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dd5b:raina:charsheet

Character Sheet

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Statistics

Class(es) & Level(s) Paladin 10, Sorcerer (Favored Soul - War) 5, Hex Blade 1
Experience N/A Proficiency Bonus +5
Name Value Bonus Prof Misc Total
Strength 23 +6 +1+6 +13
Dexterity 10 +0 +1+6 +7
Constitution 16 +3 +1+6 +10
Intelligence 8 -1 +1+6 +6
Wisdom 10 +0 +5 +1+6 +12
Charisma 22 +6 +5 +1+6 +18
Armor Class 21 Hit Points 137
Hit Dice 10d10, 1d8, 5d6 Spent: None
Size Medium Speed 30'

Proficiencies

Type List Source
Saves Charisma, Wisdom Class (Paladin)
Skills Persuasion (CHA), Religion (INT) Class (Paladin)
Skills Athletics (STR), Intimidation (CHA) Background (Soldier)
Skills Perception (WIS), Survival (WIS) Race (Half-Elf)
Tools Playing Cards, Vehicles (land) Background (Soldier)
Armors All Class (Paladin)
Shields All Class (Paladin)
Weapons Simple, Martial Class (Paladin)
Languages Common, Elvish, Celestial Race (Half-Elf)

Features

Type Name Source Notes
Sense Darkvision Race: Half-Elf 60', cannot discern colors in darkness
Advantage Fey Ancestry Race: Half-Elf You have advantage on saving throws against being charmed, and magic can't put you to sleep
Background Insignia of Rank Soldier ????
Class Divine Sense Paladin 1 60' Detect good/evil and detect hallowed/desecrated regions. Num Uses: 1+ChaMod number of times. Long rest replenish.
Class Lay on Hands Paladin 1 Touch and heal up to (Paladin Level x 5 hps). 5 pts cure one disease/poison. Long rest replenish
Class Fighting Style Paladin 2 Dueling: +2 to damage rolls when wielding just one weapon
Class Divine Smite Paladin 2 Sacrifice spell slot for +2d8 damage, higher level slots +1d8, also+1d8 for undead (max: 5d8, or 6d8 for undead)
Class Spellcasting Paladin 2 Prep: (ChaMod + (Pal Lvl/2, round down)), min 1
Class Domain Spells Sorc 1 Divine Favor & Shield of Faith
Class Spellcasting Sorc 1 Known: (see Sorc table PHB 100)
Class Spellcasting Pal 2/Sorc 1 Slots: [Sorc Lvl + Pal Lvl/2, round down] (see table PHB 165)
Class Sacred Oath Paladin 3 Vengeance.
Class Divine Health Paladin 3 You are immune to disease.
Oath Spells 3rd Paladin 3 Bane. Hunter's Mark.
Oath Channel Divnity Paladin 3 Abjure Enemy. One action. Target 1 enemy w/in 60'. Wis saving throw. Failure, frightened for 1 minute and speed is 0 until the creature takes damage. Success, creature's speed is halved until it takes damage. p88
Oath Channel Divnity Paladin 3 Vow of Enmity. Bonus action. Target 1 enemy w/in 10'. Gain advantage against that creature for 1 minute or until they drop to 0 hps or go unconscious. p88
Feat Heavy Armor Mastery Paladin 4 Heavy Armor Mastery. +1 STR; 3pts damage reduction of bashing/slashing/piercing per hit
Class Extra Attack Paladin 5 You attack twice on your action.
Class Aura of Protection Paladin 6 10' radius centered on me, all saves +CHA MOD to those in range (incl me)
Special Sacred Riposte CL 8 Warhammer buff. Requires attunement. CHA-MOD/day, burn a reaction to partially block an attack made directly against you, halving its damage. Applies to BSP damage types. Resets after a long rest.
Class Metamagic Sorcerer 3 Pick 2 - Quicken Spell & Distant Spell
Class Domain Spells Sorcerer 3 Misty Step & Hold Person
Feat War Caster Sorc 4 War Caster. Cast melee cantrip as reaction. Can do somatic components with items in my hands. Advantage on Con saves to maintain concentration.
Class Relentless Avenger Paladin 7 When you make an OA against someone, you can move half your movement speed immediately after as part of the reaction. This does movement not provoke OA.
Special Blessed Focus CL 12 Warhammer buff. This weapon now functions as an Arcane Focus and counts as the material component of a spell while wielding it.
Class Otherworldly Patron Warlock 1 The Raven Queen
Class Pact Magic Warlock 1 Warlock spellcasting
Class Hexblade's Curse Hexblade 1 Bonus action curse one person. Vs cursed target: crit on a 19, +proficiency bonus extra damage vs target, if target dies you get (+warlock level+CHA bonus) healing.
Class Hex Warrior Hexblade 1 Use CHA as your attack bonus instead of STR or DEX (can put this on any weapon proficient w/that is not two-handed once every long rest). Gain prof w/medium armor, shields, martial weapons.
Feat Mage Slayer Pal 8 Mage Slayer. Burn reaction to attack when someone in 5' casts a spell. Advantage vs Spell (magic resistance) against anyone casting spells on me w/in 5'. Impose disadvantage on concentration checks on casters I've damaged.
Class Aura of Courage Pal 10 You and 10' radius from you can't be frightened while you're conscious.

