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Orc Raider

Medium humanoid (orc), chaotic evil.

Challenge: 1/2 (100 XP)

Armor Class: 13 (hide armor) Skills: Intimidation +2
Hit Points: 15 (2d8+6) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Orc
STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 7 (-2) WIS 11 (+0) CHA 10 (+0)
  • Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

  • Greataxe: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 9 (1d12+3) slashing damage.
  • Javelin: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Orc Warrior

Medium humanoid (orc), chaotic evil.

Challenge: 1 (200 XP)

Armor Class: 15 (hide armor, shield) Skills: Athletics +5, Intimidation +2
Hit Points: 37 (5d8+15) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Orc
STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 7 (-2) WIS 11 (+0) CHA 10 (+0)
  • Aggressive Shield Rush: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. As part of this action, the orc may make a shove attack against a creature within 5 feet that is size Large or smaller. The orc must move at least 10 feet to make this attack, and be wielding a shield.
  • Brute: A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack).

Actions

  • Spear: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (2d6+3) piercing damage in melee or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, or 6 (1d6+3) piercing damage at range.

Orc Eye of Gruumsh

Medium humanoid (orc), chaotic evil.

Challenge: 2 (450 XP)

Armor Class: 16 (ring mail, shield) Skills: Intimidation +3, Religion +1
Hit Points: 45 (6d8+18) Senses: Darkvision 60 ft., Passive Perception 11
Speed: 30 ft. Languages: Common, Orc
STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 9 (-1) WIS 13 (+1) CHA 12 (+1)
  • Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Gruumsh's Fury: The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
  • Spellcasting: The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:

Actions

  • Spear: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6+3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
dd5/orcs.txt · Last modified: 2015/06/13 06:51 by jason