Table of Contents
Combat
Order of Battle
Criticals Tables
Conditions
Combat
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Order of Battle
Round == All Combatants take their Turns in Initiative Order
Turn == A Character Performs Their Actions
1 Move Action
1 Action
N Free Actions
Determine Surprise (if applicable)
Initiative Order == Who Goes First
Highest value goes first for all Options
Option 0: Highest
Initiative
goes first,
Ag
breaks ties,
Agility
Test breaks double ties
Option 1: Roll
Challenging (+0) Initiative
Test to determine order
Option 2: Roll 1d10 and add to
I
to determine order
Option 3:
AgB
+
IB
+ 1d10 determines order
Perform Turn
Move Action (yards)
At any time during your Turn
Move your
Walk
or
Run
Value as desired (no
Athletics
Test required)
Sprint:
Run
Value + SL == Burn your
Action
and make an
Average (+20) Athletics
Test
Action
Cast Spell / Say Prayer
(prayer) Roll
Pray
Test
(spell) ??
Other Misc things as determined by GM
Attack Action
Attacker Rolls Attack:
Test Difficulty = Challenging (+0) + 10*Advantage Levels
(melee) Roll
Melee (whatever)
Test
(ranged) Roll
Ranged (whatever)
Test
Defender Rolls Defense:
Test Difficulty = Challenging (+0) + 10*Advantage Levels
(parry) Roll
Melee (whatever)
Test
(dodge) Roll
Dodge (whatever)
Test
Hit or No Hit:
Higher SL wins the contest
If Attacker wins, damage is dealt with SL difference as rollover, Defender loses all Advantage Levels and Attacker gains 1 Advantage Level.
If Defender wins, no damage is dealt, Attacker loses all Advantage Levels and Defender gains 1 Advantage Level.
Where Did it Hit?
Attack Roll == flip the digits (so a 13 hit roll goes to 31), and consult Body Location chart
How Much Damage Did it Deal?
Wounds Inflicted == (Attack SL + Weapon Damage) - (Defender TB + Body Location Armor Value)
If Critical or At 0 Wounds
Consult
Critical Wounds Table
for the specific Body Location and roll 1d100
Apply
Conditions
Make End-of-Turn Rolls
Move on to next person
After everyone has gone
Any End-of-Round occurrences happen now
Top of the round
All
Surprised
Conditions are removed
Do not reroll Initiative, just use the same order
Criticals Tables
Location
Head
Arm
Body
Leg
Conditions
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Conditions
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