Table of Contents
Wfrpg4 Chargen
01 Species
02 Career
03 Attributes
04 Skills
05 Talents
06 Trappings
07 Details
08 Advancement
09 Equipment
10 Spells
Wfrpg4 Chargen
01 Species
Species: pg 24
Roll d100
Keep result for +20 XP
Or, choose race for +0 XP
Roll d100
Species
01-90
Human
91-94
Halfling
95-98
Dwarf
99
High Elf
00
Wood Elf
02 Career
Roll d100
Consult Chart for your species on pg 30
Keep resultant career for +50 XP
Or, Roll twice more and choose one of the three for +25 XP
Or, Choose whichever Career you want for +0 XP
03 Attributes
Attributes: p33
Roll 2d10 for each Attribute
Use the values as-is for +50 XP
Or, Rearrange values for +25 XP
Or, Reroll and move around for +0 XP
Or, allocate 100 pts between the 10 characteristics (min 4 max 18) however you want for +0 XP
Consult table on pg 33 for bonus to each
Humans: +20 to each
04 Skills
Note your 8 career skills
Divide 40 advance points between these
None higher than 10 starting out (from these points)
Note your species skills, pg 36
Add 5 advances to 3 skills
Add 3 advances to 3 skills
These can bump advances to greater than 10 if there is overlap
Languages:
Everyone speaks Reikspiel
NOT everyone can read/write (the Read/Write Talent is required for this)
Most species get at least one other language (pg 36)
Some careers get other languages (noted on career page)
Skills List, p118
05 Talents
Talents p132
Note the Talents from your Career (various)
Put 1 point in a single Career Talent at chargen
Note the Talents from your Species (p36)
Put 1 point in all Species Talents at chargen
06 Trappings
Note the Trappings from your Class (p37)
Note the Trappings from your Career (various)
Note the Trappings from your Species (p36)
Determine gold from your Class/Career rank
Rank will be either Brass, Silver, or Gold
Determine starting cash from this rank as follows (table on p37):
Brass = 2d10 brass pennies per Status Level
Silver = 1d10 silver shillings per Status Level
Gold = 1 gold crown per Status Level
07 Details
Name
Humans = german
Halflings = long melodramatic names that can be abbreviated (esmerelda 'esme' or maximillian 'max')
Dwarves = icelandic
Elves = native american (Fleetriver)
Age
Human: 15+1d10
Dwarf: 15+10d10
Elf: 30+10d10
Halfling: 15+5d10
Height
Human: 4'9“ + 2d10”
Dwarf: 4'3“+d10”
Elf: 5'11+d10“
Halfling: 3'1”+d10“
Eye color
Roll 2d10
Consult table on pg 40
Hair color
Roll 2d10
Consult table on pg 40
08 Advancement
Spend any starting or bonus XP
The max you can have from chargen is 120 XP (= 20 + 50 + 50)
House Rule:
You can level anything (species/career relevant or no) with chargen XP
See
Career Advancement
for costs
09 Equipment
IMPORTANT STUFF
Choose Melee Weapons: pg294
Choose Ranged Weapons: pg295
Choose ammo pg296
Choose Armor: pg 300
General equipment pages pg301-309
MONEY p288
1 GC (gold crown) = 20s (silver shillings) = 240d (brass pennies)
12 pennies in a shilling, 20 shillings in a crown
(20/-) notation means 20 silver shillings + 0 brass pennies (no change)
abbreviation: 1 GC = 20/- = 240d
10 Spells
Divine
Choose god: pg204 (table), pg205+ (long descriptions)
Gain Blessings: pg220
Gain Miracles associated with your god: pg222+
Arcane
?