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Class(es) & Level(s) | Sorcerer 9, Cleric 3 | ||
---|---|---|---|
Experience | 106,626 | Proficiency Bonus | +4 |
Name | Value | Total | Bonus | Prof | Misc |
---|---|---|---|---|---|
Strength | 10 | +1 | +0 | +1 | |
Dexterity | 12 | +2 | +1 | +1 | |
Constitution | 14 | +7 | +2 | +4 | +1 |
Intelligence | 10 | +1 | +0 | +1 | |
Wisdom | 17 | +4 | +3 | +1 | |
Charisma | 20 | +10 | +5 | +4 | +1 |
Armor Class | 21 | Hit Points | 88 |
---|---|---|---|
Hit Dice | 9d6, 3d8 | Spent: | None |
Size | Medium | Speed | 30' |
Type | List | Source |
---|---|---|
Saves | Charisma, Constitution | Class (Sorc) |
Skills | Arcana, Religion | Class (Sorc) |
Skills | Insight, Persuasion | Background |
Tools | Jeweler's Tools | Background |
Armors | Heavy | Life Domain |
Armors | Light, Medium, Shields | Class (Cleric) |
Weapons | Daggers, Darts, Slings, Quarterstaff, Light Crossbow | Class (Sorc) |
Languages | Common, Infernal | Race |
Languages | Draconic | Class (Sorc) |
Languages | Dwarvish | Background |
Type | Name | Notes |
---|---|---|
Standard | Attack: Unarmed | +0 to hit, 1 bludgeoning damage |
Standard | Attack: Master Control Rod | +0 to hit, 1d6+1 bludgeoning damage |
Standard | Attack: Crossbow | +5 to hit, 1d8+1 piercing damage, 80'/320' |
Standard | Attack: Dagger | +4 to hit, 1d4+0 piercing damage, 20'/ 60' |
Move | Ground | 30' |
General Action chart found here.
Type | Name | Source | Notes |
---|---|---|---|
Sense | Darkvision | Race: Tiefling | 60', cannot discern colors in darkness |
Resistence | Hellish Resistance | Race: Tiefling | You have resistance to fire damage |
Cantrip | Infernal Legacy | Race: Tiefling | You know the Thaumaturgy cantrip |
Spell | Infernal Legacy | Race: Tiefling | At 3rd level, cast Hellish Rebuke 1/day as a 2nd level spell |
Spell | Infernal Legacy | Race: Tiefling | At 5th level, cast Darkness 1/day. |
Background | Guild Membership | Guild Artisan | Place to eat, meet da peeps, political power, 5gp/mo dues |
Class | Draconic Ancestor | Sorc 1 | Gold Dragon, fire, LG |
Class | Draconic Resilience | Sorc 1 | Add +1 to hit point max every level |
Class | Draconic Resilience | Sorc 1 | Gain (AC 13 + Dex Modifier) natural armor |
Class | Sorc/Cleric | Sorc 1 | Regain spell slots at the end of lost rest |
Class | Elemental Affinity | Sorc 6 | Add CHA bonus to fire spells. Spend 1 sorc point to resist one elemental type for one hour |
Class | Life Domain | Cleric 1 | Domain spells are always prepared, don't count against max, can use them even |
Class | Disciple of Life | Cleric 1 | Add (2 + spell's level) in extra hit points to all healing spells cast |
Class | Preparing Spells | Cleric 1 | You can prepare (WIS mod + cleric level) (min 1) spells per day. Domain spells do NOT count against this max. |
Class | Channel Divinity | Cleric 2 | Use an effect once per short rest, DC is cleric DC. |
Class | CD: Turn Undead | Cleric 2 | Undead w/in 30' radius make a WIS save; they must be able to see/hear. On a fail, must spend actions moving away from you and can't get w/in 30' of you. No reactions. Dash or Dodge actions only. Lasts 1 min or until it takes damage. p59 |
Class | CD: Preserve Life | Cleric 2 | Heal 5x Cleric Level split b/w anyone w/in 30'. Individually, cannot heal more than 50% of any given target's total health. p60 |
Feat | War Caster | Sorc 4 | Advantage on Concentration checks. Can perform somatic components of spells w/shield or weapon in one or both hands. Can cast 1 action spell as reaction when target provokes an attack of opportunity that targets only a single creature. p170 |
Feat | Elemental Adept (fire) | Sorc 8 | Ignore a target's (fire) resistance. When rolling (fire) damage, treat all 1s as 2s. p166 |
Boon | Tyr | Story | For clearing Tyr's temple across the river, Tyr gave us a permanent boon of +1 AC, +1 All Saves |
Platinum | Gold | Silver | Copper | Up-to-date |
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953 | 19,084 | 0 | 11 | Game 47 END |
Type | Name | Weight# | Cost | Notes |
---|---|---|---|---|
Armor | Chainmail +2 | 27.5 | ? | Chainmail +1, half usual weight @ 27.5lbs, upgraded +1 by Gurm |
Armor | Shield | 6 | 10 gp | AC +2 |
Clothes | Traveler's | 4 | 2gp | Background |
