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Character Sheet

Statistics

Class(es) & Level(s) Brb 10/Ftr 3
Experience 107276 Proficiency Bonus +5
Fate Points 2 Inspiration Y
Name Value Bonus w/ Prof Misc
Strength 20 +5 +9 +1 to save
Dexterity 14 +2 +6 +1 to save
Constitution 18 +4 +8 +1 to save
Intelligence 8 -1 +3 +1 to save
Wisdom 12 +1 +5 +1 to save
Charisma 10 +0 +4 +1 to save
Armor Class 17 (18) Hit Points 171 (184)
Size Medium Speed 40'

Proficiencies

Type Source Thing
Save Barbarian Strength
Save Barbarian Constitution
Skill Half-Orc Intimidation (Cha)
Skill Barbarian Athletics (Str)
Skill Barbarian Perception (Wis)
Skill Background Acrobatics (Dex)
Skill Background Peformance (Cha)
Armor Barbarian Light Armor
Armor Barbarian Medium Armor
Armor Barbarian Shield
Tool Background Disguise Kit
Weapon Barbarian Simple Weapons
Weapon Barbarian Martial Weapons

Actions

Type Name Source Notes
Normal Attack x2: Thorgrym General +12 to hit (+14 vs giants), 2d6+7 (+9 vs giants) slashing damage, (6d6+7 on critical hit, 6d6+9 vs giants); once per short rest, upon hitting a giant, can unleash powerful smite attack that does an additional 5d8 force damage; once per long rest, can spend a bonus action to increase strength to 26 for 1 minute, afterward suffer one level of exhaustion. “Rage of Thorgrim”: +1 att/+1 dam, extra +2d6 damage, automatically frenzied.
Normal Attack x2: Great Axe General +10 to hit, 1d12+5 (4d12+5 on critical hit) slashing damage, silvered
Normal Attack: Hand Axe +1 General +11 to hit, 1d6+6 slashing damage, range: 20'/60'
Normal Attack: Javelin General +10 to hit, 1d6+5 piercing damage, range: 30'/120'
Move Ground General 40'
Bonus Rage Class Adv on str checks and str saving throws, resistance to bludgeoning, piercing, and slashing damage, duration: 1 min, Rages: 4x day, Rage Damage: +3
Bonus Second Wind Class Regain 1d10+ftr level hit points, per short/long rest
Reaction x x x

General Action chart found here.

Features

Type Name Source Notes
Sense Darkvision Race: Half-Orc 60'
Racial Relentless Endurance Race: Half-Orc When you are reduced to 0 hit points but not killed outright can drop to 1 hit point instead, per long rest.
Racial Savage Attacks Race: Half-Orc When you score critical hit with a melee weapon attack, can roll one of the weapon's damage dice again and add it to the extra damage of the critical hit.
Background By Popular Demand Variant Entertainer: Gladiator Can find a place to perform in any place that features combat for entertainment
Class Rage Barbarian 1 Adv on str checks and str saving throws, resistance to bludgeoning, piercing, and slashing damage, duration: 1 min, Rages: 4x day, Rage Damage: +3
Class Unarmored Defense Barbarian 1 When Unarmored, AC = 10 + Con mod + Dex mod
Class Fighting Style (Great Weapon Fighting) Fighter 1 When roll 1 or 2 with a melee weapon held with two hands, can re-roll die and must use new roll, even if new roll is a 1 or a 2.
Class Second Wind Fighter 1 Regain 1d10 + fighter level hit points, per short/long rest
Class Reckless Attack Barbarian 2 When making first attack of turn, can attack recklessly- adv on melee attack rolls using strength this turn, but next turn attacks against you have adv.
Class Danger Sense Barbarian 2​ ​Advantage on all Dex saving throws against effects you can see, such as traps and spells. Must not be blinded, deafened, or incapacitated to gain this benefit. ​
Class Frenzy Barbarian 3 Can go into a frenzy when you rage. If you do so, for the duration of your rage you may make a single melee attack as a bonus action on each of your turns after this one. After your rage ends you suffer one level of exhaustion.
Feat Great Weapon Master Barbarian 4 If score crit or reduce an enemy to 0 with melee attack, can make one melee attack as bonus action; can choose to take -5 on att to do +10 dam
Class Extra Attack Barbarian 5 Can attack twice, instead of once, when taking attack action on your turn
Class Fast Movement Barbarian 5 Movement Speed increased by 10 feet
Class Mindless Rage Barbarian 6 Can't be charmed or frightened while raging. If charmed or frightened when entering rage, effect is suspected for duration of rage.
Class Feral Instinct Barbarian 7 Advantage on initiative; if surprised but not incapacitated, can act normally if you rage first
Class Toughness Barbarian 8 When first get this feat, hit point max increases by an amount equal to twice level; Every level after, hit point max increases by 2 additional hit points
Class Brutal Critical (1 die) Barbarian 9 Roll one additional die when determining extra damage for critical hit with a melee attack
Boon Boon of Tyr Boon Permanent +1 to AC and saves
Class Action Surge Fighter 2 Once per short or long rest, can take an additional action on turn
Class Improved Critical Fighter 3 Crit on a 19 or 20
Class Intimidating Presence Barbarian 10

