dd5b:raina:charsheet
Table of Contents
Character Sheet
[ Back ] [ Raina Main ] [ Charsheet ] [ Reports ]
[ Experience ] [ Notes ]
Statistics
Class(es) & Level(s) | Paladin 10, Sorcerer (Favored Soul - War) 5, Hex Blade 1 | ||
---|---|---|---|
Experience | N/A | Proficiency Bonus | +5 |
Name | Value | Bonus | Prof | Misc | Total |
---|---|---|---|---|---|
Strength | 23 | +6 | +1+6 | +13 | |
Dexterity | 10 | +0 | +1+6 | +7 | |
Constitution | 16 | +3 | +1+6 | +10 | |
Intelligence | 8 | -1 | +1+6 | +6 | |
Wisdom | 10 | +0 | +5 | +1+6 | +12 |
Charisma | 22 | +6 | +5 | +1+6 | +18 |
Armor Class | 21 | Hit Points | 137 |
---|---|---|---|
Hit Dice | 10d10, 1d8, 5d6 | Spent: | None |
Size | Medium | Speed | 30' |
Proficiencies
Type | List | Source |
---|---|---|
Saves | Charisma, Wisdom | Class (Paladin) |
Skills | Persuasion (CHA), Religion (INT) | Class (Paladin) |
Skills | Athletics (STR), Intimidation (CHA) | Background (Soldier) |
Skills | Perception (WIS), Survival (WIS) | Race (Half-Elf) |
Tools | Playing Cards, Vehicles (land) | Background (Soldier) |
Armors | All | Class (Paladin) |
Shields | All | Class (Paladin) |
Weapons | Simple, Martial | Class (Paladin) |
Languages | Common, Elvish, Celestial | Race (Half-Elf) |
Features
Type | Name | Source | Notes |
---|---|---|---|
Sense | Darkvision | Race: Half-Elf | 60', cannot discern colors in darkness |
Advantage | Fey Ancestry | Race: Half-Elf | You have advantage on saving throws against being charmed, and magic can't put you to sleep |
Background | Insignia of Rank | Soldier | ???? |
Class | Divine Sense | Paladin 1 | 60' Detect good/evil and detect hallowed/desecrated regions. Num Uses: 1+ChaMod number of times. Long rest replenish. |
Class | Lay on Hands | Paladin 1 | Touch and heal up to (Paladin Level x 5 hps). 5 pts cure one disease/poison. Long rest replenish |
Class | Fighting Style | Paladin 2 | Dueling: +2 to damage rolls when wielding just one weapon |
Class | Divine Smite | Paladin 2 | Sacrifice spell slot for +2d8 damage, higher level slots +1d8, also+1d8 for undead (max: 5d8, or 6d8 for undead) |
Class | Spellcasting | Paladin 2 | Prep: (ChaMod + (Pal Lvl/2, round down)), min 1 |
Class | Domain Spells | Sorc 1 | Divine Favor & Shield of Faith |
Class | Spellcasting | Sorc 1 | Known: (see Sorc table PHB 100) |
Class | Spellcasting | Pal 2/Sorc 1 | Slots: [Sorc Lvl + Pal Lvl/2, round down] (see table PHB 165) |
Class | Sacred Oath | Paladin 3 | Vengeance. |
Class | Divine Health | Paladin 3 | You are immune to disease. |
Oath | Spells 3rd | Paladin 3 | Bane. Hunter's Mark. |
Oath | Channel Divnity | Paladin 3 | Abjure Enemy. One action. Target 1 enemy w/in 60'. Wis saving throw. Failure, frightened for 1 minute and speed is 0 until the creature takes damage. Success, creature's speed is halved until it takes damage. p88 |
Oath | Channel Divnity | Paladin 3 | Vow of Enmity. Bonus action. Target 1 enemy w/in 10'. Gain advantage against that creature for 1 minute or until they drop to 0 hps or go unconscious. p88 |
Feat | Heavy Armor Mastery | Paladin 4 | Heavy Armor Mastery. +1 STR; 3pts damage reduction of bashing/slashing/piercing per hit |
