sylvania:pauline:xp_plan
Table of Contents
Pauline's Advancement Track
Starting at game 19, Pauline can go a number of ways after the next downtime:
- Physician Level 2 (requires 1500 XP to complete minimum)
- Apothecary Level 1 (requires 500 XP to complete minimum)
- Artisan Level 1 (requires 300 XP to complete minimum)
Completing Physician Level 2 will take care of many of the requirements/pre-reqs for:
- Apothecary Level 2 (will require 675 XP to complete minimum with this pre-req)
- Artisan Level 2 (will require 385 XP to complete minimum pre-req)
Servant
Level 1 - Menial - COMPLETE
- Characteristics
Toughness 1-5: 125 XPStrength 1-5: 125 XPAgility 1-5: 125 XP
- 8 x Skills @ 5 Advances:
Athletics 1-5 1-5Climb 1-5Drive 1-5Dodge 1-5Endurance 1-5Intuition 1-5Perception 1-5Stealth (urban) 1-5
- 1 x Talent:
Beneath Notice 1
Physician
Level 1 - Apprentice - COMPLETE
- Characteristics
Dex 1-5: 125 XPInt 1-5: 125 XPWP 1-5: 125 XP
- 8 x Skills @ 5 Advances:
Bribery 1-5: 50 XPCool 1-5Drive 1-5Endurance 1-5Gossip 1-5: 50 XPHeal 1-5Perception 1-5Sleight of Hand 1-5
- 1 x Talent:
Strike to Stun 1: 100 XPField Dressing 1-3: 600 XP
Level 2 - Physician
Will require 1500 XP minimum starting at game 19 (more, if more ranks in Surgery than 1)
- Characteristic
- Fel:
3-5 = 75 XP,6-10 = 150 XP = 225 XP Dex: 6-10 = 150 XPInt: 10 = 30 XPWP: 7-10 = 120 XP
- 8 x Skills @ 10 Advances:
Heal 1-10: 125 XPDrive 6-10: 75 XPCool 6-10: 60 XPEndurance 6-10: 75 XPPerception 6-10: 75 XP- Lore (Anatomy) 1-10: 125 XP
Lore (Medicine) 1-10: 125 XPLanguage (Guilder): 1-10 = 125 XP
- 1 x Talent
Coolheaded: 100 XPSurgery 1-3: 600 XP
Apothecary
Level 1 - Apprentice - COMPLETE
Will require 500 XP minimum starting at game 19. All requirements met.
- Characteristics
Toughness 1-5: 125 XPDex 1-5: 125 XPInt 1-5: 125 XP
- 8 x Skills @ 5 Advances:
Consume Alcohol 1-5: 50 XPHeal 1-5Language (Classical) 1-5: 50 XPLore (Chemistry) 1-5:50 XPLore (Medicine) 1-5</del>Lore (Plants) 1-5: 50 XPTrade (Apothecary) 1-5: 50 XPTrade (Poisoner) 1-5: 50 XP
- 1 x Talent:
Concoct 1: 100 XPCraftsman (Apothecary) 1: 100 XP
Level 2 - Apothecary
- Characteristic (Fellowship)
Fellowship 1-10Dex 1-10Int 1-10- Toughness 6-10: 150 XP
- 8 x Skills @ 10 Advances:
Heal 1-10: 125 XPLanguage (Guilder) 1-10Lore (Medicine) 1-10Perception 1-10- Lore (Chemistry) 6-10: 75 XP
- Lore (Plants) 6-10: 75 XP
- Lore (Science) 1-10: 125 XP
- Trade (Apothecary) 6-10 = 75 XP
- Trade (Poisoner) 6-10 = 75 XP
- 1 x Talent
- Etiquette (Guilder) 1: 100 XP
- Pharmascist 1: 100 XP
Artisan (Jeweler)
Level 1 - Apprentice - COMPLETE
Will require 300 XP minimum (500 XP by preference) starting at game 19. (*) This skill I don't already have yet and was presumed to be acquired from another Career track (that hasn't happened yet) prior to this.
- Characteristics
Strength 1-5: 125 XPToughness 1-5: 125 XPDex 1-5: 125 XP
- 8 x Skills @ 5 Advances:
Athletics 1-5Cool 1-5Consume Alcohol 1-5: 50 XP(*)Dodge 1-5Endurance 1-5Evaluate 1-5Stealth (urban) 1-5Trade (Jeweler) 1-5: 50 XPTrade (Metalsmith) 1-5: 50 XP
- 1 x Talent:
Artistic 1: 100 XPCraftsman (Jeweler) 1: 100 XPCraftsman (Metalsmith) 1: 100 XPVery Strong: 100 XP
Level 2 - Artisan
- Characteristic (Fellowship)
Toughness 1-10Dex 1-10Fellowship 1-10- Strength 9-10: 60 XP
- 8 x Skills @ 10 Advances:
Cool 1-10Dodge 1-10Endurance 1-10Language (Guilder) 1-10Perception 1-10- Athletics 6-10: 75 XP
- Charm 6-10: 75 XP
- Consume Alcohol 6-10: 75 XP
- Evaluate 6-10: 75 XP
- Gossip 6-10: 75 XP
- Haggle 6-10: 75 XP
- Stealth (Urban): 75 XP
- Trade (Jeweler) 6-10: 75 XP
- 1 x Talent
- Nimble Fingered: 100 XP
sylvania/pauline/xp_plan.txt · Last modified: 2021/07/24 03:25 by tara