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Character Sheet: Voltaris

Description

Full Name Count Voltaris Windward Alignment Chaotic Neutral
Sex Male Race Tiefling Subrace Asmodean (Winged)
Height 5'11“ Weight 170 lbs. Build Slim
Description Blue skin, purple hair, forehead-nub horns, does not cast a shadow
Beliefs Follower of Shaundakul, member of The Mind's Eye
Languages Common, Infernal, Primordial, Elven; Gnome, Orc
Homestead xxx (2d4+2)*1kgp / year

Statistics & Proficiencies

Character Level 17 Classes & Levels Sorcerer (Storm) 16 / Bard 1 Proficiency Bonus
Name Value Bonus w/ Prof Proficiencies
Strength 8 Quarterstaff
Dexterity 20 Stealth, Dagger, Darts, Sling, Light crossbow, Light armor
Constitution 15 Save
Intelligence 9 Gaming set (Cards: Blood Wars)
Wisdom 10 Insight, Perception
Charisma 22 Save, Intimidation, Persuasion, Drum
Armor Class (w/ Robe) Hit Points 105
Size Medium Speed 40' Walk, 40' Fly

Actions

Type Name Source Notes
Normal Attack: Unarmed General + vs AC, bludgeoning
Normal Attack: Dagger General + vs AC, 1d4+ piercing
Move Walk General 40'
Move Fly Race: Tiefling (Winged) 40'
Bonus Tempestuous Magic Class: Sorcerer (Storm) Before or after casting a L1+ spell, fly 10' without provoking
Reaction Storm's Fury Class: Sorcerer (Storm) When hit in melee, deal lightning damage; Str save negates 20' knockback

General action chart can be found here.

Features

Type Name Source Notes
Sense Darkvision Race: Tiefling 60'
Resistance Fire, Lightning, Thunder, Cold, Poison Race (Tiefling), Sorcerer (Storm) 6, Infernal Constitution Reduce incoming damage of that type by half (round down)
Background All Eyes on You Far Traveler Gain social attention easily
Class Spellcasting Sorcerer 1 Spellcasting stat: Charisma
Class Spellcasting Bard 1 Spellcasting stat: Charisma
Class Bardic Inspiration Bard 1 Grant another creature +1d6 to a check, save, or attack
Class Font of Magic Sorcerer 2 New resource: Sorcery Points
Class Metamagic Sorcerer 3 Empowered, Quickened, Twinned
Feat Spell Sniper Sorcerer 4 Disregard cover unless full, double AC-based spell ranges
Class Heart of the Storm Sorcerer 6 Resistance to thunder & lightning; auto-damage nearby enemies for thunder or lightning when casting thunder & lightning
Class Storm Guide Sorcerer 6 Affect nearby wind and rain
Feat Mobile Sorcerer 8 +10' Move, Dash ignores Difficult Terrain, do not provoke after melee attacking that target

Assets & Equipment

Platinum Gold Electrum Silver Copper Total Coin in GP Miscellanous
160 10600 0 0 0
Type Name Rarity Weight(lb) Value(gp) Notes
Clothes Robe of the Archmagi (Gray, Tier 4) Legendary 4 50001+ AC = 15 + DexMod, Atk/DC+2, Adv on Saves vs. Magic
Clothes Cloak of the Manta Ray Uncommon 4 500 Breathe underwater, swim speed 60'
Weapon Javelin of Lightning Uncommon 2 500 1d6 + DexMod piercing / 4d6 lightning, 5'x120' DC 13
Wand Wand of the War Mage +3 Very Rare 1 50k +3 to spell attack rolls, ignore half cover on spell attacks
Weapon Dagger (x2) Common 1 2 1d4 + DexMod piercing
Focus Crystal (x2) Common 1 10 Arcane foci (one blue sapphire, one indigo amethyst)

Primitive map of Sigil, gaming cards, cold weather gear, explorer's pack, 10 Healing Potions, light crossbow, 20 bolts, studded leather armor, vampire's fang file, 1 Sparky Ball II

