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starwars:traits:index

Traits

These represent ways in which a player character “breaks the rules.” In some ways every player character is exceptional; this just a way to codify it.

Traits cost 5 BP or 10 XP to purchase, as well as an entry on the character's wiki page explaining where it came from and how it has changed the character's life.

  • Unnatural Attribute: Pick one Attribute in which your species is not normally gifted. You may now buy Enhanced Attribute points for it.
  • Crushing Grip: Attacks in a Clinch may do Lethal instead of Bashing.
  • Great Bound: Double jump distances.
  • Great Hurl: Double throwing distances.
  • Great Might: Double lifting capacity.
  • Great Fortitude: Go without food, sleep, or water for twice as long, and double time for strenuous activity.
  • Effortless Might: Can perform Feats of Strength as Speed 5 actions, and allows for two simultaneous Feats of Strength at -4 dice.
  • Effortless Grace: Always stay on your feet, regardless of Knockback or terrain. Suffer no dice penalties to actions from unstable terrain.
  • Effortless Climbing: Climb at full speed and still take other actions.
  • Effortless Aim: Double aiming bonus and no penalty for disarming with a ranged attack.
  • Effortless Coordination: Coordinate easily with others' movements, automatically attaching oneself to Coordinated Assault. Automatically coordinated when attacking alongside one other person.
  • Escape Artist: +1 success per point of Enhanced Dexterity to escaping clinches.
  • Omnidexterity: True ambidexterity plus only take half penalties from awkward limb usage.
  • Persuasive Media: Use Enhanced Manipulation through the written word or other static forms of communication.
  • Auditory Veracity: Perfectly identify the quality of sounds, and can recognize security codes by sounds.
starwars/traits/index.txt · Last modified: 2011/09/14 00:02 by mark