Weapon | Light xbow, bolts x20 | 5 | 25gp | Class, 1d8 piercing, ammunition range (80', 320'), loading, 2-handed |
Weapon | Daggers x2 | 2 | 4gp | Class, 1d4 piercing, finesse, light, thrown (20'/60') |
Tools | Jewelers Tools | 2 | 25gp | Background |
Gear | Guild Letter | 0 | - | Background |
Gear | Arcane Focus | 1 | 10gp | Class, mounted in necklace worn at the neck |
Gear | Holy Symbol | 0 | 5gp | Purchased, “Emblem”, worn on left bracer |
Gear | Dungeoneer's Pack | 50.5 | 12gp | Class, Backpack, crowbar, hammer, 10 pitons, 10 days of rations, waterskin, 50' hempen rope. Exchanged: 10 torches + tinderbox (6sp value) for Blanket (5sp) |
Gear | Blanket | 3 | 5sp | Exchanged |
Gear | Bedroll | 7 | 1gp | Purchased |
Gear | Mess Kit | 1 | 2sp | Purchased |
Gear | Shovel | 5 | 2gp | Purchased |
Gear | Miner's Pick | 10 | 2gp | Purchased |
Name | Attuned? | Weight# | Cost | Notes |
---|---|---|---|---|
Master Control Rod | Y | 0 | ? | +1 Mace (1d6+1) and lots of other magical properties |
Pearl of Power | Y | 1 | 50gp + ? | Lets user regain 1 spell slot per day up to level 3. Recharges every day at dawn. |
Eyes of Charming | Y | ? | ? | 3 charges to cast Charm Person, WIS save DC 13 |
Hat of Disguise | Y | ? | ? | Disguise self at will |
Helm of Underwater Action | - | ? | ? | Allows you to breathe and act normally in water. |
Glass Bead of Power | - | ? | ? | Lets user regain up to 6 levels worth of spell slots of up to 4th level spells. No Recharge. |
Attunement Slot (of 5) | Item |
---|---|
1 | Master Control Rod |
2 | Pearl of Power |
3 | Hat of Disguise |
4 | Eyes of Charming (Glasses) |
5 | - |
3 (base) + 1 every 5th level
CW Potions | x10 | 1 free action if readied, 2d4+2 |
---|---|---|
GCW Potions | x0 | 1 free if readied, 4d4+4 |
SCW Potions | x0 | 1 free if readied, 8d4+8 |
Weight | Description | |
---|---|---|
Gear On Person | 49.5 lbs | Chainmail (27.5), Holy Symbol (0), Backpack (5), Daggers x2 (2), Shield (6), Clothes (3), waterskin (5), necklace (1), master control rod (0) |
Gear not Carried | crowbar (5), bedroll (7), blanket (3), hammer (3), 4 pitons (1), mess kit (1), Arcane Focus (1, the master control rod is my focus) |
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Encumbrance: 96.5 (unencumbered: 50 = STR*5 lbs; max: 150 = STR*15 lbs)
Sorc Spell Save DC | 17 | = | 8 + | Proficiency bonus (4) | + CHA Modifier (5) | |
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Sorc Spell Attack Mod | 11 | = | Proficiency bonus (4) | + CHA Modifier (5) | + Master Control Rod (2) | |
Cleric Spell Save DC | 15 | = | 8 + | Proficiency bonus (4) | + WIS Modifier (3) | |
Cleric Spell Attack Mod | 9 | = | Proficiency bonus (4) | + WIS Modifier (3) | + Master Control Rod (2) |
Name | School | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|
Thaumaturgy | Trans | 1 action | 30' | V | Up to 1 min | RACIAL FEATURE. You manifest a minor wonder. Can have up to 3 effects going at once. Dismiss an effect as an action. |
Create Bonfire | Conj | 1 action | 60' | V,S | Conc, 1min | Fills 5' square, Dex save, deals 1d8 damage on folks passing thru |
Fire Bolt | Evoc | 1 action | 120' | V,S | Instant | Ranged spell attack. On a hit, deals 1d10 fire damage. Flammable objects hit ignite. 5th level 2d10, 11th level 3d10, 17th level 4d10 |
Light | Evoc | 1 action | Touch | V,M | 1 hr | Touch an object and it glows, 20' radius. Hostiles make a Dex saving throw. |
Mage Hand | Conj | 1 action | 30' | V,S | 1 min | Use object, stow/retrieve items, pour a vial, etc. Lifts no more than 10 lbs. |
Shocking Grasp | Evoc | 1 action | Touch | V,S | 1 round | Make melee spell attack, does 1d8 lightning damage, target cannot make reactions until the start of their next turn |
Guidance | Div | 1 action | Touch | V,S | Concentration, up to 1 min | Target adds +1d4 to any ability check. Can roll the die before or after the ability check. |
Resistance | Abj | 1 action | Touch | V,S,M | Concentration, up to 1 min | Target adds +1d4 to any save. Can roll the die before or after the saving throw. |
Sacred Flame | Evoc | 1 action | 60' | V,S | Instant | Succeed on Dex saving throw or take 1d8 radiant damage. No benefit from cover for this saving throw. |
These can be cast once per day.