Spells

Spell Quanta

Spell Slots/Day Cantrip Tier Sor DC Sor +Atk Sor Pts/Day Brd DC Brd +Atk Brd Insp/Day
​L1:4 L2:3 L3:3 L4:3 L5:2 L6:1 L7:1 L8:1 L9:1 + +

Spell List

CL SL Name Sch Act Rng Cmp Dur Atk Effect
S1 0 Shocking Grasp Evo S T VS– I AC d8 LIG & target loses REA, ADV vs metal armor
S1 0 Lightning Lure Evo S 15' V–– I Str:N PLL 10', if then ADJ d8 LIG
S1 0 Thunderclap Evo S S:5'Ra –S– I Con:N d6 THU
S1 0 Booming Blade Evo S 5'(10') V–M 1R AC Weap Dmg +d8 THU; d8 THU upon MOV
B1 0 Prestidigitation Tra S 10' VS– 1H - Various harmless cosmetic effects
B1 0 True Strike Div S 30' –S– 1R:C - Next turn, gain ADV on attack vs target
S4 0 Gust Tra S 30' VS– I Str:N Med creature PSH 5', 5# object PSH 10', etc
S4* 0 Ray of Frost Evo S 60'(120') VS– I AC d8 COL & -10' MOV
S10 0 Frostbite Evo S 60' VS– I Con:N d6 COL & Dis on next Weap attack
S1 1 Witch Bolt Evo S 30'(60') VSM 1M:C AC (SL)d12 LIG, 1d12 LIG/turn Conc
S2 1 Shield Abj R S VS– 1R - AC=AC+5 & Immune: Magic Missile
B1 1 Thunderwave Evo S S15'Cu VS– I Con:H (SL+1)d8 THU & PSH:N 10'
B1 1 Heroism Enc S T VS– 1M:C - THP/Round & Immune: FRI
B1 1 Healing Word Evo B 60' V–– I - Heal (SL)d4+ HP
B1 1 Cure Wounds Evo S T VS– I - Heal (SL)d8+ HP
S2 1 Fog Cloud Con S 120' VS– 1H:C - 20x(SL)'Ra H-O
S9 1 Chromatic Orb Evo S 90'(180') VSM I AC (2+SL)d8 ACI/COL/FIR/LIG/POI/THU
S3 2 Misty Step Con B S V–– I - Teleport 30'
S4 2 Warding Wind Evo S S V–– 10M:C - 10'Ra: DFN, D-T, DIS R-Weap
S6 2 Shatter Evo S 60' VSM I Con:H 10'Ra (1+SL)d8 THU, inorganic creatures DIS
S5 3 Lightning Bolt Evo S 100' VSM I Dex:H (5+SL)d6 LIG
S8 3 Thunder Step Con S S(+1) V–– I Con:H 10'Ra (SL)d10 THU, Teleport 90'
S7 4 Storm Sphere Evo S 150' VS– 1M:C Str:N,AC 20'R Str: (SL-2)d6 BLU, AC: (SL)d6 LIG; more
S15 4 Ice Storm Evo S 300' VSM I Dex:H 20'R 40'H (SL-2)d6 BLU + 4d6 COL, D-T
S10 5 Cone of Cold Evo S S60'Co VSM I Con:H (SL+3)d8 COL
S11 6 Chain Lightning Evo S 150' VSM I Dex:H 8d8 LIG, 1 primary target & (SL-3) secondaries w/in 30'
S13 6 Investiture of Wind Tra S S VS– 10M:C Con:H DIS R-Weap, Fly 60', 15'Cu @60' 2d10 BLU + PSH 10'
S17 9 Wish Con S var V–– var var All sorts of stuff, except more wishes

* Learned from Feat: Spell Sniper at Sorcerer 4.

