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Rat

Tiny beast, unaligned.

Challenge: 0 (10 XP)

Armor Class: 10 Skills: -
Hit Points: 1 (1d4-1) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 20 ft. Languages: -
STR 2 (-4) DEX 11 (+0) CON 9 (-1) INT 2 (-4) WIS 10 (+0) CHA 4 (-3)
  • Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Bite: Melee weapon attack, +0 to Hit, reach 5 ft., one target. Hit: 1 piercing damage.

Giant Rat

Small beast, unaligned.

Challenge: 1/8 (25 XP)

Armor Class: 12 Skills: -
Hit Points: 7 (2d6) Senses: Darkvision 60 ft., Passive Perception 10
Speed: 30 ft. Languages: -
STR 7 (-2) DEX 15 (+2) CON 11 (+0) INT 2 (-4) WIS 10 (+0) CHA 4 (-3)
  • Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

  • Bite: Melee weapon attack, +3 to Hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
dd5/rats.txt · Last modified: 2015/06/01 04:03 by jason