Class | Extra Attack | Paladin 5 | You attack twice on your action. |
Class | Aura of Protection | Paladin 6 | 10' radius centered on me, all saves +CHA MOD to those in range (incl me) |
Special | Sacred Riposte | CL 8 | Warhammer buff. Requires attunement. CHA-MOD/day, burn a reaction to partially block an attack made directly against you, halving its damage. Applies to BSP damage types. Resets after a long rest. |
Class | Metamagic | Sorcerer 3 | Pick 2 - Quicken Spell & Distant Spell |
Class | Domain Spells | Sorcerer 3 | Misty Step & Hold Person |
Feat | War Caster | Sorc 4 | War Caster. Cast melee cantrip as reaction. Can do somatic components with items in my hands. Advantage on Con saves to maintain concentration. |
Class | Relentless Avenger | Paladin 7 | When you make an OA against someone, you can move half your movement speed immediately after as part of the reaction. This does movement not provoke OA. |
Special | Blessed Focus | CL 12 | Warhammer buff. This weapon now functions as an Arcane Focus and counts as the material component of a spell while wielding it. |
Class | Otherworldly Patron | Warlock 1 | The Raven Queen |
Class | Pact Magic | Warlock 1 | Warlock spellcasting |
Class | Hexblade's Curse | Hexblade 1 | Bonus action curse one person. Vs cursed target: crit on a 19, +proficiency bonus extra damage vs target, if target dies you get (+warlock level+CHA bonus) healing. |
Class | Hex Warrior | Hexblade 1 | Use CHA as your attack bonus instead of STR or DEX (can put this on any weapon proficient w/that is not two-handed once every long rest). Gain prof w/medium armor, shields, martial weapons. |
Feat | Mage Slayer | Pal 8 | Mage Slayer. Burn reaction to attack when someone in 5' casts a spell. Advantage vs Spell (magic resistance) against anyone casting spells on me w/in 5'. Impose disadvantage on concentration checks on casters I've damaged. |
Class | Aura of Courage | Pal 10 | You and 10' radius from you can't be frightened while you're conscious. |
Assets & Equipment
Platinum | Gold | Silver | Copper | Up-to-date | Notes |
---|---|---|---|---|---|
4,080 | 17,715 | 5 | 0 | Game 37 END | 50 coins = 1 lb, see Party Funds |
Type | Name | Weight# | Cost | Notes |
---|---|---|---|---|
Weapon | Warhammer | 5 | 15 gp | Class, 1d8 bludgeoning, versatile (1d10). Special: Arcane Focus, +1, Sacred Riposte (see features section), w/1000 gp blue sapphire mounted in pommel |
Type | Name | Weight# | Cost | Notes |
---|---|---|---|---|
Armor | Full Plate | 65 | 1500 gp | Mariner's Plate, AC18, Disadvantage on Stealth |
Armor | Shield | 6 | 10 gp | AC +2 |
Clothes | Common | 3 | 5 sp | Background |
Tools | Card Set | 0 | 5 sp | Background |
Gear | Rank Insignia | 0 | - | Background |
Gear | Arcane Focus | 1 | 10 gp | Crystal, mounted in gauntlet |
Gear | Holy Symbol | 0 | 5 gp | Class, Emblem |
Gear | Explorer's Pack | 59 | 10 gp | Class, Backpack (5), bedroll (7), mess kit (1), tinderbox (1), 10 torches (10), 10 days of rations (20), waterskin (5), 50' hempen rope (10). |
Gear | Mountaineering Pack | 61.5 | 10 gp | GROUP, similar to Dungeoneer's Pack, backpack (5), crowbar (5), hammer (3), 10 pitons (2.5), 10 torches (10), tinderbox (1), 10 days rations (20), waterskin (5), 50' hempen rope (10) |