Character Build

  • Point Buy Ability Scores: Str 8 (0pt), Dex 15 (9pt), Con 14 (7pt), Int 9 (0pt), Wis 10 (2pt), Cha 15 (9pt)
  • Background: Far Traveler (Wanderer - Mind's Eye)
    • Proficiencies: Skills (Insight, Perception), Tools (gaming set: cards), Languages (Elven)
    • Starting Gear: Traveler's clothes, gaming cards, primitive map of Sigil, arcane focus crystal (previously 10gp ring), pouch w/ 5gp
    • Personality Trait #1: “I have a strong code of honor or sense of propriety that others don't understand.”
    • Personality Trait #2: “I express affection or contempt in ways that are unfamiliar to others.”
    • Ideal: Inquisitive “Everything is new, but I have a thirst to learn.”
    • Bond: “I'm fascinated by the beauty and wonder of this new land.”
    • Flaw: “I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.”
    • Philosophy: “Explore existence; face life‘s challenges; discover yourself and the multiverse.”
    • Dogma: “Spread the teachings of the Helping Hand by leading through example. Work to promote him among traders, especially trailblazers who seek out new lands and new opportunities. Unearth and resanctify ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons. Be the first to see the rising sun, the mountain peaks, the lush valleys. Let your footsteps fall where none have tread.”
  • Race & Subrace: Tiefling (Winged); Cha+2, Int+1, Darkvision 60', Resist Fire, Languages (Common, Infernal)
  • Class: Sorcerer (Storm)
    • Proficiencies: Weapons (daggers, darts, slings, quarterstaves, light crossbows), Skills (Intimidation, Persuasion)
    • Starting Gear: Light crossbow, 20 bolts, arcane focus crystal, explorer's pack, daggers (x2)
  • Multi-Class (CharLev 2): Bard
    • Proficiencies: Armor (light), Skill (Stealth), Instrument (drum)

Level Progression

CL +Att Class & Level HPs Class Features / Spell Slots 1 2 3 4 5 6 7 8 9
1 - Sorcerer 1 6+2=8 Spellcasting, Wind Speaker, Tempestuous Magic 2 - - - - - - - -
2 Cha Bard 1 +5+2=15 Spellcasting, Bardic Inspiration (d6) 3 - - - - - - - -
3 - Sorcerer 2 +4+2=21 Font of Magic 4 2 - - - - - - -
4 Cha Sorcerer 3 +4+2=27 Metamagic x2 (Empowered, Quickened) 4 3 - - - - - - -
5 - Sorcerer 4 +4+2=33 Feat (Spell Sniper: Ray of Frost) 4 3 2 - - - - - -
6 Cha Sorcerer 5 +4+2=39 - 4 3 3 - - - - - -
7 - Sorcerer 6 +4+2=45 Heart of the Storm 4 3 3 1 - - - - -
8 Dex Sorcerer 7 +4+2=51 - 4 3 3 2 - - - - -
9 - Sorcerer 8 +4+2=57 Feat (Mobile) 4 3 3 3 1 - - - -
10 Dex Sorcerer 9 +4+2=63 - 4 3 3 3 2 - - - -
11 - Sorcerer 10 +4+2=69 Metamagic (Twinned) 4 3 3 3 2 1 - - -
12 Dex Sorcerer 11 +4+2=75 - 4 3 3 3 2 1 - - -
13 - Sorcerer 12 +4+2=81 Feat (Infernal Constitution: Con+1) 4 3 3 3 2 1 1 - -
14 Dex Sorcerer 13 +4+2=87 - 4 3 3 3 2 1 1 - -
15 - Sorcerer 14 +4+2=93 Storm's Fury 4 3 3 3 2 1 1 1 -
16 Dex Sorcerer 15 +4+2=99 - 4 3 3 3 2 1 1 1 -
17 - Sorcerer 16 +4+2=105 Feat (Elemental Adept: Lightning) 4 3 3 3 2 1 1 1 1
18 Con Sorcerer 17 +4+3+17=129 Metamagic (Heightened) 4 3 3 3 3 1 1 1 1
19 - Sorcerer 18 +4+3=136 Wind Soul 4 3 3 3 3 2 1 1 1
20 Int Sorcerer 19 +4+3=143 Feat (Elemental Adept: Thunder) 4 3 3 3 3 2 2 1 1

Lore

Backstory | 0 | 1 | 2 | 3

dd5b/voltaris/index.txt · Last modified: 2018/11/02 21:50 by mark