Assets & Equipment

Platinum Gold Silver Copper Up-to-date Notes
4,080 17,715 5 0 Game 37 END 50 coins = 1 lb, see Party Funds
Type Name Weight# Cost Notes
Weapon Warhammer 5 15 gp Class, 1d8 bludgeoning, versatile (1d10). Special: Arcane Focus, +1, Sacred Riposte (see features section), w/1000 gp blue sapphire mounted in pommel
Type Name Weight# Cost Notes
Armor Full Plate 65 1500 gp Mariner's Plate, AC18, Disadvantage on Stealth
Armor Shield 6 10 gp AC +2
Clothes Common 3 5 sp Background
Tools Card Set 0 5 sp Background
Gear Rank Insignia 0 - Background
Gear Arcane Focus 1 10 gp Crystal, mounted in gauntlet
Gear Holy Symbol 0 5 gp Class, Emblem
Gear Explorer's Pack 59 10 gp Class, Backpack (5), bedroll (7), mess kit (1), tinderbox (1), 10 torches (10), 10 days of rations (20), waterskin (5), 50' hempen rope (10).
Gear Mountaineering Pack 61.5 10 gp GROUP, similar to Dungeoneer's Pack, backpack (5), crowbar (5), hammer (3), 10 pitons (2.5), 10 torches (10), tinderbox (1), 10 days rations (20), waterskin (5), 50' hempen rope (10)
Gear Ring of Protection 1 N/A +1 AC, +1 Saves
Gear Ring of Regeneration 1 N/A Regain 1d6 hps every 10min, regrow limbs after 1d6+1 days
Gear Belt of Frost Giant Strength 1 N/A STR becomes 23
Mount Hippogriff N/A N/A Steelmane. Flying speed 40'. AC: 11. 2 attacks per round: beak (5, 1d10+3), and claw (5, 2d6+3).
Attunement Slot (of 3) Item
1 Warhammer
2 Ring of Protection
3 Ring of Regeneration
4 Belt of Frost Giant Strength
5 N/A

(3 + 1 per 5 levels)

CW Potions x2 1 free action if readied, 2d4+2, 0.5 lbs
GCW Potions x0 1 free if readied, 4d4+4, 0.5 lbs
SCW Potions x0 1 free if readied, 6d4+6, 0.5 lbs
SSCW Potions x0 1 free if readied, 8d4+8, 0.5 lbs
CW Scrolls x0 1 action, 1d8+5, ??? lbs
Location Weight (lbs) Description
On Person 77 Plate (65), Shield (6), Clothes (3), Warhammer (2), Holy Symbol (0), Arcane Focus (1), Potion Bandolier (1), Potions x 2 (1)
In Pack 61 Explorer's Pack (59), Rank Insignia (0), Card Set (0), Banners x 2 (1), Money (1)
Other Pack 61.5 Mountaineering Kit (61.5)
Unencumbered Max Encumbrance Calculation
100 lbs 300 lbs Unencumbered: 100 = STR*5 lbs; Max: 300 = STR*15 lbs