Assets & Equipment

Platinum Gold Electrum Silver Copper Miscellanous
829 2927 x 20 14 Gems (3x50gp, 20x100gp, 10x500gp, 10x1000gp), Artwork (X gp)
Type Name Weight# Cost Notes
Armor Half Plate 40 750 gp Disadvantage on Stealth
Clothes Common 3 -
Clothes Winter Travel Clothes 4 2 gp
Clothes Worg Pelt 3 -
Weapon Thorgrym* 6 - 2d6 slashing, heavy, 2-handed, +2 to att/dam (+4 to att/dam vs giants); hit point max increases by 1 per character level when attuned; once per short rest, upon hitting a giant, can unleash powerful smite attack that does an additional 5d8 force damage; once per long rest, can spend a bonus action to increase strength to 26 for 1 minute, afterward suffer one level of exhaustion. *Thorgrym is a sentient weapon of Chaotic Neutral alignment. Its purpose is to destroy giantkind. The weapon cannot be damaged or destroyed by any craft, artifice, or agency of giantkind. It communicates through the transmission of emotion to its wielder. It can see and hear its surroundings (with darkvision) out to a distance of 120 feet. The weapon understands the Giant language, and imparts the ability to speak, read, and understand Giant to its wielder. Upon encountering giants or giant kin, must make wisdom save or fall into “Rage of Thorgrim”: +1 att/+1 dam, +2d6 extra damage. If do not possess rage class feature, wielder temporarily falls into rage. If wielder possesses rage class feature, then they fall into frenzy. Rage/Frenzy only ends when all giants/giant-kin within visual rage are dead. Wielder forgoes all tactics and must spend their actions attacking giants/giant-kin, or making their way to attack giants/giant-kin by the quickest route possible.
Weapon Silver Great Axe 7 150 gp 1d12 slashing, heavy, 2-handed, silvered
Weapon Hand Axe +1 2 - 1d6 slashing, +1 to att/dam, light, thrown (20'/60')
Weapon Javelin x4 8 2 gp Class, 1d6 piercing, thrown (30'/120')
Gear Helm of Underwater Action* - 2000 gp As an action, can speak a command word to create bubble of air around head, allowing one to speak and breathe normally underwater; another action to dispel bubble; Swim speed equal to walk speed, see clearly through murky water, keep stuff dry
Gear Periapt of Wound Closure* - - Stabilize whenever dying at start of turn; when rolling hit die to restore HP, double hit points restored
Gear Explorer's Pack 49* 10 gp Class, backpack, bedroll, mess kit, tinderbox, 10 days of rations, waterskin, 100' silk rope.
Gear Bag of Holding 15 - Can hold up to 500lbs, not exceeding a volume of 64 cubic ft
Gear Potion Bandolier 1 5 sp
Gear Potion of Healing x3 - 50 gp 2d4+2 hit points
Gear Potion of Greater Healing x0 - 250 gp 4d4+4 hit points
Gear Potion of Superior Healing x0 - 500 gp 8d4+8 hit points
Gear Potion of Supreme Healing x0 - 10d4+20 hit points
Gear Potion of Heroism x0 - - +10 temporary HP, blessed for 1 hour
Gear Potion of Haste x0 - - Haste (speed doubled, +2 AC, adv on dex checks, 1 additional action per turn) for 1 minute
Gear Potion of Hill Giant Strength x1 - 250 gp 21 strength for 1 hour (+5 modifier)
Gear Potion of Fire Giant Strength x1 - 500 gp 25 strength for 1 hour (+7 modifier)
Gear Potion of Water Breathing x2 - 250 gp Breathe underwater for 1 hour
Gear Potion of Growth x1 - 250 gp Enlarge for 1 hour (increase 1 size category, adv on str checks and str saving throws, weapons do extra 1d4 damage)
Gear Potion of Vitality x1 - - Removes all exhaustion, cures any poison/disease, next 24 hours, get maximum amount of HP from any Hit Die spent
Gear Potion of Cold Resistance x1 - 250 gp Resistance to cold damage for 1 hour
Gear Potion of Fire Resistance x1 - 250 gp Resistance to fire damage for 1 hour
Gear Keoghtom's Ointment - - 3 doses, curses any disease or poison, heals 2d8+2
Gear Waterskin of Magic Well Water 5 - 0 doses, cure any diseases or poison, heals 6d8+6; If applied to a body dead less than 10 days, acts like raise dead; Apply to any food or drink, purify food or drink in 5ft area; dispel any evil writing or magic circle created by evil creature; holy water, 6d6 radiant damage
Misc Room at Cracked Crown Inn - - 6 months (starting from 23rd Mertul)

