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dd5:cheatsheet

Cheatsheet

Advantage/Disadv

  • On Adv/Dis: roll 2 d20s
    • Adv: take the higher roll
    • Dis: take the lower roll
  • At most two dice are rolled, regardless of the number of circumstances that grant Adv or Disadv
  • Circumstances that grant both Adv and Disadv, no matter how many of either, cancel out, and only 1 die is rolled
  • For Mechanics that allow a rerorll, only one of the two dice is rerolled

Assist

  • If multiple characters attempt a task
    • The leader (one with the best modifiers/roll) rolls with advantage
  • If the task requires proficiency, a character w/o the prof can't Assist
  • Not all tasks benefit from Assistance (i.e., threading a needle)

Group Ability Check

  • Everyone rolls the ability check
  • If at least half the party succeeds, the whole party succeeds
  • Otherwise, the whole party fails

Hiding/Stealth

  • Dex (stealth) vs Wis (perception)
  • Can't hide from creatures that can see you
  • Passive Perception:
    • Compare Dex (stealth) check vs 10 + Wiz modifier + other bonuses (+5 for advantage, -5 for disadvantage)

Rests

  • Short Rest: 1 hr
    • Roll hit die, add CON mod, regain that many health levels (you can do this [level] number of times)
    • Regain hit dice rolled this way after a long rest
  • Long Rest: min 5 hrs long
    • Regain 1/2 [level] in spent hit dice
    • Regain all lost hit points
    • One long rest per day

Armor Proficiency

When you lack proficiency with a type of armor you have donned:

  • You have disadvantage on any ability check, saving throw, or attack roll that involves STR or DEX
  • You can't cast spells

Passive Skill

Passive: 10 + all modifiers that normally apply (ability bonus, proficiency, etc)

dd5/cheatsheet.txt · Last modified: 2015/05/10 01:00 by tara