rifts:rules
Table of Contents
Rules Cheatsheet
Skills Alphabetical
- Academics (Smarts) – Formerly a Knowledge discipline
- Athletics (Agility) – Throwing, Climbing, Swimming, and other stuff
- Battle (Smarts) – Formerly a Knowledge discipline
- Boating (Agility)
- Common Knowledge (Smarts) – Now a skill roll, no longer a raw Smarts roll
- Driving (Agility)
- Electronics (Smarts) – Formerly a Knowledge discipline
- Faith (Spirit)
- Fighting (Agility)
- Focus (Spirit)
- Gambling (Smarts)
- Hacking (Smarts) – Formerly a Knowledge discipline
- Healing (Smarts)
- Intimidation (Spirit)
- Language (Smarts) – Formerly a Knowledge discipline
- Notice (Smarts)
- Occult (Smarts) – Formerly a Knowledge discipline
- Performance (Spirit)
- Persuasion (Spirit)
- Piloting (Agility)
- Psionics (Smarts)
- Repair (Smarts)
- Research (Smarts) – Formerly Investigation
- Riding (Agility)
- Science (Smarts) – Formerly a Knowledge discipline
- Shooting (Agility)
- Spellcasting (Smarts)
- Stealth (Agility)
Streetwise– now an Edge- Survival (Smarts) – Includes Tracking now
- Taunt (Smarts)
- Thievery (Agility) – Lockpicking, Sleight-of-Hand, Safe-Cracking, Sabotage, Subterfuge, Traps
- Weird Science (Smarts)
Skills by Attribute
Smarts | Agility | Strength | Spirit | Vigor |
---|---|---|---|---|
Academics | Athletics | Faith | ||
Battle | Boating | Focus | ||
Comm. Know. | Driving | Intimidation | ||
Electronics | Fighting | Performance | ||
Gambling | Piloting | Persuasion | ||
Hacking | Riding | |||
Healing | Shooting | |||
Language | Stealth | |||
Notice | Thievery | |||
Occult | ||||
Psionics | ||||
Repair | ||||
Research | ||||
Science | ||||
Spellcasting | ||||
Survival | ||||
Taunt | ||||
Weird Science |
rifts/rules.txt · Last modified: 2020/01/28 23:49 by tara