User Tools

Site Tools


dd5:hobgoblins

Back

Hobgoblin Soldier

Medium humanoid (goblinoid), lawful evil.

Challenge: 1/2 (100 XP)

Armor Class: 18 (chainmail, shield) Skills: -
Hit Points: 11 (2d8+2) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Goblin
STR 13 (+1) DEX 12 (+1) CON 12 (+1) INT 10 (+0) WIS 10 (+0) CHA 9 (-1)
  • Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

  • Longsword: Melee weapon attack, +3 to Hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands.
  • Longbow: Ranged weapon attack, +3 to Hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.

Hobgoblin Captain

Medium humanoid (goblinoid), lawful evil.

Challenge: 3 (700 XP)

Armor Class: 17 (half plate) Skills: -
Hit Points: 39 (6d8+12) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: Common, Goblin
STR 15 (+2) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 10 (+0) CHA 13 (+1)
  • Martial Advantage: Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

  • Multiattack: The hobgoblin makes two greatsword attacks.
  • Greatsword: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
  • Javelin: Melee or Ranged weapon attack, +4 to Hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
  • Leadership (Recharges after a Short or Long Rest): For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
dd5/hobgoblins.txt · Last modified: 2015/08/28 22:10 by jason