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Goblin Grunt

Small humanoid (goblinoid), neutral evil.

Challenge: 1/4 (50 XP)

Armor Class: 15 (leather, shield) Skills: Stealth +6
Hit Points: 7 (2d6) Senses: Darkvision 60 ft., Passive Perception 9
Speed: 30 ft. Languages: Common, Goblin
STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 8 (-1) CHA 8 (-1)
  • Nimble Escape: Can take the Disengage or Hide action as a Bonus action each turn.

Actions

  • Scimitar: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
  • Shortbow: Ranged weapon attack, +4 to Hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Goblin Squad Boss

Small humanoid (goblinoid), neutral evil.

Challenge: 1 (200 XP)

Armor Class: 17 (chain shirt, shield) Skills: Stealth +6
Hit Points: 21 (6d6) Senses: Darkvision 60 ft., Passive Perception 9
Speed: 30 ft. Languages: Common, Goblin
STR 10 (+0) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 8 (-1) CHA 10 (+0)
  • Nimble Escape: Can take the Disengage or Hide action as a Bonus action each turn.

Actions

  • Multiattack: Make two scimitar attacks. The second attack has Disadvantage.
  • Scimitar: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
  • Shortbow: Ranged weapon attack, +4 to Hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Reactions

  • Redirect Attack: When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Goblin Sneak

Small humanoid (goblinoid), neutral evil.

Challenge: 1 (200 XP)

Armor Class: 14 (leather) Saving Throws: Dex +5
Hit Points: 21 (6d6) Skills: Perception +4, Slight-of-hand +5, Stealth +9
Speed: 30 ft. Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Goblin
STR 8 (-1) DEX 16 (+3) CON 10 (+0) INT 12 (+1) WIS 10 (+0) CHA 8 (-1)
  • Cunning Escape: Can take the Dash, Disengage or Hide action as a Bonus action each turn.
  • Sneak Attack (1/turn): The goblin sneak deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin sneak that isn't incapacitated and the goblin sneak doesn't have disadvantage on the attack roll.

Actions

  • Rapier: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
  • Dagger: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Goblin Sniper

Small humanoid (goblinoid), neutral evil.

Challenge: 1 (200 XP)

Armor Class: 14 (leather) Skills: Stealth +6
Hit Points: 21 (6d6) Senses: Darkvision 60 ft., Passive Perception 9
Speed: 30 ft. Languages: Common, Goblin
STR 8 (-1) DEX 16 (+3) CON 10 (+0) INT 10 (+0) WIS 10 (+0) CHA 8 (-1)
  • Nimble Escape: The goblin can take the Disengage or Hide action as a Bonus action each turn.
  • Crossbow Specialist: The goblin ignores the Loading quality of crossbows.
  • Rapid Fire (1/turn): When making a ranged weapon attack with a crossbow, the goblin can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of the weapon.

Actions

  • Multiattack: Make two light crossbow attacks. The second attack has Disadvantage.
  • Light Crossbow: Ranged weapon attack, +5 to Hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage.
  • Dagger: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Goblin Shaman

Small humanoid (goblinoid), neutral evil.

Challenge: 2 (450 XP)

Armor Class: 15 (chain shirt) Saving Throws: Wis +5
Hit Points: 27 (6d6+6) Skills: Medicine +7, Persuasion +3, Religion +4, Stealth +6
Speed: 30 ft. Senses: Darkvision 30 ft., Passive Perception 13
Languages: Common, Goblin
STR 8 (-1) DEX 14 (+2) CON 12 (+1) INT 10 (+0) WIS 16 (+3) CHA 13 (+1)
  • Nimble Escape: Can take the Disengage or Hide action as a Bonus action each turn.
  • Sneak Attack (1/turn): The goblin deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't incapacitated and the goblin doesn't have disadvantage on the attack roll.
  • Spellcasting: The goblin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The goblin has the following cleric spells prepared:

Actions

  • Whip: Melee weapon attack, +4 to Hit, reach 10 ft., one target. Hit: 4 (1d4+2) slashing damage.
dd5/goblins.txt · Last modified: 2016/08/13 17:46 by jason