Actions

Type Name Count Hit Damage Range Notes
Standard Attack: Warhammer+1 2 1d20+12 (1d8/1d10) +9 bludgeoning (one/two handed) 5' Hit: CHA bonus (6) + Prof (5) + 1. Dmg: CHA bonus (6) + Duelist (2) + 1
Type Name Hit Damage Range Notes
Standard Attack: Unarmed 1d20+10 1+5 bludgeoning 5'
Standard Attack: Javelin 1d20+10 1d6+0 piercing 30'/120'
Standard Attack: Dagger 1d20+10 1d4+7/1d4+0 piercing (melee/thrown) 5'/20'/ 60'

General Action chart found here.

Spellcasting Ability

Sorc Spell Save DC 19 = 8 + Proficiency bonus (5) + CHA Modifier (6)
Sorc Spell Attack Mod 11 = Proficiency bonus (5) + CHA Modifier (6)
Paladin Spell Save DC 19 = 8 + Proficiency bonus (5) + CHA Modifier (6)
Paladin Spell Attack Mod 11 = Proficiency bonus (5) + CHA Modifier (6)

Cantrips

Name Type Casting Time Range Cmpnts Duration Notes
Shocking Grasp Sorc 1 action Touch V,S 1 round Make melee spell attack, does 1d8 lightning damage, target cannot make reactions until the start of their next turn
Chill Touch Sorc 1 round 120' V,S Instant Deal 1d8 necrotic dmg (+1d8 cumulative @ 5th, 11th, 17th), on a hit, creature cannot regain hps until the start of your next turn, if undead, they get disadvantage on attacks against you until the end of your next turn
Fire Bolt Evoc 1 action 120' V,S Instant Ranged spell attack. On a hit, deals 1d10 fire damage. Flammable objects hit ignite. 5th level 2d10, 11th level 3d10, 17th level 4d10
Green-Flame Blade Sorc 1 action 5' V,M(w) Instant Requires a melee weaon (M). Make a melee attack, on a hit, one creature w/in 5' of the creature you hit takes (SpellMod) fire damage (no save). Scales.
Booming Blade Sorc 1 action 5' V,M(w) 1 round Requires a melee weapon (M). Make melee attack, on a hit, if the target moves again before your next turn, they take 1d8 thunder damage. Scales.
Eldritch Blast Warlock 1 action 5' VS 1 round Requires a melee weapon (M). Make melee attack, on a hit, if the target moves again before your next turn, they take 1d8 thunder damage. Scales.
Lightning Lure Warlock 1 action 15' V Instant Target makes STR save. On fail, pulled toward me 10', if target ends w/in 5' of me, takes 1d8 lightning dmg. (3d8 at 11th lvl)

