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rifts:rules

Rules Cheatsheet

Skills Alphabetical

  • Academics (Smarts) – Formerly a Knowledge discipline
  • Athletics (Agility) – Throwing, Climbing, Swimming, and other stuff
  • Battle (Smarts) – Formerly a Knowledge discipline
  • Boating (Agility)
  • Common Knowledge (Smarts) – Now a skill roll, no longer a raw Smarts roll
  • Driving (Agility)
  • Electronics (Smarts) – Formerly a Knowledge discipline
  • Faith (Spirit)
  • Fighting (Agility)
  • Focus (Spirit)
  • Gambling (Smarts)
  • Hacking (Smarts) – Formerly a Knowledge discipline
  • Healing (Smarts)
  • Intimidation (Spirit)
  • Language (Smarts) – Formerly a Knowledge discipline
  • Notice (Smarts)
  • Occult (Smarts) – Formerly a Knowledge discipline
  • Performance (Spirit)
  • Persuasion (Spirit)
  • Piloting (Agility)
  • Psionics (Smarts)
  • Repair (Smarts)
  • Research (Smarts) – Formerly Investigation
  • Riding (Agility)
  • Science (Smarts) – Formerly a Knowledge discipline
  • Shooting (Agility)
  • Spellcasting (Smarts)
  • Stealth (Agility)
  • Streetwise – now an Edge
  • Survival (Smarts) – Includes Tracking now
  • Taunt (Smarts)
  • Thievery (Agility) – Lockpicking, Sleight-of-Hand, Safe-Cracking, Sabotage, Subterfuge, Traps
  • Weird Science (Smarts)

Skills by Attribute

Smarts Agility Strength Spirit Vigor
Academics Athletics Faith
Battle Boating Focus
Comm. Know. Driving Intimidation
Electronics Fighting Performance
Gambling Piloting Persuasion
Hacking Riding
Healing Shooting
Language Stealth
Notice Thievery
Occult
Psionics
Repair
Research
Science
Spellcasting
Survival
Taunt
Weird Science
rifts/rules.txt · Last modified: 2020/01/28 23:49 by tara