Gear | Ring of Protection | 1 | N/A | +1 AC, +1 Saves |
Gear | Ring of Regeneration | 1 | N/A | Regain 1d6 hps every 10min, regrow limbs after 1d6+1 days |
Gear | Belt of Frost Giant Strength | 1 | N/A | STR becomes 23 |
Mount | Hippogriff | N/A | N/A | Steelmane. Flying speed 40'. AC: 11. 2 attacks per round: beak (5, 1d10+3), and claw (5, 2d6+3). |
Attunement Slot (of 3) | Item |
---|---|
1 | Warhammer |
2 | Ring of Protection |
3 | Ring of Regeneration |
4 | Belt of Frost Giant Strength |
5 | N/A |
(3 + 1 per 5 levels)
CW Potions | x2 | 1 free action if readied, 2d4+2, 0.5 lbs |
---|---|---|
GCW Potions | x0 | 1 free if readied, 4d4+4, 0.5 lbs |
SCW Potions | x0 | 1 free if readied, 6d4+6, 0.5 lbs |
SSCW Potions | x0 | 1 free if readied, 8d4+8, 0.5 lbs |
CW Scrolls | x0 | 1 action, 1d8+5, ??? lbs |
Location | Weight (lbs) | Description |
---|---|---|
On Person | 77 | Plate (65), Shield (6), Clothes (3), Warhammer (2), Holy Symbol (0), Arcane Focus (1), Potion Bandolier (1), Potions x 2 (1) |
In Pack | 61 | Explorer's Pack (59), Rank Insignia (0), Card Set (0), Banners x 2 (1), Money (1) |
Other Pack | 61.5 | Mountaineering Kit (61.5) |
Unencumbered | Max Encumbrance | Calculation |
---|---|---|
100 lbs | 300 lbs | Unencumbered: 100 = STR*5 lbs; Max: 300 = STR*15 lbs |
Actions
Type | Name | Count | Hit | Damage | Range | Notes |
---|---|---|---|---|---|---|
Standard | Attack: Warhammer+1 | 2 | 1d20+12 | (1d8/1d10) +9 bludgeoning (one/two handed) | 5' | Hit: CHA bonus (6) + Prof (5) + 1. Dmg: CHA bonus (6) + Duelist (2) + 1 |
Type | Name | Hit | Damage | Range | Notes |
---|---|---|---|---|---|
Standard | Attack: Unarmed | 1d20+10 | 1+5 bludgeoning | 5' | |
Standard | Attack: Javelin | 1d20+10 | 1d6+0 piercing | 30'/120' | |
Standard | Attack: Dagger | 1d20+10 | 1d4+7/1d4+0 piercing (melee/thrown) | 5'/20'/ 60' |
General Action chart found here.
Spellcasting Ability
Sorc Spell Save DC | 19 | = | 8 + | Proficiency bonus (5) | + CHA Modifier (6) |
---|---|---|---|---|---|
Sorc Spell Attack Mod | 11 | = | Proficiency bonus (5) | + CHA Modifier (6) | |
Paladin Spell Save DC | 19 | = | 8 + | Proficiency bonus (5) | + CHA Modifier (6) |
Paladin Spell Attack Mod | 11 | = | Proficiency bonus (5) | + CHA Modifier (6) |
Cantrips
Name | Type | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|
Shocking Grasp | Sorc | 1 action | Touch | V,S | 1 round | Make melee spell attack, does 1d8 lightning damage, target cannot make reactions until the start of their next turn |
Chill Touch | Sorc | 1 round | 120' | V,S | Instant | Deal 1d8 necrotic dmg (+1d8 cumulative @ 5th, 11th, 17th), on a hit, creature cannot regain hps until the start of your next turn, if undead, they get disadvantage on attacks against you until the end of your next turn |
Fire Bolt | Evoc | 1 action | 120' | V,S | Instant | Ranged spell attack. On a hit, deals 1d10 fire damage. Flammable objects hit ignite. 5th level 2d10, 11th level 3d10, 17th level 4d10 |
Green-Flame Blade | Sorc | 1 action | 5' | V,M(w) | Instant | Requires a melee weaon (M). Make a melee attack, on a hit, one creature w/in 5' of the creature you hit takes (SpellMod) fire damage (no save). Scales. |
