wfrp4:combat
Table of Contents
Combat
[ Back ]
Order of Battle
- Round == All Combatants take their Turns in Initiative Order
- Turn == A Character Performs Their Actions
- 1 Move Action
- 1 Action
- N Free Actions
- Determine Surprise (if applicable)
- Initiative Order == Who Goes First
- Highest value goes first for all Options
- Option 0: Highest Initiative goes first, Ag breaks ties, Agility Test breaks double ties
- Option 1: Roll Challenging (+0) Initiative Test to determine order
- Option 2: Roll 1d10 and add to I to determine order
- Option 3: AgB + IB + 1d10 determines order
- Perform Turn
- Move Action (yards)
- At any time during your Turn
- Move your Walk or Run Value as desired (no Athletics Test required)
- Sprint: Run Value + SL == Burn your Action and make an Average (+20) Athletics Test
- Action
- Cast Spell / Say Prayer
- (prayer) Roll Pray Test
- (spell) ??
- Other Misc things as determined by GM
- Attack Action
- Attacker Rolls Attack:
- Test Difficulty = Challenging (+0) + 10*Advantage Levels
- (melee) Roll Melee (whatever) Test
- (ranged) Roll Ranged (whatever) Test
- Defender Rolls Defense:
- Test Difficulty = Challenging (+0) + 10*Advantage Levels
- (parry) Roll Melee (whatever) Test
- (dodge) Roll Dodge (whatever) Test
- Hit or No Hit:
- Higher SL wins the contest
- If Attacker wins, damage is dealt with SL difference as rollover, Defender loses all Advantage Levels and Attacker gains 1 Advantage Level.
- If Defender wins, no damage is dealt, Attacker loses all Advantage Levels and Defender gains 1 Advantage Level.
- Where Did it Hit?
- Attack Roll == flip the digits (so a 13 hit roll goes to 31), and consult Body Location chart
- How Much Damage Did it Deal?
- Wounds Inflicted == (Attack SL + Weapon Damage) - (Defender TB + Body Location Armor Value)
- If Critical or At 0 Wounds
- Consult Critical Wounds Table for the specific Body Location and roll 1d100
- Apply Conditions
- Make End-of-Turn Rolls
- Move on to next person
- After everyone has gone
- Any End-of-Round occurrences happen now
- Top of the round
- All Surprised Conditions are removed
- Do not reroll Initiative, just use the same order
Criticals Tables
Conditions
- [ Conditions ]
wfrp4/combat.txt · Last modified: 2019/09/16 03:06 by tara