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wfrp4:leg

Leg Critical Wounds

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Critical Wounds Tables: p174.
Also: [ Conditions ].

Roll Description Wounds Additional Effects
01-10 Stubbed Toe 1 In the scuffle, you stub your toe. Pass a Average (+20) Endurance Test or suffer -10 on Agility Tests until the end of the next turn.
11-20 Twisted Ankle 1 You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for 1d10 rounds.
21-25 Minor Cut 1 Gain 1 Bleeding Condition.
26-30 Lost Footing 1 In the scuffle, you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.
31-35 Thigh Strike 2 A painful blow slams into your upper thigh. Gain 1 Bleeding Condition and pass an Average (+20) Endurance Test or stumble, gaining the Prone Condition.
36-40 Sprained Ankle 2 You sprain your ankle, giving you a Torn Muscle (Minor) injury.
41-45 Twisted Knee 2 You twist your knee too far. Agility Tests suffer a -20 penalty for 1d10 rounds.
46-50 Badly Cut Toe 2 Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe – Amputation (Average).
51-55 Bad Cut 3 Gain 2 Bleeding Conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.
56-60 Badly Twisted Knee 3 You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury.
61-65 Hacked Leg 3 A cut bites down into the hip. Gain 1 Prone and 2 Bleeding Conditions, and suffer a Broken Bone (Minor) injury. Further, pass a Hard (-20) Endurance Test or also gain a Stunned Condition from the pain.
66-70 Torn Thigh 3 Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.
71-75 Ruptured Tendon 4 Gain 1 Prone and 1 Stunned COndition as one of your tendons tears badly. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition. Your leg is useless (see Amputated Parts). Suffer a Torn Muscle (Major) injury.
76-80 Carved Shin 4 The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain 1 Stunned and 1 Prone Condition. Further, suffer a Torn Muscle (Major) and Broken Bone (Minor) injury.
81-85 Broken Knee 4 The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding, 1 Prone, and 1 Stunned Condition, and a Broken Bone (Major) injury as you fall to the ground clutching your ruined leg.
86-90 Dislocated Knee 4 Your knee is wrenched out of its socket. Gain 1 Prone Condition. Pass a Hard (-20) Endurance Test or gain 1 Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a -10 penalty for 1d10 days.
91-93 Crushed Foot 5 The blow crushes your foot. Make an Average (+20) Endurance Test; if you fail, gain 1 Prone Condition and lose 1 toe, plus 1 additional toe for each SL below 0 – Amputation (Average). Gain 2 Bleeding Conditions. If you don't receive Surgery within 1d10 days, you will lose the foot entirely.
94-96 Severed Foot 5 Your foot is severed at the ankle and lands 1d10 feet away in a random direction – Amputation (Hard) (see Scatter). You gain 3 Bleeding, 2 Stunned, and 1 Prone Condition.
97-99 Cut Tendon 5 A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding, 2 Stunned, and 1 Prone Condition and look on in horror as your leg never works again – Amputation (Very Hard).
00 Shattered Pelvis Death The blow shatters your pelvis, severing one leg, then driving through to the next. You die instantly from traumatic shock.
wfrp4/leg.txt · Last modified: 2019/09/16 02:27 by tara