Spells

Level Type Name Casting Time Range Cmpnts Duration Notes
1st Sorc Absorb Elements 1 ra Self S 1r Gain resistance to one of (acid, cold, fire, lightning, thunder) for duration, next successful attack against someone adds 1d6 dmg of that type (+1d6 for each higher lvl)
1st Sorc Earth Tremor 1 a Self/10' radius VS Instant Make DEX save. Failure knocks a creature prone and they take 1d6 bludgeoning dmg. Scales.
1st Sorc Shield 1 ra self V,S 1 rnd Gain +5 AC, lasts until start of your next turn, magic missile does no damage. Applies to triggering attack as well.
1st FS/War Divine Favor 1 ba Self VS Conc, 1m Add 1d4 radiant to weapon attacks.
1st FS/War Shield of Faith 1 ba 60' VSM Conc, 10m Gain +2 AC.
1st Pal Compelled Duel 1 ba 30' V Conc, 1m Initial Wis save - disadvantage to attack anyone but you. Roll Wis save each turn - success means movement not restricted.
1st Pal Cure Wounds 1 a Touch VS Instant Heal 1d8+ChaMod hitpoints, +1d8 per level above 1st
1st Pal Heroism 1 a Touch VS Conc, 1m Immune to fright, +ChaMod temp hps at the beginning of each turn
1st Pal Searing Smite 1 ba Self V Conc, 1m +1d6 fire dmg on a hit, and CON save every turn thereafter for 1d8 more fire damage until the spell ends
1st Pal Thunderous Smite 1 ba Self V Conc, 1m +2d6 thunder damage on a hit, and on a failed STR save knocked 10' away from you and knocked prone
1st Pal/V Bane 1 a 30' VSM Conc, 1 min 3 chosen creatures make CHA save. On fail, -1d4 to all attacks or saves. Scales as +1 target.
1st Pal/V Hunter's Mark 1 ba 90' V Conc, 1 hr Extra 1d6 dmg against marked target, can move it to another target after current one dies as bonus action.
1st Warlock Armor of Agathys 1 a Self VSM 1 hr +5 temporary hps, Upon hit (melee), creature takes 5 cold damage. +5 hps/cold damage per higher level.
1st Warlock Hex 1 ba 90' VSM Conc, 1 hr Extra 1d6 necrotic dmg against marked target, can move it to another target after current one dies as bonus action. Choose one ability save type to confer disadvantage on hexed target.
2nd Pal Aid 1 a 30' VSM 8 hrs 3 targets get +5 hit points per spell level (2nd and above)
2nd Pal Lesser Restoration 1 a Touch VS Instant Cure 1 disease, or 1 condition (blind, deaf, paralyzed, poisoned)
2nd Pal Protection from Poison 1 a Touch VS 1 hr Neutralizes 1 poison on target. For the duration, advantage on saving throws vs poison, resistance to poison damage
2nd Sorc Mirror Image 1 a self VS 1 min 3 Dups of you appear in your square. When attacked, roll a d20 to determine if the attack goes to you or a dup.
2nd Sorc Dragon's Breath 1 ba touch VSM Conc, 1 min Choose one of (acid, cold, fire, lightning, poison). Use a standard action to breathe that type in 15' cone for the duration. 3d6 damage, Dex save for half. +1d6 @ higher levels.
2nd Pal/V Misty Step 1 ba self V Inst Move up to 30' away as a bonus action.
2nd Pal/V Hold Person 1 a 60' VSM Conc, 1 min Humanoid. Wis save or paralyzed for duration. End of each of its turns, reroll save. Higher levels, additional humanoid can be targeted.
2nd FS/War Magic Weapon 1 ba touch VS Conc, 1 hr Weapon becomes +1 weapon until spell ends.
2nd FS/War Spiritual Weapon 1 ba 60' VS 1 min Weapon (5' reach, 1 attack) uses YOUR attack bonus, damage: 1d8 + CHA Bonus. Bonus action to move it 20'.
3rd FS(war) Crusader's Mantle 1 a Self V Conc, 1 min 30' radius, grants non-hostiles in range +1d4 extra radiant dmg to their attacks
3rd FS(war) Spirit Guardians 1 a Self (15' radius) VSM Conc, 10 min AoE slow (1/2 speed) (no save). Wis save for half, or take 3d8 radiant while in it. Can specify friendlies to be unaffected when cast.
3rd Pal/V Haste 1 a 30' VSM Conc, 1m +2 AC, x2 speed, advantage on Dex saves, +1 action (Attack, Dash, Disengage, Hide, Use Object)
3rd Pal/V Protection From Energy 1 a touch VS Conc, 1hr Choose damage type (acid, cold, fire, lightning, thunder)
3rd Sorc Counterspell 1 ra 60' S Instant Same slot lvl or lower == auto countered. Higher slot lvl, roll: DC 10+spell's level vs spellcasting ability check
3rd Pal Aura of Vitality 1 a self V conc, 1m 30' radius centered on you, use bonus action to heal anyone in radius for 2d6 hps
3rd Pal Dispell Magic 1 a 120' VS Inst Spellcasting ability check vs 10+spell's level. Auto success on spells of 3rd level or lower
3rd Pal Revivify 1 a touch VSM+ Inst M - 300 gp of diamonds. Rez someone who had died within the last 1 minute to 1 hp.
Metamagics Quicken Spell
Metamagics Distant Spell
Total Expended
Sorcery Points 5 0
Total Expended
Channel Divinity 1 0
Level Slots
1st 5 (one from warlock)
2nd 3
3rd 3
4th 3
5th 2

