Character Sheet: Voltaris
Description
Full Name | Count Voltaris Windward | Alignment | Chaotic Neutral |
Sex | Male | Race | Tiefling | Subrace | Asmodean (Winged) |
Height | 5'11“ | Weight | 170 lbs. | Build | Slim |
Description | Blue skin, purple hair, forehead-nub horns, does not cast a shadow |
Beliefs | Follower of Shaundakul, member of The Mind's Eye |
Languages | Common, Infernal, Primordial, Elven; Gnome, Orc |
Homestead | xxx (2d4+2)*1kgp / year |
Statistics & Proficiencies
Name | Value | Bonus | w/ Prof | Proficiencies |
Strength | 8 | | | Quarterstaff |
Dexterity | 20 | | | Stealth, Dagger, Darts, Sling, Light crossbow, Light armor |
Constitution | 15 | | | Save |
Intelligence | 9 | | | Gaming set (Cards: Blood Wars) |
Wisdom | 10 | | | Insight, Perception |
Charisma | 22 | | | Save, Intimidation, Persuasion, Drum |
Armor Class | (w/ Robe) | Hit Points | 105 |
Size | Medium | Speed | 40' Walk, 40' Fly |
Actions
Type | Name | Source | Notes |
Normal | Attack: Unarmed | General | + vs AC, bludgeoning |
Normal | Attack: Dagger | General | + vs AC, 1d4+ piercing |
Move | Walk | General | 40' |
Move | Fly | Race: Tiefling (Winged) | 40' |
Bonus | Tempestuous Magic | Class: Sorcerer (Storm) | Before or after casting a L1+ spell, fly 10' without provoking |
Reaction | Storm's Fury | Class: Sorcerer (Storm) | When hit in melee, deal lightning damage; Str save negates 20' knockback |
General action chart can be found here.
Features
Type | Name | Source | Notes |
Sense | Darkvision | Race: Tiefling | 60' |
Resistance | Fire, Lightning, Thunder, Cold, Poison | Race (Tiefling), Sorcerer (Storm) 6, Infernal Constitution | Reduce incoming damage of that type by half (round down) |
Background | All Eyes on You | Far Traveler | Gain social attention easily |
Class | Spellcasting | Sorcerer 1 | Spellcasting stat: Charisma |
Class | Spellcasting | Bard 1 | Spellcasting stat: Charisma |
Class | Bardic Inspiration | Bard 1 | Grant another creature +1d6 to a check, save, or attack |
Class | Font of Magic | Sorcerer 2 | New resource: Sorcery Points |
Class | Metamagic | Sorcerer 3 | Empowered, Quickened, Twinned |
Feat | Spell Sniper | Sorcerer 4 | Disregard cover unless full, double AC-based spell ranges |
Class | Heart of the Storm | Sorcerer 6 | Resistance to thunder & lightning; auto-damage nearby enemies for thunder or lightning when casting thunder & lightning |
Class | Storm Guide | Sorcerer 6 | Affect nearby wind and rain |
Feat | Mobile | Sorcerer 8 | +10' Move, Dash ignores Difficult Terrain, do not provoke after melee attacking that target |
Assets & Equipment
Platinum | Gold | Electrum | Silver | Copper | Total Coin in GP | Miscellanous |
160 | 10600 | 0 | 0 | 0 | | |
Type | Name | Rarity | Weight(lb) | Value(gp) | Notes |
Clothes | Robe of the Archmagi (Gray, Tier 4) | Legendary | 4 | 50001+ | AC = 15 + DexMod, Atk/DC+2, Adv on Saves vs. Magic |
Clothes | Cloak of the Manta Ray | Uncommon | 4 | 500 | Breathe underwater, swim speed 60' |
Weapon | Javelin of Lightning | Uncommon | 2 | 500 | 1d6 + DexMod piercing / 4d6 lightning, 5'x120' DC 13 |
Wand | Wand of the War Mage +3 | Very Rare | 1 | 50k | +3 to spell attack rolls, ignore half cover on spell attacks |
Weapon | Dagger (x2) | Common | 1 | 2 | 1d4 + DexMod piercing |
Focus | Crystal (x2) | Common | 1 | 10 | Arcane foci (one blue sapphire, one indigo amethyst) |
Primitive map of Sigil, gaming cards, cold weather gear, explorer's pack, 10 Healing Potions, light crossbow, 20 bolts, studded leather armor, vampire's fang file, 1 Sparky Ball II
Spells
Spell Quanta
Spell Slots/Day | Cantrip Tier | Sor DC | Sor +Atk | Sor Pts/Day | Brd DC | Brd +Atk | Brd Insp/Day |
L1:4 L2:3 L3:3 L4:3 L5:2 L6:1 L7:1 L8:1 L9:1 | | | + | | | + | |
Spell List
CL | SL | Name | Sch | Act | Rng | Cmp | Dur | Atk | Effect |
S1 | 0 | Shocking Grasp | Evo | S | T | VS– | I | AC | d8 LIG & target loses REA, ADV vs metal armor |
S1 | 0 | Lightning Lure | Evo | S | 15' | V–– | I | Str:N | PLL 10', if then ADJ d8 LIG |
