dd5b:bango:charsheet
Table of Contents
Statistics
Experience | NA | Character Level | 16 | Proficiency Bonus | |
---|---|---|---|---|---|
Class(es) & Level(s) | Wizard (Illusionist) 14, Warlock (Archfey) 2 |
Name | Value | Bonus | w/ Prof | w/ Expt | Notes |
---|---|---|---|---|---|
Strength | 8 | ||||
Dexterity | 18 | ||||
Constitution | 15 | ||||
Intelligence | 22 | ||||
Wisdom | 10 | ||||
Charisma | 14 |
Initiative | Speed | 30' | |
---|---|---|---|
Armor Class | 17 | Hit Points | 99 |
Size | Small | Hit Dice | 14d6, 2d8 |
Proficiencies
Type | List | Notes |
---|---|---|
Saves | Intelligence, Wisdom | |
Skills | Acrobatics, Arcana, Deception, Investigation, Stealth | |
Tools | Gaming Set (Dice), Thieves' Tools | |
Armors | Light | |
Weapons | Simple | |
Languages | Common, Gnome |
Actions
Type | Name | Source | Notes |
---|---|---|---|
Normal | Attack: Unarmed | General | +X to hit, XdY+Z damage |
Move | Ground | General | 30' |
Bonus | x | x | x |
Reaction | x | x | x |
General Action chart found here.
Features
Type | Name | Source | Notes |
---|---|---|---|
Racial | Darkvision | Gnome | See 60' in dim light as in bright, and darkness as in dim. |
Racial | Gnome Cunning | Gnome | Advantage on Intelligence, Wisdom, and Charisma saves against magic. |
Racial | Speak with Beasts | Gnome | Communicate simple ideas to Small or smaller beasts. |
Background | Criminal Contact | Criminal | I know a guy, who knows a guy… |
Class | Spellcasting | Wizard | Ability: Intelligence. |
Class | Ritual Casting | Wizard | Can cast a ritual (R) without having it prepared if it's in your spellbook. |
Class | Arcane Recovery | Wizard | 1/day after short rest, recover slots 5th or less, of total level = half Wiz level, round up. |
Class | Illusion Savant | Wizard | Halve the gold and time spent to copy an illusion spell into spellbook. |
Class | Imp. Minor Illusion | Wizard | Can create both sound and image with a single casting. Also, gain a cantrip. |
Class | Malleable Illusions | Wizard | As action, change nature of illusion with duration of 1 min or longer that you can see. |
Class | Illusory Self | Wizard | 1/short, Reaction: Cause an attack roll against you to miss. |
Class | Illusory Reality | Wizard | Bonus: Make ongoing illusory object real for 1 min. |
Class | Pact Magic | Warlock | Ability: Charisma. Regain warlock spell slots with short or long rest. |
Class | Fey Presence | Warlock | 1/short, Action: Each creature in 10' cube makes Wis save (warlock), or is charmed or frightened until end of your next turn. |
Feat | Spell Sniper | Wizard | Disregard cover unless full, double AC-based spell ranges, gain ranged attack cantrip. |
Feat | Fade Away | Wizard | 1/short, Reaction: On taking damage, become invisible until end of next turn, or until you attack, deal damage, or force a save. |
Feat | Squat Nimbleness | Wizard | Gain 5ft of movement, prof. in Acrobatics, and advantage on checks to escape grapples. |
Assets & Equipment
Platinum | Gold | Electrum | Silver | Copper | Miscellanous |
---|---|---|---|---|---|
2220 | 12758 | 0 | 0 | 0 | 0 |
Type | Name | Weight# | Value | Notes |
---|---|---|---|---|
Weapon | Dagger | 1 | 2gp | 1d4 piercing, Finesse, Light, Thrown (20/60) |
Focus | Rod of the Master Trickster | 2 | special | Details below |
