture | Medicine | Subterfuge | ||||||||||||
r | Empathy | 4 | disenfranchised | p | Occult | 1 | p | Survival | 1 | |||||
Technology |
-0 | -1 | -1 | -2 | 4 | TO | |
---|---|---|---|---|---|---|
Health Levels |
Supernatural
See Scion2: Heroes
Rating | |
---|---|
Legend | 0 |
Type | Rating | |
---|---|---|
Calling | Leader | 1/5 |
Knacks
O p105, H p224
Birthrights
H p201
Each pantheon has example birthrights too(H p46-164)
Mortal: if forgoing extra Knacks, choose up to 4 ranks of birthrights (H p184, H p201)
Heroes: choose 7 dots of birthrights (not mutually exclusive with knacks)
Birthright | Rank | Description |
---|---|---|
Ring | 2 | Does something cool |
Boons
HERO TIER OR BETTER ONLY (H p184, H p239)
- Choose 2 at chargen (Hero tier or above only)
BOON TYPE | |||||
---|---|---|---|---|---|
Boon | Rank | Cost | Book | Pool | Description |
Something | 1 | ? | S2:H | ? | Something cool! |
Equipment
Weapon | Name | Rng | Tags |
---|---|---|---|
Sword | “Raptor's Hunger” | Close | Lethal, Melee, Versatile |
Knife | “Silence” | Close | Concealable, Lethal, Melee, Thrown |
Glock 21sf (Handgun) | “Linger” | Short/Medium | Concealable, Firearm, Lethal, Piercing, Ranged |
Armor | Type | Health Levels | Tags |
---|---|---|---|
Chainmail Shirt | Hard(1) | -2 (x1) | Hard (1), Concealable, Resistant (Arrows) |
Misc Equipment | Description |
---|---|
Samsung Galaxy 25S | Elitest smartphone |
LED Headlight | Head-mounted flashlight, runs on 3 AAA batteries |
CCW Permit | Georgia-issued concealed carry weapon permit |
Leg Holster | Leg holster for pistol (would only be used when the backpack can't be carried while wearing clothing incapable of hiding it in a pocket) |
Pepper Spray | 1 can of pepper spray |
Derived Values
Base Defense | 1 |
---|---|
Defense Pool | 3 (highest resistance attrib) |
Movement | 6' |
Experience
Chargen
COMMON CHARGEN AREA
- Concept
- Choose Deeds (p94)
- Short-Term: Loyalty - learn to trust someone
- Long-Term: Valor - stand up for yourself
- Band-Term: Justice - justice for band member(s) who were wronged
- Choose Pantheon/God if Pre-Visitation (p95, p170)
- Aesir/Tyr
- Choose Paths (origin, role, society/pantheon) (p95)
- Origin: Rich, Suburban, Privleged
- Role: SJW/Protestor
- Society/Pantheon:
- Pantheon (if Pre-Visitation): The Greater Expanse
- Society (if not Pre-Visitation): N/A
- Choose 3 'in-clan' skills from each path (total of 9 'in-clan' skills)
- 2 of the skills from Paths must be the 2 skills associated with the pantheon if Pre-Visitation
- Aesir: Close Combat, Occult
- Skills (p97)
- Assign primary/secondary/tertiary to Paths (role/pantheon/origin)
- Put 3 skill points in all primary path skills (role)
- Put 2 skill points in all secondary path skills (origin)
- Put 1 skill point in all tertiary path skills (pantheon)
- Choose a specialty for each skill with 3 or more dots
- Attributes (p97)
- Assign primary/secondary/tertiary to each Arena (Mental/Physical/Social)
- Assign all Attributes 1 point by default
- Distribute 6 more points among primary attributes (social)
- Distribute 4 more points among secondary attributes (mental)
- Distribute 2 more points among tertiary attributes (physical)
- Choose a Favored Approach (Finesse)
- Distribute 2 more points among your Favored Approach attributes (dexterity, cunning)
- No Attribute may start at greater than 5 (even Favored Approach attributes)
MORTAL ONLY
- Calling and Knacks
- Choose Calling (must be a god-specific Calling for a Pre-Visitation character): Leader
- Choose 1 Heroic Knack from General Knacks section (or from Calling Knacks, if a Pre-Visitation character): Aura of Greatness
- Finishing Touches
- Assign a Legend rating of 0 (Pre-Visitation Tier characters are always 0)
- Go to Common area below and include all “Finishing Touches” there too
HERO ONLY
- Calling and Knacks
- Choose 3 x Callings (At least one must be from your patron's three Favored): Leader
- Receive 2 x dots in one Calling, and 1 x dot in the each of the other two.
- For each Calling, choose a number of Heroic Knacks equal to ranks in the Calling
- If you have 2 ranks in a Calling, you can instead choose one Immortal Knack (instead of 2 x Heroic Knacks)
- Birthrights (H p201)
- Receive 7 dots to allocate to Birthrights
- You may choose from the examples in this book or design your own
- Purviews (H p236)
- Gain your Pantheon Specialty Purview as an Innate Purview
- Additionally, choose one of your patron's Purviews as an Innate Purview
- All OTHER Purviews must be drawn from Relics or Guides
- Boons (H p239)
- Choose 2 Boons from any of your characters Purviews, whether innate or granted by Birthrights
- Finishing Touches
- Legend: 1
- Virtues: From your pantheon. (H p46-164, at the end of each pantheon's section, in a box)
- Begin in the center of the track
- Go to Common area below and include all “Finishing Touches” there too
- Yes, you do get an additional (2 knacks) or (4 birthrights)
BACK TO COMMON CHARGEN AREA
- Finishing Touches
- Assign 5 extra skill points to anything (this can take skills above 3)
- Skills may not exceed 5 points
- Presence 4
- Presence 5
- Leadership 4
- Leadership 5
- Empathy 4
- Assign 1 extra attribute point to anything (Intellect)
- Choose 2 additional Knacks OR 4 points of Birthrights
- Birthrights
- Birthrights are in Heroes book: creatures, followers, guides, relics (H p201)
- Birthrights can be rank 1-5
- Choose any combo up to 4 ranks: (2 x 2-dot) or (4 x 1-dot), etc
- Knacks
- Choose from origin book under General (or Calling, if Pre-Visitation)
- Mortal Characters: Only one Knack can be active at once (per session)
- Mortals can switch up which Knack is active at the beginning of each session (no XP)
- Calculate Defense: highest of resilience attributes (3 - stamina)
- Calculate Movement: 2 x (Athletics + Highest Physical Attribute) = 6 feet
- Determine Health Boxes: -1, -2, -4, TO
- For every odd point of stamina (above 1), add another -1 level
- Hard(1) armor adds one (-0) level
- Hard(3) armor adds two (-0) levels
- Result: -1 -1 -2 -4 TO (no armor) or -0 -1 -1 -2 -4 TO (w/armor)
scion2/char_sheet.txt · Last modified: 2018/11/18 07:40 by tara