Booming Blade | Sorc | 1 action | 5' | V,M(w) | 1 round | Requires a melee weapon (M). Make melee attack, on a hit, if the target moves again before your next turn, they take 1d8 thunder damage. Scales. |
Eldritch Blast | Warlock | 1 action | 5' | VS | 1 round | Requires a melee weapon (M). Make melee attack, on a hit, if the target moves again before your next turn, they take 1d8 thunder damage. Scales. |
Lightning Lure | Warlock | 1 action | 15' | V | Instant | Target makes STR save. On fail, pulled toward me 10', if target ends w/in 5' of me, takes 1d8 lightning dmg. (3d8 at 11th lvl) |
Spells
Level | Type | Name | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|---|
1st | Sorc | Absorb Elements | 1 ra | Self | S | 1r | Gain resistance to one of (acid, cold, fire, lightning, thunder) for duration, next successful attack against someone adds 1d6 dmg of that type (+1d6 for each higher lvl) |
1st | Sorc | Earth Tremor | 1 a | Self/10' radius | VS | Instant | Make DEX save. Failure knocks a creature prone and they take 1d6 bludgeoning dmg. Scales. |
1st | Sorc | Shield | 1 ra | self | V,S | 1 rnd | Gain +5 AC, lasts until start of your next turn, magic missile does no damage. Applies to triggering attack as well. |
1st | FS/War | Divine Favor | 1 ba | Self | VS | Conc, 1m | Add 1d4 radiant to weapon attacks. |
1st | FS/War | Shield of Faith | 1 ba | 60' | VSM | Conc, 10m | Gain +2 AC. |
1st | Pal | Compelled Duel | 1 ba | 30' | V | Conc, 1m | Initial Wis save - disadvantage to attack anyone but you. Roll Wis save each turn - success means movement not restricted. |
1st | Pal | Cure Wounds | 1 a | Touch | VS | Instant | Heal 1d8+ChaMod hitpoints, +1d8 per level above 1st |
1st | Pal | Heroism | 1 a | Touch | VS | Conc, 1m | Immune to fright, +ChaMod temp hps at the beginning of each turn |
1st | Pal | Searing Smite | 1 ba | Self | V | Conc, 1m | +1d6 fire dmg on a hit, and CON save every turn thereafter for 1d8 more fire damage until the spell ends |
1st | Pal | Thunderous Smite | 1 ba | Self | V | Conc, 1m | +2d6 thunder damage on a hit, and on a failed STR save knocked 10' away from you and knocked prone |
1st | Pal/V | Bane | 1 a | 30' | VSM | Conc, 1 min | 3 chosen creatures make CHA save. On fail, -1d4 to all attacks or saves. Scales as +1 target. |
1st | Pal/V | Hunter's Mark | 1 ba | 90' | V | Conc, 1 hr | Extra 1d6 dmg against marked target, can move it to another target after current one dies as bonus action. |
1st | Warlock | Armor of Agathys | 1 a | Self | VSM | 1 hr | +5 temporary hps, Upon hit (melee), creature takes 5 cold damage. +5 hps/cold damage per higher level. |
1st | Warlock | Hex | 1 ba | 90' | VSM | Conc, 1 hr | Extra 1d6 necrotic dmg against marked target, can move it to another target after current one dies as bonus action. Choose one ability save type to confer disadvantage on hexed target. |
2nd | Pal | Aid | 1 a | 30' | VSM | 8 hrs | 3 targets get +5 hit points per spell level (2nd and above) |
2nd | Pal | Lesser Restoration | 1 a | Touch | VS | Instant | Cure 1 disease, or 1 condition (blind, deaf, paralyzed, poisoned) |