S1 | 0 | Thunderclap | Evo | S | S:5'Ra | –S– | I | Con:N | d6 THU |
S1 | 0 | Booming Blade | Evo | S | 5'(10') | V–M | 1R | AC | Weap Dmg +d8 THU; d8 THU upon MOV |
B1 | 0 | Prestidigitation | Tra | S | 10' | VS– | 1H | - | Various harmless cosmetic effects |
B1 | 0 | True Strike | Div | S | 30' | –S– | 1R:C | - | Next turn, gain ADV on attack vs target |
S4 | 0 | Gust | Tra | S | 30' | VS– | I | Str:N | Med creature PSH 5', 5# object PSH 10', etc |
S4* | 0 | Ray of Frost | Evo | S | 60'(120') | VS– | I | AC | d8 COL & -10' MOV |
S10 | 0 | Frostbite | Evo | S | 60' | VS– | I | Con:N | d6 COL & Dis on next Weap attack |
S1 | 1 | Witch Bolt | Evo | S | 30'(60') | VSM | 1M:C | AC | (SL)d12 LIG, 1d12 LIG/turn Conc |
S2 | 1 | Shield | Abj | R | S | VS– | 1R | - | AC=AC+5 & Immune: Magic Missile |
B1 | 1 | Thunderwave | Evo | S | S15'Cu | VS– | I | Con:H | (SL+1)d8 THU & PSH:N 10' |
B1 | 1 | Heroism | Enc | S | T | VS– | 1M:C | - | THP/Round & Immune: FRI |
B1 | 1 | Healing Word | Evo | B | 60' | V–– | I | - | Heal (SL)d4+ HP |
B1 | 1 | Cure Wounds | Evo | S | T | VS– | I | - | Heal (SL)d8+ HP |
S2 | 1 | Fog Cloud | Con | S | 120' | VS– | 1H:C | - | 20x(SL)'Ra H-O |
S9 | 1 | Chromatic Orb | Evo | S | 90'(180') | VSM | I | AC | (2+SL)d8 ACI/COL/FIR/LIG/POI/THU |
S3 | 2 | Misty Step | Con | B | S | V–– | I | - | Teleport 30' |
S4 | 2 | Warding Wind | Evo | S | S | V–– | 10M:C | - | 10'Ra: DFN, D-T, DIS R-Weap |
S6 | 2 | Shatter | Evo | S | 60' | VSM | I | Con:H | 10'Ra (1+SL)d8 THU, inorganic creatures DIS |
S5 | 3 | Lightning Bolt | Evo | S | 100' | VSM | I | Dex:H | (5+SL)d6 LIG |
S8 | 3 | Thunder Step | Con | S | S(+1) | V–– | I | Con:H | 10'Ra (SL)d10 THU, Teleport 90' |
S7 | 4 | Storm Sphere | Evo | S | 150' | VS– | 1M:C | Str:N,AC | 20'R Str: (SL-2)d6 BLU, AC: (SL)d6 LIG; more |
S15 | 4 | Ice Storm | Evo | S | 300' | VSM | I | Dex:H | 20'R 40'H (SL-2)d6 BLU + 4d6 COL, D-T |
S10 | 5 | Cone of Cold | Evo | S | S60'Co | VSM | I | Con:H | (SL+3)d8 COL |
S11 | 6 | Chain Lightning | Evo | S | 150' | VSM | I | Dex:H | 8d8 LIG, 1 primary target & (SL-3) secondaries w/in 30' |
S13 | 6 | Investiture of Wind | Tra | S | S | VS– | 10M:C | Con:H | DIS R-Weap, Fly 60', 15'Cu @60' 2d10 BLU + PSH 10' |
S17 | 9 | Wish | Con | S | var | V–– | var | var | All sorts of stuff, except more wishes |
* Learned from Feat: Spell Sniper at Sorcerer 4.
Character Build
Point Buy Ability Scores: Str 8 (0pt), Dex 15 (9pt), Con 14 (7pt), Int 9 (0pt), Wis 10 (2pt), Cha 15 (9pt)
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Proficiencies: Skills (Insight, Perception), Tools (gaming set: cards), Languages (Elven)
Starting Gear: Traveler's clothes, gaming cards,
primitive map of Sigil, arcane focus crystal (previously 10gp ring), pouch w/ 5gp
Personality Trait #1: “I have a strong code of honor or sense of propriety that others don't understand.”
Personality Trait #2: “I express affection or contempt in ways that are unfamiliar to others.”
Ideal: Inquisitive “Everything is new, but I have a thirst to learn.”
Bond: “I'm fascinated by the beauty and wonder of this new land.”
Flaw: “I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.”
Philosophy: “Explore existence; face life‘s challenges; discover yourself and the multiverse.”
Dogma: “Spread the teachings of the Helping Hand by leading through example. Work to promote him among traders, especially trailblazers who seek out new lands and new opportunities. Unearth and resanctify ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons. Be the first to see the rising sun, the mountain peaks, the lush valleys. Let your footsteps fall where none have tread.”
Race & Subrace: Tiefling (
Winged); Cha+2, Int+1, Darkvision 60', Resist Fire, Languages (Common, Infernal)
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Proficiencies: Weapons (daggers, darts, slings, quarterstaves, light crossbows), Skills (Intimidation, Persuasion)
Starting Gear: Light crossbow, 20 bolts, arcane focus crystal, explorer's pack, daggers (x2)
Multi-Class (CharLev 2): Bard
Level Progression
Lore