Armor | Glamoured Studded | 13 | (rare) | Light armor, AC 13 + Dex mod, Bonus to change appearance |
Clothing | Common clothes | 3 | 5sp | Dark clothing complete with hood and lots of pockets |
Item | Rod of Rulership (A) | 2 | (rare) | As an action, command obedience. DMG pg 197 |
Item | Crystal Ball (A) | 2 | (very rare) | Can cast Scrying at will, DC 17. |
Item | Amulet of the Planes (A) | 1 | (very rare) | Can cast Plane Shift with a DC 15 Int check. |
Gear | Spellbook | 3 | 50gp | Where you're casting all these spells from. 100 pages |
Gear | Backpack | 5 | 2gp | Holds up to 1 cubic foot / 30 lbs of gear |
Gear | Belt pouch | 1 | 5sp | Holds up to 1/5 cubic foot / 6 lbs of gear |
Gear | Bedroll | 7 | 1gp | So you don't have to sleep in the dirt |
Gear | Mess kit | 1 | 2sp | For cooking in the wilderness |
Gear | Tinderbox | 1 | 5sp | Light a torch/lantern/etc as an action, anything else in 1 min |
Gear | Crowbar | 5 | 2gp | Gives Advantage on certain Strength checks |
Gear | Waterskin | 5 | 2sp | Holds half a gallon (4 pints) of liquid |
Gear | Hemp rope | 10 | 1gp | 50 ft. Somewhere, somehow, you will need rope. |
Gear | Torch (x10) | 10 | 10cp | Provides 20ft bright light, 20ft dim beyond that for 1 hour |
Gear | Rations (x10) | 20 | 50sp | A day's worth of iron rations, now with 20% more iron! |
Notable Magic Items
Rod of the Master Trickster
- A two-foot long length of black iron inscribed with arcane symbols and capped with a diamond-shaped crystal of deep indigo. When held, the rod functions as an arcane focus and provides a +2 bonus to spell attack rolls and to the saving throw DCs of your illusion spells. The rod holds a maximum of 50 charges (2.5 per level, currently 40). It regains 4d6+2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the rod regains 1d12+1 charges.
- Spells: While holding the rod, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability (only spells you are high enough level to cast may be cast this way): Animate Object (5 charges), Confusion (4 charges), Chromatic Orb (1 charge), Dispel Magic (3 charges), Fear (3 charges), Hypnotic Pattern (3 charges), Invisibility (2 charges), Knock (2 charges), Major Image (3 charges or 6 charges for 6th level casting), Passwall (5 charges), Phantasmal Force (2 charges), Phantasmal Killer (4 charges), Telekinesis (5 charges), Teleport (7 charges), or Wall of Force (5 charges). You can also use an action to cast one of the following spells from the rod without using any charges: Arcane Lock, Blur, Detect Magic, Enlarge/Reduce, Friends, or Light.
- Spell Absorption: While holding the rod, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the rod absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the rod's total number of charges above 50, the rod overloads and none of its properties or abilities function until you have finished a long rest.
- As an action, you can change the appearance of the rod to any handheld inanimate object no more than 10 pounds in weight and 5 feet in length. This effects lasts until you dismiss it as an Action or the item leaves your possession. In addition, as a Bonus Action you can create one of the following magical effects within 30 feet. If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You alter the appearance of your eyes for 1 minute.