Other:
Encumbrance: 84/100 (max: 300 = STR*15 lbs)

Character Build

  • Background: Variant Entertainer: Gladiator
    • Personality Trait #1: I'll settle for nothing less than perfection.
    • Personality Trait #2: I love a good insult, even one directed at me.
    • Ideal: The world is in need of new ideas and bold action.
    • Bond: I Idolize a hero of the old tales and measure my deeds against that person's.
    • Flaw: I'm a sucker for a pretty face.
  • Race & Subrace: Half-Orc
  • Point Buy Ability Scores: Str 15 (9 pts), Dex 11 (3 pts), Con 15 (9 pts), Int 8 (0 pts), Wis 12 (4 pts), Cha 10 (2 pts)

Level Progression

XP(k) CLev Prof AttBonus Class & Level HPs Class Features Rages Rage Dmg
0 1 +2 - Brb 1 15 (15) Rage, Unarmored Defense 2 +2
.3 2 +2 +1 Str Ftr 1 9 (24) Fighting Style (Great Weapon Fighting), Second Wind 2 +2
.9 3 +2 - Brb 2 10 (34) Reckless Attack, Danger Sense 2 +2
2.7 4 +2 +1 Dex Brb 3 10 (44) Primal Path (Berserker), Frenzy 3 +2
6.5 5 +3 - Brb 4 10 (54) Feat: Great Weapon Master 3 +2
14 6 +3 +1 Con Brb 5 10 (64) Extra Attack, Fast Movement 3 +2
23 7 +3 - Brb 6 10 (74) Mindless Rage 4 +2
34 8 +3 +1 Con Brb 7 11+7 (92) Feral Instinct 4 +2
48 9 +4 - Brb 8 11+18 (121) Feat: Tough 4 +2
64 10 +4 +1 Dex Brb 9 13 (134) Brutal Critical (1 die) 4 +3
85 11 +4 - Ftr 2 12 (146) Action Surge (one use) 4 +3
100 12 +4 +1 Dex Ftr 3 12 (158) Martial Archetype: Champion, Improved Critical 4 +3
120 13 +5 - Brb 10 13 (171) Intimidating Presence 4 +3
140 14 +5 +1 Con Brb 11 13 (184) Relentless Rage 4 +3
165 15 +5 - Brb 12 14+14 (212) Feat: Orcish Fury 5 +3
195 16 +5 +1 Dex Brb 13 14 (226) Brutal Critical (2 die) 5 +3
225 17 +6 - Brb 14 14 (240) Retaliation 5 +3
265 18 +6 +1 Dex Brb 15 14 (254) Persistent Rage 5 +3
305 19 +6 - Brb 16 14 (268) Feat: Resilient (Dex) 5 +4
355 20 +6 +1 Dex Brb 17 14 (282) Brutal Critical (3 die) 6 +4
dd5/logru/charsheet.txt · Last modified: 2017/11/14 15:21 by geebs