User Tools

Site Tools


wfrp4:fumbles

Fumble Table

[ Back ]

Roll Result
01-20 You catch a part of your anatomy (we recommend you play this for laughs) – lose 1 Wound, ignoring Toughness Bonus or Armor Points.
21-40 Your melee weapon jars badly, or ranged weapon malfunctions or slightly breaks – your weapon suffers 1 Damage. Next round you will act last regardless of Initiative order, Talents, or special rules as you recover (see pg 156).
41-60 Your manoeuvre was misjudged, leaving you out of position, or you lose grip of a ranged weapon. Next round your Action suffers a penalty of -10.
61-70 You stumble badly, finding it hard to right yourself. Lose your next Move.
71-80 You mishandle your weapon, or you drop your ammunition. Miss your next Action.
81-90 You overextend yourself or stumble and twist your ankle. Suffer a Torn Muscle (Minor) injury (see page 179). This counts as a Critical Wound.
91-00 You completely mess up, hitting 1 random ally in range using your rolled units die to determine the SL of the hit. If that's not possible, you somehow hit yourself in the face and gain a Stunned Condition (see page 169).
wfrp4/fumbles.txt · Last modified: 2019/09/29 01:42 by tara