wfrp4:head
Head Critical Wounds
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Critical Wounds Tables: p174.
Also: [ Conditions ].
Roll | Description | Wounds | Additional Effects |
---|---|---|---|
01-10 | Dramatic Injury | 1 | A fine wound across the forehead and cheek. Gain 1 Bleeding Condition. Once thhe wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social tests. You can only gain this benefit once. |
11-20 | Minor Cut | 1 | The strike opens your ccheek and blood flies everywhere. Gain 1 Bleeding Condition. |
21-25 | Poked Eye | 1 | The blow glances across your eye socket. Gain 1 Blinded Condition. |
26-30 | Ear Bash | 1 | Your ear takes a sickening impact, leaving it ringing. Gain 1 Deafened Condition. |
31-35 | Rattling Blow | 2 | The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition. |
36-40 | Black Eye | 2 | A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions. |
41-45 | Sliced Ear | 2 | The side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened Conditions and 1 Bleeding Condition. |
46-50 | Struck Forehead | 2 | A solid blow thumps into the center of your forehead. Gain 2 Bleeding Conditions and 1 Blinded Condition that cannot be removed until all Bleeding Conditions have been removed. |
51-55 | Fractured Jaw | 3 | With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned Conditions. Suffer a Broken Bone (Minor) injury. |
56-60 | Major Eye Wound | 3 | The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention. |
61-65 | Major Ear Wound | 3 | The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a -20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this. |
66-70 | Broken Nose | 3 | A solid blow to the center of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on the context, unless Surgery is used to reset the nose. |
71-75 | Broken Jaw | 4 | The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury. |
76-80 | Concussive Blow | 4 | Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened, 2 Bleeding and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition. |
81-85 | Smashed Mouth | 4 | With a sickening crunch, your moth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth – Amputation (easy). |
86-90 | Mangled Ear | 4 | Little is left of your ear as the blow tears it apart. You gain 3 Deafened Conditions and 2 Bleeding Conditions. Lose your ear – Amputation (Average). |
91-93 | Devastated Eye | 5 | A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded, 2 Bleeding, and 1 Stunned Conditions. Lose your eye – Amputation (Difficult). |
94-96 | Disfiguring Blow | 5 | The blow smashes your entire face, destroying your eey and nose in a cloud of blood. Gain 3 Bleeding, 3 Blinded, 2 Stunned Conditions. Lose your eye – Amputation (Hard). |
97-99 | Mangled Jaw | 5 | The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (-30) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury and lose your tongue and 1d10 teeth – Amputation (Hard). |
00 | Decapitated | Death | Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direct (see Scatter). Your body collapses, instantly dead. |
wfrp4/head.txt · Last modified: 2019/09/16 02:26 by tara