dd5:orcs
Table of Contents
Orc Raider
Medium humanoid (orc), chaotic evil.
Challenge: 1/2 (100 XP)
Armor Class: | 13 (hide armor) | Skills: | Intimidation +2 |
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Hit Points: | 15 (2d8+6) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Orc |
STR | 16 (+3) | DEX | 12 (+1) | CON | 16 (+3) | INT | 7 (-2) | WIS | 11 (+0) | CHA | 10 (+0) |
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- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
- Greataxe: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 9 (1d12+3) slashing damage.
- Javelin: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Orc Warrior
Medium humanoid (orc), chaotic evil.
Challenge: 1 (200 XP)
Armor Class: | 15 (hide armor, shield) | Skills: | Athletics +5, Intimidation +2 |
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Hit Points: | 37 (5d8+15) | Senses: | Darkvision 60 ft., Passive Perception 10 |
Speed: | 30 ft. | Languages: | Common, Orc |
STR | 16 (+3) | DEX | 12 (+1) | CON | 16 (+3) | INT | 7 (-2) | WIS | 11 (+0) | CHA | 10 (+0) |
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- Aggressive Shield Rush: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. As part of this action, the orc may make a shove attack against a creature within 5 feet that is size Large or smaller. The orc must move at least 10 feet to make this attack, and be wielding a shield.
- Brute: A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack).
Actions
- Spear: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (2d6+3) piercing damage in melee or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, or 6 (1d6+3) piercing damage at range.
Orc Eye of Gruumsh
Medium humanoid (orc), chaotic evil.
Challenge: 2 (450 XP)
Armor Class: | 16 (ring mail, shield) | Skills: | Intimidation +3, Religion +1 |
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Hit Points: | 45 (6d8+18) | Senses: | Darkvision 60 ft., Passive Perception 11 |
Speed: | 30 ft. | Languages: | Common, Orc |
STR | 16 (+3) | DEX | 12 (+1) | CON | 16 (+3) | INT | 9 (-1) | WIS | 13 (+1) | CHA | 12 (+1) |
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- Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
- Gruumsh's Fury: The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
- Spellcasting: The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:
- 2nd level (3 slots): Augury, Spiritual Weapon.
Actions
- Spear: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6+3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
dd5/orcs.txt · Last modified: 2015/06/13 06:51 by jason