Level | Name | School | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|---|
1st | Hellish Rebuke | Evoc | 1 reaction | 60' | V,S | Instant | Creature that damaged you takes 2d10 fire damage on a failed DEX save, or 1/2 as much on a successful one (use Sorc DC) |
2nd | Darkness | Evoc | 1 action | 60' | V,M | Conc, 10 min | Darkness spreads in 15' sphere from a point centered anywhere w/in range. Darkvision nullified. Non-magical light can't illuminate it. Can be cast on an object. Dispells light magical light created by spells 2nd level or lower. |
Any one of these can be used once per short rest.
Name | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|
Turn Undead | 1 action | Self/30' radius | V,S | 1 min | AoE Centered on You, moves with you. Undead w/in 30' radius make a WIS save; they must be able to see/hear. On a fail, must spend actions moving away from you and can't get w/in 30' of you. No reactions. Dash or Dodge actions only. Lasts 1 min or until it takes damage. p59 |
Preserve Life | 1 action | Self/30' radius | - | Instant | AoE Centered on You. Heal 5 x (Cleric Level) split b/w anyone w/in 30'. Individually, cannot heal more than 50% of any given target's total health. p60 |
Level | Name | School | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|---|
1st | Shield | Divin | 1 reaction | self | V,S | 1 rnd | Gain +5 AC, lasts until start of your next turn, magic missile does no damage. Applies to triggering attack as well. |
1st | Magic Missile | Evoc | 1 action | 120' | V,S | Instant | 3 missiles, each missile hits a creature of choice, each missile deals 1d4+1. Add 1 missile for each higher level slot. |
2nd | Mirror Image | Illus | 1 action | self | V,S | 1 min | 3 Dups of you appear in your square. When attacked, roll a d20 to determine if the attack goes to you or a dup. |
2nd | Scorching Ray | Evoc | 1 action | 120' | V,S | Instant | Ranged spell attack per ray. Hurl 3 rays at one or more targets, 2d6 fire dmg per ray. +1 ray per level. |
3rd | Fireball | Evoc | 1 action | 150' | V,S,M | Instant | Each creature in a 20' sphere makes a DEX save. On a fail, the creature takes 8d6 fire damage, or 1/2 on a success. |
3rd | Haste | Trans | 1 action | 30' | V,S,M | Conc, 1 min | Target: 1 creature w/in range. Gains +2 AC, advantage on Dex saves, and 1 additional action on its turn. Actions: Weapon Attack, Dash, Disengage, Hide, Use Object. |
3rd | Blink | Trans | 1 action | Self | V,S | 1 min | At end of turn, roll d20. On 11+, you vanish until the start of your next turn. Move to a square w/in 10' of where you vanished from. |
3rd | Counterspell | Abj | 1 reaction | 60' | S | Instant | Auto-counter spells of same level or lower than the slot it was cast in. For higher level, roll spellcasting ability (no proficiency, just CHA bonus) check vs DC 10 + the spell’s level. |
4th | Banishment | Abj | 1 action | 60' | V,S,M | Conc 1 min | Banish 1 target (+1 per higher level) to a different plane. CHA Save. If an extra-planar being, if concentration expires due to length, they remain banished for good. In all other circumstances, target returns to current plane. |
1st | Bless | Ench | 1 action | 30' | V,S,M | Conc, up to 1 min | DOMAIN: 3 creatures w/in range gain 1d4 on the next saving throw or attack roll (+1 creature for each spell slot above 1st) |
1st | Cure Wounds | Evoc | 1 action | Touch | V,S | Instant | DOMAIN: Heal 1d8 hps + spellcasting ability mod + (2 + spell's level) hit points (+1d8 per spell slot above 1st) |
2nd | Lesser Restoration | Abj | 1 action | Touch | V,S | Instant | DOMAIN: End one disease or condition (blinded, deafened, paralyzed, poisoned) |