Spells
Spell Slots/Day | Wiz DC | Wiz +Atk | War DC | War +Atk | Cantrip Tier | Prepared |
---|---|---|---|---|---|---|
L1x4 (+2) L2x3 L3x3 L4x3 L5x2 L6x1 L7x1 L8x0 L9x0 | 18(20) | 11 | 14 | 6 | 3 | 20 |
Cantrips
Source | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|
Wiz | Chill Touch | Nec | Action | 120' | V, S | Instant | Spell attack, 1d8/tier necrotic, target can't regain hit points. |
Wiz | Dancing Lights | Evo | Action | 120' | V, S, M | 1 min(C) | Create up to 4 torch-sized lights. |
Feat | Fire Bolt | Evo | Action | 120' | V, S, M | Instant | Spell attack, 1d10/tier fire, ignites unattended flammables. |
Wiz | Frostbite | Evo | Action | 60' | V, S | Instant | Con save or 1d6/tier cold, disadvantage on next weapon attack before end of its next turn. |
War | Mage Hand | Con | Action | 30' | V, S | 1 min | Move, lift, carry up to 10 pounds. |
Wiz | Mending | Tra | 1 min | Touch | V, S, M | Instant | Repair break or tear no larger than 1 foot. |
Wiz | Message | Tra | Action | 120' | V, S, M | 1 round | Only target hears message and can reply. |
Race | Minor Illusion | Ill | Action | 30' | V, S | 1 min | Create sound or image up to 5' cube. |
War | Prestidigitation | Tra | Action | 10' | V, S | 1 hour | Minor magical effects, up to three at once. |
Wiz | Shocking Grasp | Evo | Action | Touch | V, S | Instant | Spell attack, 1d8/tier lightning, target can't take reactions. |
Wizard Spellbook
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
- | 1 | Alarm | Abj | 1 min(R) | 30' | V, S, M | 8 hours | Place audible or mental alarm. |
- | 1 | Burning Hands | Evo | Action | 15' cone | V, S | Instant | Targets take 3d6 fire, Dex halves. |
- | 1 | Charm Person | Enc | Action | 30' | V, S | 1 hour | Charm humanoid you can see, Wis negates. |
- | 1 | Comprehend Languages | Div | Action(R) | Self | V, S, M | 1 hour | Understand spoken or written (by touch) languages. |
- | 1 | Detect Magic | Div | Action(R) | Self | V, S | 10 mins(C) | Sense magic within 30'. |
X | 1 | Feather Fall | Tra | Reaction | 60' | V, M | 1 min | Slow decent for up to 5 creatures. |
- | 1 | Find Familiar | Con | 1 hour(R) | 10' | V, S, M | Instant | Gain the services of a familiar. |
- | 1 | Fog Cloud | Con | Action | 120' | V, S | 1 hour(C) | 20' radius sphere, heavily obscured. |
X | 1 | Magic Missile | Evo | Action | 120' | V, S | Instant | 3 darts for 1d4+1 force each. |
X | 1 | Shield | Abj | Reaction | Self | V, S | 1 round | +5 AC until start of next turn. |
- | 1 | Sleep | Enc | Action | 90' | V, S, M | 1 min | Affects 5d8 total hit points in 20' radius. |
- | 1 | Tasha's Hideous Laughter | Enc | Action | 30' | V, S, M | 1 min(C) | Creature falls prone and is incapacitated, Wis negates. |
- | 1 | Tenser's Floating Disk | Con | Action(R) | 30' | V, S, M | 1 hour | Create 3' diameter disk of force. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
- | 2 | Alter Self | Tra | Action | Self | V, S | 1 hour(C) | Choose from list of options. |
X | 2 | Earthbind | Tra | Action | 300' | V | 1 min(C) | Str save or flying target is speed 0. |
- | 2 | Hold Person | Enc | Action | 60' | V, S, M | 1 min(C) | Target humanoid is paralyzed, Wis negates. |
- | 2 | Invisibility | Ill | Action | Touch | V, S, M | 1 hour(C) | Target is invisible until it attacks or casts. |
- | 2 | Knock | Tra | Action | 60' | V | Instant | Object is unlocked, unbarred, or unstuck. |
- | 2 | Locate Object | Div | Action | Self | V, S, M | 10 mins(C) | Sense location of familiar object within 1000'. |
