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Scorpion

Tiny beast, unaligned.

Challenge: 0 (10 XP)

Armor Class: 11 (natural armor) Skills: -
Hit Points: 1 (1d4-1) Senses: Blingsight 10 ft., Passive Perception 9
Speed: 10 ft. Languages: -
STR 2 (-4) DEX 11 (+0) CON 8 (-1) INT 1 (-5) WIS 8 (-2) CHA 2 (-4)

Actions

  • Sting: Melee weapon attack, +2 to Hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Giant Scorpion

Large beast, unaligned.

Challenge: 3 (700 XP)

Armor Class: 15 (natural armor) Skills: -
Hit Points: 52 (7d10+14) Senses: Blingsight 60 ft., Passive Perception 9
Speed: 40 ft. Languages: -
STR 15 (+2) DEX 13 (+1) CON 15 (+2) INT 1 (-5) WIS 9 (-2) CHA 3 (-4)

Actions

  • Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
  • Claw: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
  • Sting: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
dd5/scorpions.txt · Last modified: 2015/06/06 04:22 by jason