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empress:charms_-_solar

General

First (Ability) Excellency

  • Cost: 1m/1d
  • Minimums: (Ability) 1, Essence 1
  • Type: Reflexive (Attacker: Step 1, Defender: Step 2)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • “Essence Overwhelming”
  • Lawgivers with this Charm are known for their moments of brilliance. The Exalt’s player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm.
  • Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one.
  • Characters cannot use this or other Excellencies or dice-adding Charms to “create” actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify.
  • This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.
  • Exalted 2nd Edition, p183

Second (Ability) Excellency

  • Cost: 2m/1s
  • Minimums: (Ability) 1, Essence 1
  • Type: Reflexive (Attacker: Step 1, Defender: Step 2)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • “Essence Triumphant”
  • Solar Exalted with this Charm are known for their unwavering perfection. The Exalt’s player can invoke this Charm when making a roll based on the relevant Ability. The Exalt then spends up to (Attribute + Ability) in motes. This Charm adds one success to a roll for every two motes spent. Each success purchased with Essence Triumphant is the equivalent of purchasing two dice with the First Excellency or some other dice adder. Therefore, if a Solar had a (Dexterity + Melee) total of 8, he could purchase up to four successes with the Second Excellency. Any magical effects that hinge on the character buying dice will then react as if the character had just bought eight (Dexterity + Melee) dice. The character could not add dice from the effects of other Charms because he has reached his maximum of eight by purchasing the four successes.
  • The Exalt can also use this Charm to enhance unrolled uses of the relevant Ability. Each two motes spent increases his effective (Attribute + Ability) rating for one task by two. This means that every two motes spent on this Excellency increase a static value like a DV by one. The First Excellency is thus considerably more efficient for increasing static values than the Second Excellency, but not reliably so.
  • This Charm can be Comboed or used together with the First Excellency, but it is incompatible with the Third Excellency, and it can never be used on the same roll as the Third Excellency.
  • Exalted 2nd Edition, p184

Third (Ability) Excellency

  • Cost: 4m
  • Minimums: (Ability 1), Essence 1
  • Type: Reflexive (Attacker: Step 4, Defender: Step 6)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • “Essence Resurgent”
  • Exalted with this Charm recover smoothly from failure. An Exalt’s player can invoke this Charm after making a roll based on the relevant Ability. This Charm allows her player to make the roll again, using the new result if the Exalt prefers it. The Exalt can also use this Charm to enhance static values derived from the relevant Ability. Doing so increases the character’s effective (Attribute + Ability) rating for one task by the Ability rating. This means that the Essence Resurgent Excellency increases an applicable DV by half the relevant Ability.
  • Exalted 2nd Edition, p185

Infinite (Ability) Mastery

  • Cost: 2m+, 1w
  • Minimums: (Ability) 4, Essence 3
  • Type: Simple
  • Keywords: None
  • Duration: Scene
  • Prerequisite Charms: Any (Ability) Excellency
  • The Solar Exalted are infinite wells of talent. Each two motes committed to this Charm reduces the mote cost for the first three (Ability) Excellencies by one, to a minimum of 0. Exalted with Essence 3 can spend up to six motes on this Charm, while Exalted with Essence 4+ can spend as many motes as they like.
  • Example: A character with Infinite Melee Mastery, a Melee of 4, a Dexterity of 4 and an Essence of 3 could commit up to six motes to the Charm. This would reduce the cost of any given Melee Excellency by three motes. While the character is technically using a Charm for the purposes of Combos, she could gain up to three bonus dice from the First Excellency on any action using Melee at a cost of 0 motes. She could buy one success with the Second Excellency at no cost in motes or reduce the cost of the Third Excellency to one mote.
  • She could also gain one die with the First Excellency if the First and Second Excellencies were together in a Combo she had activated (see p. 244). Any additional effect—adding more dice or more success—would cost the normal price. So, the example character could purchase up to eight bonus dice using the First Excellency and apply a three-mote discount to the total cost, so buying the maximum eight dice would cost five motes.
  • Apply the discount to the total expenditure on Excellencies relating to a given roll. A character who spends motes on the Comboed effects of the First and Second Excellencies does not receive the discount for the use of both Excellencies on a given roll. If the example character activated a Combo and spent four motes to buy two successes on a roll with the Second Excellency and four motes to buy four dice using the First Excellency, the cost would be five motes ([4 + 4] – [3 for the six motes committed to the Infinite Melee Mastery]).
  • This Charm and the relevant discount are incompatible

with any effect that invokes the effects of Excellencies as innate powers rather than as Charms. A character must have the Excellency in order to invoke it at a discount through the use of this Charm.

  • Exalted 2nd Edition, p185
empress/charms_-_solar.txt · Last modified: 2013/08/24 02:17 by mark