2nd | Pal | Protection from Poison | 1 a | Touch | VS | 1 hr | Neutralizes 1 poison on target. For the duration, advantage on saving throws vs poison, resistance to poison damage |
2nd | Sorc | Mirror Image | 1 a | self | VS | 1 min | 3 Dups of you appear in your square. When attacked, roll a d20 to determine if the attack goes to you or a dup. |
2nd | Sorc | Dragon's Breath | 1 ba | touch | VSM | Conc, 1 min | Choose one of (acid, cold, fire, lightning, poison). Use a standard action to breathe that type in 15' cone for the duration. 3d6 damage, Dex save for half. +1d6 @ higher levels. |
2nd | Pal/V | Misty Step | 1 ba | self | V | Inst | Move up to 30' away as a bonus action. |
2nd | Pal/V | Hold Person | 1 a | 60' | VSM | Conc, 1 min | Humanoid. Wis save or paralyzed for duration. End of each of its turns, reroll save. Higher levels, additional humanoid can be targeted. |
2nd | FS/War | Magic Weapon | 1 ba | touch | VS | Conc, 1 hr | Weapon becomes +1 weapon until spell ends. |
2nd | FS/War | Spiritual Weapon | 1 ba | 60' | VS | 1 min | Weapon (5' reach, 1 attack) uses YOUR attack bonus, damage: 1d8 + CHA Bonus. Bonus action to move it 20'. |
3rd | FS(war) | Crusader's Mantle | 1 a | Self | V | Conc, 1 min | 30' radius, grants non-hostiles in range +1d4 extra radiant dmg to their attacks |
3rd | FS(war) | Spirit Guardians | 1 a | Self (15' radius) | VSM | Conc, 10 min | AoE slow (1/2 speed) (no save). Wis save for half, or take 3d8 radiant while in it. Can specify friendlies to be unaffected when cast. |
3rd | Pal/V | Haste | 1 a | 30' | VSM | Conc, 1m | +2 AC, x2 speed, advantage on Dex saves, +1 action (Attack, Dash, Disengage, Hide, Use Object) |
3rd | Pal/V | Protection From Energy | 1 a | touch | VS | Conc, 1hr | Choose damage type (acid, cold, fire, lightning, thunder) |
3rd | Sorc | Counterspell | 1 ra | 60' | S | Instant | Same slot lvl or lower == auto countered. Higher slot lvl, roll: DC 10+spell's level vs spellcasting ability check |
3rd | Pal | Aura of Vitality | 1 a | self | V | conc, 1m | 30' radius centered on you, use bonus action to heal anyone in radius for 2d6 hps |
3rd | Pal | Dispell Magic | 1 a | 120' | VS | Inst | Spellcasting ability check vs 10+spell's level. Auto success on spells of 3rd level or lower |
3rd | Pal | Revivify | 1 a | touch | VSM+ | Inst | M - 300 gp of diamonds. Rez someone who had died within the last 1 minute to 1 hp. |
Metamagics | Quicken Spell |
---|---|
Metamagics | Distant Spell |
Total | Expended | |
---|---|---|
Sorcery Points | 5 | 0 |
Total | Expended | |
---|---|---|
Channel Divinity | 1 | 0 |
Level | Slots |
---|---|
1st | 5 (one from warlock) |
2nd | 3 |
3rd | 3 |
4th | 3 |
5th | 2 |
Progression
Spell Slots | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CL | Class & Level | Sorc Pts | Cantrips Known | Spells Known (S/P) | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | Paladin 1 | 0 | 0 | 0/0 | 0 | - | - | - | - | - | - | - | - |
2 | Sorc 1 | 0 | 4 | 2/0 | 2 | - | - | - | - | - | - | - | - |
3 | Paladin 2 | 0 | 4 | 2/4 | 3 | - | - | - | - | - | - | - | - |
4 | Paladin 3 | 0 | 4 | 2/4 | 3 | 2 | - | - | - | - | - | - | - |
5 | Paladin 4 | 0 | 4 | 2/5 | 4 | 2 | - | - | - | - | - | - | - |