X | 2 | Misty Step | Con | Bonus | Self | V | Instant | Teleport 30' to a space you can see. |
- | 2 | Phantasmal Force | Ill | Action | 60' | V, S, M | 1 min(C) | Target affected by mental illusion, Int negates. |
- | 2 | Rope Trick | Tra | Action | Touch | V, S, M | 1 hour | Create extradimensional space holding 8 Medium or smaller creatures. |
- | 2 | Suggestion | Enc | Action | 30' | V, M | 8 hours(C) | Plant suggestion in target's mind, Wis negates. |
X | 2 | Web | Con | Action | 60' | V, S, M | 1 hour(C) | Webs 20' cube, Dex save or be restrained. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
X | 3 | Blink | Tra | Action | Self | V, S | 1 min | Blink in and out of the Ethereal Plane. |
X | 3 | Counterspell | Abj | Reaction | 60' | S | Instant | Counter spell of casting level or less, or higher with ability check DC 10+ spell level. |
- | 3 | Dispel Magic | Abj | Action | 120' | V, S | Instant | Dispel 3rd or lower, 4th or higher with check. |
X | 3 | Fireball | Evo | Action | 150' | V, S, M | Instant | 8d6 fire to 20' radius, Dex halves. |
- | 3 | Haste | Tra | Action | 30' | V, S, M | 1 min(C) | Target gains +2 AC, x2 speed, and extra action per turn. |
- | 3 | Hypnotic Pattern | Ill | Action | 120' | S, M | 1 min(C) | Creatures in 30' cube make Wis save or are charmed, incapacitated, and have speed 0. |
- | 3 | Leomund's Tiny Hut | Evo | 1 min(R) | Self | V, S, M | 8 hours | Create 10' radius dome of force. |
- | 3 | Major Image | Ill | Action | 120' | V, S, M | 10 mins(C) | Illusory object, creature, or visual phenomenon up to 20' cube. |
- | 3 | Sending | Evo | Action | Unlimited | V, S, M | 1 round | Send 25 word message to familiar creature. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
- | 4 | Charm Monster | Enc | Action | 30' | V, S | 1 hour | Charm creature you can see, Wis negates. |
- | 4 | Confusion | Enc | Action | 90' | V, S, M | 1 min(C) | Confuses creatures in 10' radius, Wis negates. |
X | 4 | Greater Invisibility | Ill | Action | Touch | V, S | 1 min(C) | Target is invisible until spell ends. |
X | 4 | Otiluke's Resilient Sphere | Evo | Action | 30' | V, S, M | 1 min(C) | Impervious sphere around up to Large creature/object, Dex negates. |
- | 4 | Phantasmal Killer | Ill | Action | 120' | V, S | 1 min(C) | Creature makes Wis save or is frightened. Start of its turns, make Wis save or take 4d10 psychic. |
X | 4 | Wall of Fire | Evo | Action | 120' | V, S, M | 1 min(C) | 60' long, 20' high or 20' diameter, 20' high. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
X | 5 | Creation | Ill | 1 min | 30' | V, S, M | Special | Create nonliving object no bigger that 5' cube. |
X | 5 | Hold Monster | Enc | Action | 90' | V, S, M | 1 min(C) | Non-undead creature makes Wis save or is paralyzed. Repeats save at end of its turns. |
X | 5 | Mislead | Ill | Action | Self | S | 1 hour(C) | Become invisible and create illusory double you can see/hear through. |
X | 5 | Synaptic Static | Enc | Action | 120' | V, S | Instant | 8d6 psychic within 20', Int for half, then -d6 to attacks/checks for 1 min. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
- | 6 | Contingency | Evo | 10 mins | Self | V, S, M | 10 days | Casts contingent spell of 5th level or lower. |
X | 6 | Mental Prison | Ill | Action | 60' | S | 1 min(C) | Target makes Int save. Success, 5d10 psychic. Fail, 5d10 psychic, can't see or hear, and is restrained for duration. Melee/movement through barrier deals 10d10 psychic and ends spell. |
X | 6 | Otiluke's Freezing Sphere | Evo | Action | 300' | V, S, M | Instant | 10d6 cold within 60' radius, Con save for half. Can refrain from firing up to 1 min. |