Progression

Spell Slots
CL Class & Level Sorc Pts Cantrips Known Spells Known (S/P) 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 Paladin 1 0 0 0/0 0 - - - - - - - -
2 Sorc 1 0 4 2/0 2 - - - - - - - -
3 Paladin 2 0 4 2/4 3 - - - - - - - -
4 Paladin 3 0 4 2/4 3 2 - - - - - - -
5 Paladin 4 0 4 2/5 4 2 - - - - - - -
6 Paladin 5 0 4 2/5 4 2 - - - - - - -
7 Paladin 6 2 4 2/6 4 3 - - - - - - -
8 Sorc 2 3 4 3/7 4 3 2 - - - - - -
9 Sorc 3 4 5 4/7 4 3 3 - - - - - -
10 Sorc 4 5 5 5/7 4 3 3 1 - - - - -
11 Sorc 5 5 5 6/6 4 3 3 2 - - - - -
12 Hexblade 1* 5 5 6/9 5 3 3 2 - - - - -
13 Paladin 7 5 5 6/9 5 3 3 2 - - - - -
14 Paladin 8 5 5 6/10 5 3 3 3 1 - - - -
15 Paladin 9 5 5 6/10 5 3 3 3 1 - - - -
16 Paladin 10 5 5 6/11 5 3 3 3 2 - - - -
17 Paladin 11 5 5 6/11 5 3 3 3 2 - - - -
18 Paladin 12 5 5 6/12 5 3 3 3 2 1 - - -
19 Paladin 13 5 5 6/12 5 3 3 3 2 1 - - -
20 Paladin 14 5 5 6/13 5 3 3 3 2 1 - - -
  • This is the point at which I got the tome of +2 CHA from Apotheosis (when my CHA had just turned 20)

Character Build

  • Background: Soldier
    • Personality Trait #1: I am fearless in battle
    • Personality Trait #2: I hold my ideals up above all else
    • Ideal: Greater Good.
    • Bond: I fight for those who cannot fight for themselves.
    • Flaw: I made a terrible mistake in battle that cost many lives.
  • Race & Subrace: Half-Elf

Level Progression

XP(k) CLev Prof Attrib Class & Level HPs Class Features
0 1 +2 - Paladin 1 10+2 Divine Sense, Lay on Hands, p84
.3 2 +2 +1 STR Sorcerer 1 4+2 Spellcasting. Sorcerous Origin: Favored Soul. Divine Domain (War). Bonus Proficiencies: light/med armor, shields, simple weapons.
.9 3 +2 - Paladin 2 6+2 Fighting Style (Great Weapon Fighting). Spellcasting. Divine Smite.
2.7 4 +2 +1 STR Paladin 3 6+2 Divine Health. Sacred Oath. Channel Divinity: Abjure Enemy, Vow of Enmity.
6.5 5 +3 - Paladin 4 6+2 Feat (Heavy Armor Mastery) (NOTE: +1 STR)
14 6 +3 +1 STR Paladin 5 6+2 Extra Attack.
23 7 +3 - Paladin 6 6+2 Aura of Protection.
34 8 +3 +1 CHA Sorcerer 2 4+2 Sorcery Points.
48 9 +4 - Sorcerer 3 4+2 Metamagic. Divine Domain Spells.
64 10 +4 +1 CHA Sorcerer 4 4+2 Feat (War Caster)
85 11 +4 - Sorcerer 5 4+2 Divine Domain Spells.
100 12 +4 +1 CHA Hexblade 1 5+2 Stuff
120 13 +5 - Paladin 7 6+2 Relentless Avenger.
140 14 +5 +1 CON Paladin 8 6+2 Feat (Mage Slayer)
165 15 +5 - Paladin 9 6+2 -
195 16 +5 +1 CON Paladin 10 6+3 Aura of Courage
225 17 +6 - Paladin 11 6+3 Improved Divine Smite.
265 18 +6 +1 CON Paladin 12 6+3 Feat (???)
305 19 +6 - Paladin 13 6+3 -
355 20 +6 +1 CON Paladin 14 6+4 Cleansing Touch.
N/A 21 +? - Paladin 15 6+4 Soul of Vengeance.

Experience

dd5b/raina/charsheet.txt · Last modified: 2018/09/30 01:30 by tara