dd5:scorpions
Table of Contents
Scorpion
Tiny beast, unaligned.
Challenge: 0 (10 XP)
Armor Class: | 11 (natural armor) | Skills: | - |
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Hit Points: | 1 (1d4-1) | Senses: | Blingsight 10 ft., Passive Perception 9 |
Speed: | 10 ft. | Languages: | - |
STR | 2 (-4) | DEX | 11 (+0) | CON | 8 (-1) | INT | 1 (-5) | WIS | 8 (-2) | CHA | 2 (-4) |
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Actions
- Sting: Melee weapon attack, +2 to Hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
Giant Scorpion
Large beast, unaligned.
Challenge: 3 (700 XP)
Armor Class: | 15 (natural armor) | Skills: | - |
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Hit Points: | 52 (7d10+14) | Senses: | Blingsight 60 ft., Passive Perception 9 |
Speed: | 40 ft. | Languages: | - |
STR | 15 (+2) | DEX | 13 (+1) | CON | 15 (+2) | INT | 1 (-5) | WIS | 9 (-2) | CHA | 3 (-4) |
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Actions
- Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
- Claw: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Sting: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
dd5/scorpions.txt · Last modified: 2015/06/06 04:22 by jason