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Backgrounds

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  • Proficiencies: Skills (list), Tools (list), Languages (list)
  • Starting Equipment:
  • Feature:

Far Traveler

  • Proficiencies: Skills (Insight, Perception), Tools (Any one musical instrument or gaming set of your choice, likely something native to your homeland), Languages (Any one of your choice)
  • Starting Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp
  • Feature: All Eyes on You

Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Urchin

  • Proficiencies: Skills (Sleight of Hand, Stealth)m Tools(Disguise Kit, Thieves' Tools)
  • Starting Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10 gp
  • Feature: City Secrets

You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

dd5/backgrounds.txt · Last modified: 2016/11/22 01:52 by mark