6 | Paladin 5 | 0 | 4 | 2/5 | 4 | 2 | - | - | - | - | - | - | - |
7 | Paladin 6 | 2 | 4 | 2/6 | 4 | 3 | - | - | - | - | - | - | - |
8 | Sorc 2 | 3 | 4 | 3/7 | 4 | 3 | 2 | - | - | - | - | - | - |
9 | Sorc 3 | 4 | 5 | 4/7 | 4 | 3 | 3 | - | - | - | - | - | - |
10 | Sorc 4 | 5 | 5 | 5/7 | 4 | 3 | 3 | 1 | - | - | - | - | - |
11 | Sorc 5 | 5 | 5 | 6/6 | 4 | 3 | 3 | 2 | - | - | - | - | - |
12 | Hexblade 1* | 5 | 5 | 6/9 | 5 | 3 | 3 | 2 | - | - | - | - | - |
13 | Paladin 7 | 5 | 5 | 6/9 | 5 | 3 | 3 | 2 | - | - | - | - | - |
14 | Paladin 8 | 5 | 5 | 6/10 | 5 | 3 | 3 | 3 | 1 | - | - | - | - |
15 | Paladin 9 | 5 | 5 | 6/10 | 5 | 3 | 3 | 3 | 1 | - | - | - | - |
16 | Paladin 10 | 5 | 5 | 6/11 | 5 | 3 | 3 | 3 | 2 | - | - | - | - |
17 | Paladin 11 | 5 | 5 | 6/11 | 5 | 3 | 3 | 3 | 2 | - | - | - | - |
18 | Paladin 12 | 5 | 5 | 6/12 | 5 | 3 | 3 | 3 | 2 | 1 | - | - | - |
19 | Paladin 13 | 5 | 5 | 6/12 | 5 | 3 | 3 | 3 | 2 | 1 | - | - | - |
20 | Paladin 14 | 5 | 5 | 6/13 | 5 | 3 | 3 | 3 | 2 | 1 | - | - | - |
- This is the point at which I got the tome of +2 CHA from Apotheosis (when my CHA had just turned 20)
Character Build
- Background: Soldier
- Personality Trait #1: I am fearless in battle
- Personality Trait #2: I hold my ideals up above all else
- Ideal: Greater Good.
- Bond: I fight for those who cannot fight for themselves.
- Flaw: I made a terrible mistake in battle that cost many lives.
- Race & Subrace: Half-Elf
- Spell Loadout: Level 20
Level Progression
XP(k) | CLev | Prof | Attrib | Class & Level | HPs | Class Features |
---|---|---|---|---|---|---|
0 | 1 | +2 | - | Paladin 1 | 10+2 | Divine Sense, Lay on Hands, p84 |
.3 | 2 | +2 | +1 STR | Sorcerer 1 | 4+2 | Spellcasting. Sorcerous Origin: Favored Soul. Divine Domain (War). Bonus Proficiencies: light/med armor, shields, simple weapons. |
.9 | 3 | +2 | - | Paladin 2 | 6+2 | Fighting Style (Great Weapon Fighting). Spellcasting. Divine Smite. |
2.7 | 4 | +2 | +1 STR | Paladin 3 | 6+2 | Divine Health. Sacred Oath. Channel Divinity: Abjure Enemy, Vow of Enmity. |
6.5 | 5 | +3 | - | Paladin 4 | 6+2 | Feat (Heavy Armor Mastery) (NOTE: +1 STR) |
14 | 6 | +3 | +1 STR | Paladin 5 | 6+2 | Extra Attack. |
23 | 7 | +3 | - | Paladin 6 | 6+2 | Aura of Protection. |
34 | 8 | +3 | +1 CHA | Sorcerer 2 | 4+2 | Sorcery Points. |
48 | 9 | +4 | - | Sorcerer 3 | 4+2 | Metamagic. Divine Domain Spells. |
64 | 10 | +4 | +1 CHA | Sorcerer 4 | 4+2 | Feat (War Caster) |
85 | 11 | +4 | - | Sorcerer 5 | 4+2 | Divine Domain Spells. |
100 | 12 | +4 | +1 CHA | Hexblade 1 | 5+2 | Stuff |
120 | 13 | +5 | - | Paladin 7 | 6+2 | Relentless Avenger. |
140 | 14 | +5 | +1 CON | Paladin 8 | 6+2 | Feat (Mage Slayer) |
165 | 15 | +5 | - | Paladin 9 | 6+2 | - |
195 | 16 | +5 | +1 CON | Paladin 10 | 6+3 | Aura of Courage |
225 | 17 | +6 | - | Paladin 11 | 6+3 | Improved Divine Smite. |
265 | 18 | +6 | +1 CON | Paladin 12 | 6+3 | Feat (???) |
305 | 19 | +6 | - | Paladin 13 | 6+3 | - |
355 | 20 | +6 | +1 CON | Paladin 14 | 6+4 | Cleansing Touch. |
N/A | 21 | +? | - | Paladin 15 | 6+4 | Soul of Vengeance. |
Experience
[ Experience ]
dd5b/raina/charsheet.txt · Last modified: 2018/09/30 01:30 by tara