2nd | Spiritual Weapon | Evoc | 1 bonus action | 60' | V,S | 1 min | DOMAIN: bonus action to cast, then bonus action to move it 20' on your turn, make melee spell atttack, and deals 1d8+WISMod dmg on a hit, +1d8 for every TWO levels higher |
Standard Cleric Loadout (1st) | Guiding Bolt | Healing Word | Shield of Faith |
---|---|---|---|
Standard Cleric Loadout (2nd) | Silence | Aid | Find Traps |
Metamagics | Twinned Spell | Quickened Spell |
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Total | Expended | |
---|---|---|
Sorcery Points | 9 | 0 |
Level | Slots |
---|---|
Hellish Rebuke (as 2nd) | 1 per day |
Darkness (2nd) | 1 per day |
1st | 4 |
2nd | 3 |
3rd | 3 |
4th | 3 |
5th | 2 |
6th | 1 |
Spell Slots | ||||||||||||
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Class & Level | Sorc Pts | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
Sorc 1 | 0 | 4 | 2 | 2 | - | - | - | - | - | - | - | - |
Sorc 2 | 2 | 4 | 3 | 3 | - | - | - | - | - | - | - | - |
Sorc 3 | 3 | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - |
Sorc 4 | 4 | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - |
Sorc 5 | 5 | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - |
Sorc 6 | 6 | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - |
Sorc 7 | 7 | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - |
Sorc 8 | 8 | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - |
Sorc 9 | 9 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
Sorc 10 | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
Sorc 11 | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
Sorc 12 | 12 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
Sorc 13 | 13 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
Sorc 14 | 14 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
Sorc 15 | 15 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
Sorc 16 | 16 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
Sorc 17 | 17 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
Sorc 18 | 18 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
Sorc 19 | 19 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
Sorc 20 | 20 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
XP(k) | CLev | Prof | Sorc Pts | AttBonus | Class & Level | HPs | Class Features |
---|---|---|---|---|---|---|---|
0 | 1 | +2 | 0 | - | Sorcerer 1 | 6+2+1 | Spellcasting, Sorcerous Origin, Racial Legacy p43 |
.3 | 2 | +2 | 2 | +1 WIS | Cleric 1 | 5+2+1 | Divine Domain |
.9 | 3 | +2 | 2 | - | Sorcerer 2 | 4+2+1 | Font of Magic, Racial Legacy p43 |
2.7 | 4 | +2 | 3 | +1 DEX | Sorcerer 3 | 4+2+1 | Metamagic x2 |
6.5 | 5 | +3 | 4 | - | Sorcerer 4 | 4+2+1 | Feat (War Caster), Racial Legacy p43 |
14 | 6 | +3 | 5 | +1 CHA | Sorcerer 5 | 4+2+1 | – |
23 | 7 | +3 | 6 | - | Sorcerer 6 | 4+2+1 | Elemental Affinity |
34 | 8 | +3 | 7 | +1 CHA | Sorcerer 7 | 4+2+1 | – |
48 | 9 | +4 | 8 | - | Sorcerer 8 | 4+2+1 | Feat (Elemental Adept), +1 CHA, +1 WIS |
64 | 10 | +4 | 8 | +1 WIS | Cleric 2 | 5+2+1 | Channel Divinity x 2 |
85 | 11 | +4 | 8 | - | Cleric 3 | 5+2+1 | Domain Spells |
100 | 12 | +4 | 9 | +1 WIS | Sorcerer 9 | 4+2+1 | – |
120 | 13 | +5 | 10 | - | Sorcerer 10 | 4+2+1 | Metamagic |
140 | 14 | +5 | 11 | +1 Xxx | Sorcerer 11 | 4+2+1 | – |
165 | 15 | +5 | 12 | - | Sorcerer 12 | 4+2+1 | Feat() |
195 | 16 | +5 | 13 | +1 Xxx | Sorcerer 13 | 4+2+1 | – |
225 | 17 | +6 | 14 | - | Sorcerer 14 | 4+2+1 | Dragon Wings |
265 | 18 | +6 | 15 | +1 Xxx | Sorcerer 15 | 4+2+1 | – |
305 | 19 | +6 | 16 | - | Sorcerer 16 | 4+2+1 | Feat() |
355 | 20 | +6 | 17 | +1 Xxx | Sorcerer 17 | 4+2+1 | Metamagic |
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