- | 6 | Programmed Illusion | Ill | Action | 120' | V, S, M | Until Dispelled | Create illusion that activate under specific conditions. |
Prep | Level | Name | School | Casting Time | Range | Cmpnts | Duration | Effect |
---|---|---|---|---|---|---|---|---|
X | 7 | Prismatic Spray | Evo | Action | Self (60' cone) | V, S | Instant | Each creature is hit by one or more rays randomly. |
- | 7 | Project Image | Ill | Action | 500 miles | V, S, M | 1 day(C) | Creates moveable (x2 speed) image that caster can see and hear through in any location seen before within range. |
X | 7 | Reverse Gravity | Tra | Action | 100' | V, S, M | 1 min(C) | Reverses gravity in a 50' radius, 100' high cylinder. |
- | 7 | Simulacrum | Ill | 12 hours | Touch | V, S, M | Until dispelled | Create duplicate of one beast or humanoid. |
Spellbook Spells to be Scribed
Grease, Thunderwave, Witch Bolt, Blindness/Deafness, Darkness, Ray of Enfeeblement, Water Breathing, Fabricate, Fire Shield, Polymorph, Dominate Person, Geas, Planar Binding, Teleportation Circle, Wall of force, Disintegrate, Magic Jar
Warlock Spells Known
Level | Name | School | Casting Time | Range | Cmpnts | Duration | Notes |
---|---|---|---|---|---|---|---|
1 | Expeditious Retreat | Tra | Bonus | Self | V, S | 10 mins(C) | Dash as a Bonus action each round. |
1 | Hex | Enc | Bonus | 90' | V, S, M | 1 hour(C) | Extra 1d6 necrotic with attacks. |
1 | Protection From Evil and Good | Abj | Action | Touch | V, S, M | 10 mins(C) | Ward against unearthly creatures. |
Warlock Invocations
Name | Description |
---|---|
Mask of Many Faces | Cast Disguise Self at will without expending a spell slot. |
Misty Visions | Cast Silent Image at will without expending a spell slot or material components. |
Character Build
- Background: Criminal (Smuggler)
- Personality Trait #1: “I always have a plan for what to do when things go wrong.”
- Personality Trait #2: “The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.”
- Ideal: “Chains are meant to be broken, as are those who would forge them.”
- Bond: “Someone I loved died because of a mistake I made. That will never happen again.”
- Flaw: “When I see something valuable, I can't think about anything but how to steal it.”
- Race & Subrace: Gnome (Forest)
- Point Buy Ability Scores: Str X (Ypt), Dex X (Ypt), Con X (Ypt), Int X (Ypt), Wis X (Ypt), Cha X (Ypt)
Level Progression
XP(k) | CLev | Prof | AttBonus | Class & Level | HPs | Class Features |
---|---|---|---|---|---|---|
0 | 1 | +2 | - | Adventurer X | X | Blah |
.3 | 2 | +2 | +1 Xxx | Adventurer X | X | Blah |
.9 | 3 | +2 | - | Adventurer X | X | Blah |
2.7 | 4 | +2 | +1 Xxx | Adventurer X | X | Blah |
6.5 | 5 | +3 | - | Adventurer X | X | Blah |
14 | 6 | +3 | +1 Xxx | Adventurer X | X | Blah |
23 | 7 | +3 | - | Adventurer X | X | Blah |
34 | 8 | +3 | +1 Xxx | Adventurer X | X | Blah |
48 | 9 | +4 | - | Adventurer X | X | Blah |
64 | 10 | +4 | +1 Xxx | Adventurer X | X | Blah |
85 | 11 | +4 | - | Adventurer X | X | Blah |
100 | 12 | +4 | +1 Xxx | Adventurer X | X | Blah |
120 | 13 | +5 | - | Adventurer X | X | Blah |
140 | 14 | +5 | +1 Xxx | Adventurer X | X | Blah |
165 | 15 | +5 | - | Adventurer X | X | Blah |
195 | 16 | +5 | +1 Xxx | Adventurer X | X | Blah |
225 | 17 | +6 | - | Adventurer X | X | Blah |
265 | 18 | +6 | +1 Xxx | Adventurer X | X | Blah |
305 | 19 | +6 | - | Adventurer X | X | Blah |
355 | 20 | +6 | +1 Xxx | Adventurer X | X | Blah |
dd5b/bango/charsheet.txt · Last modified: 2018/09/29 20:04 by jason